Hey, one of your other maps already has that name!
It looks like a fun tournament map, I like how there are no cliffs, which makes for uniqueness. The layout is open yet closed, it's also very simple. I think the lighting is a little too colourless though. QUICK_EDIT
It looks like a fun tournament map, I like how there are no cliffs, which makes for uniqueness. The layout is open yet closed, it's also very simple. I think the lighting is a little too colourless though.
Thanks!
I Disagree on the lighting, I think it looks simple, as it blends with the rest of the map, my opinion of course. QUICK_EDIT
I'll be making some of my Aro maps at some point, I made this one cause I was bored and DarkRose was bugging me to make a simple tournament map. QUICK_EDIT
Joined: 16 Feb 2005 Location: North America Posts: You cannot comprehend...
Posted: Fri Jan 23, 2009 6:10 am Post subject:
Huh. Basic my ass, I mean for a tournament map. Attention to detail is always appreciated.
This map has almost inspired me to post a map of my own, although its not a TS map. Moon, its not even a C&C map... it probably wouldn't belong here. _________________ Destroy to create. All for the hunt to dominate!
It looks like TI has very few of "uninfested" maps like this one. But I like infested ones more than the simple ones.
Just because they aren't infested mean that they have to be simple.
So make a more complex layout map with this style but with even more grass and normal water used, got that Aro? maybe look at Lake Istelv for a peaceful non-mutation feel...or maybe Holixe River even. (but definitely not Desolated River! although I do think it would be awesome to make a few double map sets...as in One mutated version and a non-mutated version. probably easier to make non-mutated first and then mutate it. ) _________________ Kalistia Crestland (2)
In Soviet Russia, grass grows on tiberium! QUICK_EDIT
Oh, and have you removed the alphalight from the light posts?
I Just added AlphaImage=none to the lightposts code in the maps.ini, a really simple way to put lights on and off dependant on the maps lighting (though can't be so easily done in Day and Night loop maps).
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Paved shore and pavement cliff tiles are repetitive. Other than that, good work.
Yeah, it's cause there isn't a large variety. I Know that DarkRose is making new faces for the cliffs so they wont be so repetetive and I'll add some more variation to the concrete shore set, no problem, shouldn't be any more than a 20 second job in photoshop.
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So make a more complex layout map with this style but with even more grass and normal water used, got that Aro?
So you want me to make one of my Epic Aro Maps but with a healthy look to it?
Not a problem. QUICK_EDIT
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