Why has the art.ini part the same as the rules.ini part? That is all I can notice that is wrong. _________________ [url=http://eve.battleclinic.com/killboard/images/signature/cache/elliott_street_amarr_eve_sig.png[/img][/url] QUICK_EDIT
For a start you've put all of the rules code in art.ini
You need:
[MARV]
Voxel=Yes
Cameo=Whatever you like, use an existing one
Turretoffset=o _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Yea what he said, unless its a mistake that it looks like this and you thought you copied the art part when it did not and accidentally pasted the rules code twice... If so post the real art codes _________________ [url=http://eve.battleclinic.com/killboard/images/signature/cache/elliott_street_amarr_eve_sig.png[/img][/url] QUICK_EDIT
You mean the shooting animation? The big flash of fire when it attacks? PrimaryFireFLH=XXX,XXX,XXX
FLH=Forward,Lateral, Height. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
I didn't know that I had to add vehicles types. Thank You. =)
stands all in the PM which i wrote you.
You really have to read the answers which were given you.
I also wrote you, that many RA2/YR keys don't exist in TS, but you're still using the RA2 code. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Ya, but also since in Tiberian Sun remember that units can't Garrison stuff... This is only possible in RA2/YR and I'm seeing RA2/YR coding in this. QUICK_EDIT
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