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Problem with a unit...
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Chrono Crusade
Cyborg Engineer


Joined: 12 Dec 2007
Location: Gensokyo

PostPosted: Sun Jan 18, 2009 3:32 pm    Post subject:  Problem with a unit...
Subject description: Holy_Master's Leviathan
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Hello again... Well I have a problem with the Leviathan...

1. After moving sometime, it's shadow will turn pink and black...

2. The turrets are facing the bottom left corner when not moving...

I've tried editing the art ini but to no avail...

Art.ini:

[LEVIA] ; T.E.R.R.A. Leviathan Hover Destroyer
;Voxel=yes
Remapable=yes
Cameo=LEVIAICON
;TurretOffset=32
PrimaryFireFLH=300,50,200
;TurretOffset=-16
WalkFrames=11

Art ini for the Leviathan...

It's weapon is 120mmx

Rules.ini:

[LEVIA]
UIName=Name:LEVIA
Name=Leviathan
Prerequisite=GAWEAP, GATECH
Primary=120mmx
WalkRate=6
Strength=1750
Category=AFV
Armor=concrete
Turret=yes
Natural=yes
IsTilter=yes
TargetLaser=no
OmniCrushResistant=yes
TooBigToFitUnderBridge=true
TechLevel=10
Sight=8
Speed=5
Crusher=yes
Owner=GDI
CrateGoodie=yes
Cost=5000
Soylent=1000
Points=100
ROT=5
PhysicalSize=4
IsSelectableCombatant=yes
Explosion=DEFD_EXP
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
DieSound=
MoveSound=
CrushSound=
MaxDebris=2
AllowedToStartInMultiplayer=no
SpeedType=Hover
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=10
OpportunityFire=yes
Bunkerable=no; Units default to yes, others default to no

Sorry if this is typed a little crazy cause i'm in a rush.

Please help me thank you!

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Jan 18, 2009 3:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

you're still using RA2 code in TS! stop it and use a copy from a original TS unit.
Do this in both art.ini and rules.ini and i'm sure it will fix the problem, because then you'll notice that you forgot a key in art.ini.

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Sun Jan 18, 2009 4:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

*facepalmslowpokeawesomeguyohnoyouledidntskeletorisdispleased.jpg*

What LKO said.

Copy the Hover MRLS and give it some nasty stats.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Jan 18, 2009 5:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

the MLRS is a voxel and if i'm not mistaken is the Leviathan a SHP. So he would better copy the titan entry.

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SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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Chrono Crusade
Cyborg Engineer


Joined: 12 Dec 2007
Location: Gensokyo

PostPosted: Mon Jan 19, 2009 8:34 am    Post subject: Reply with quote  Mark this post and the followings unread

I thought I removed all the Red Alert 2 Codes...

Oh and additional problem:

Any weapon I put on the Hyperion will fire from the body not the turret.

And when you meant for me to use TS original unit, what you mean by that?

You meant deleting things like Omni Crusher from the list... right?

EDIT: Nevermind, I know what you meant by that...

Well, thank you and sorry as i'm a kind of blur...

Alright, thanks guys, Now I'll start contributing to the forums =)

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon Jan 19, 2009 8:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Night Wizard wrote:
I thought I removed all the Red Alert 2 Codes...

Oh and additional problem:

Any weapon I put on the Hyperion will fire from the body not the turret.

FLH= ;Somewhere on the turret - test through trial and error ingame
(I think that's right. LKO will know, he's better at ini's than me.)

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