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RA3 models swapping will make the units look better
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CoolSon
Cyborg Engineer


Joined: 02 Sep 2007

PostPosted: Fri Jan 23, 2009 5:45 am    Post subject:  RA3 models swapping will make the units look better Reply with quote  Mark this post and the followings unread

I was fiddlin around with some Red Alert 3 models and experimented with swapping some parts. This interested me the most;

The Mirage Tank Chassis combined with the Guardian Tanks Turret is a perfect match.

Hope the RA3 SDK will be released soon. Cant wait to mess around with everything in RA3 and hopefully make the game more akin to the old RA2 feeling.



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The Mirage Tank Chassis combined with the Guardian Tanks Turret is a perfect match
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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Fri Jan 23, 2009 6:03 am    Post subject: Reply with quote  Mark this post and the followings unread

that looks really odd. Can you post a perspective viewport shot of this?

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Fri Jan 23, 2009 9:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Turret is improperly sized and positioned for the body.

I never really got why they left so much of the Guardian's turret unskinned, however. If you look at the cameo image, the turret is fully textured, with no distracting black areas.

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Project Lead Developer, New-Star Strike (2014-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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AltomareXD
General


Joined: 22 May 2008

PostPosted: Sat Jan 24, 2009 5:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks like it will tip over the front. Try adjusting the turret.

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zenoniations
Disk Thrower


Joined: 16 Sep 2008
Location: 77th Battalion headquarter

PostPosted: Sat Jan 24, 2009 6:48 am    Post subject: Reply with quote  Mark this post and the followings unread

Good idea,but...
How do we use it?

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Sun Jan 25, 2009 4:09 am    Post subject: Reply with quote  Mark this post and the followings unread

How did you get the models out of the game?

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AltomareXD
General


Joined: 22 May 2008

PostPosted: Sun Jan 25, 2009 4:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, I thought that was impossible without the SDK. Or that was just from scratch?

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Sun Jan 25, 2009 3:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

You can rip them with some applications like 3D Ripper DX, it worked on TW (Dunno about RA3).Though models, sometimes, were messed up.

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Guest





PostPosted: Mon Jan 26, 2009 9:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah 3D ripper dx 9 can do the job well

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PostPosted: Mon Jan 26, 2009 9:16 am    Post subject: Reply with quote  Mark this post and the followings unread

lookin at that Barrel kinda reminds me of the barrel of the predator tank in TibWars. Is EALA lossing ideas and imagination and are just re-texturing models from C&C3?

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Volgin
Guest




PostPosted: Thu Jan 29, 2009 9:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

With that kind of stupid attitude we can say that C&C has been repetitive and 'lacking imagination' since TD.

How exactly does it work with Red Alert 3? I've used the capture function and all I've come out with are textures. Not a single model.

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CoolSon
Cyborg Engineer


Joined: 02 Sep 2007

PostPosted: Sat Jan 31, 2009 3:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm sayin these; the models were ripped using 3D ripper DX9.0 then, rendered the ripped models by "deleeting the un-necessary things" and showing only what i want to show. 3D ripper dX 9.0 captures a "scene" with all the textures and rendering techs as per available in its databse whilst "saving the whole "scene" as a 3D ripper dx format "composite" scene" by its last rendered "position" explaining the awkward position".

The program saves the scene on its "last seen" view port" explaining the awkward rendetion. Only those who really knows the application can and may "reconstruct the images into its proper orientation in accordance to real world - game world and 3dS orientaion and into a very usable reference as what we all may have wanted it to be... (which i could)

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CoolSon
Cyborg Engineer


Joined: 02 Sep 2007

PostPosted: Sat Jan 31, 2009 3:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

For everybodies information: RA3 can be modified without the SDK. but only limitedly. Its like tasting an icecream only by looking at it. EALA is very ...... selfish nowadays.... they dont want us fans making fun of them by showing them the error of their ways. Heck, The fans is bound to show them those error anyway, by not buying their upcoming crappy games.

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Volgin
Guest




PostPosted: Sun Feb 01, 2009 1:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Or the fans could make their own modding tools like they did for Westwood C&C Games. So much for being the 'lifeblood' of C&C if they require EA's tools to make mods. Most of which just remake older games anyway.

Kudos to the Ren community though for working with RenX for almost 10 years now. God bless them and that awful tool.

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Mon Feb 02, 2009 11:36 am    Post subject: Reply with quote  Mark this post and the followings unread

These guest post, though useful remind me of one guy called cavesudepu.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Mon Feb 02, 2009 11:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Nope, I know the identity of volgin, and he isn't an idiot spammer.

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Valdez
Tiberian Fiend


Joined: 30 Nov 2008

PostPosted: Mon Feb 02, 2009 12:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Anonymous wrote:
EALA lossing ideas and imagination and are just re-texturing models from C&C3?


You know, what Westwood did with RA1 they didn't even bother to re-texture what they blatantly took right out of TD...

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Volgin
Guest




PostPosted: Mon Feb 02, 2009 7:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Actually you're wrong, Valdez. They re-colored the Mammoth Tank missile pods. See? They put a lot of effort into their creations!

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