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Top secret! topic thread
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L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Thu Feb 05, 2009 10:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yea you guys are right needs sumin, I think sandbags is a good idea, thanks, the helipad is supposed be just for reloading, right on the battlefield.

Its kinda unrealistic to have massive buildings that are usually found in massive cities in the middle of the friggin desert in nowhere.

Im also planning on adding a small antenna on the side with a light flashing.

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Scorched Earth
Commander


Joined: 14 Sep 2008
Location: California, USA

PostPosted: Fri Feb 06, 2009 12:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Try adding a small building or tent next to the antenna, showing a little orginization. The tent or building could be the communications room for any birds in the air taking off or landing, etc.

Also, no sandbags on the helipad. #Tongue Throw them around on the floor just off the pad, but not too far out.

(Also, sandbags are a pain in the ass to draw. Sad)

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L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Fri Feb 06, 2009 1:26 am    Post subject: Reply with quote  Mark this post and the followings unread

ah hold on, instead of adding a tent to the helipad, wont it be better to just make another building (radar tent), which is required before building the helipad.

oh and lol, I won't put the sandbags on the pad, what the hek man, extra cussion for crash landings? Very Happy that kinda stuff is for EA.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Fri Feb 06, 2009 1:37 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
extra cussion for crash landings?

fat pilots.

And by sandbags I meant something like those of MigEater, and his D-Day.
I'll link to one.... ....(No disrespect to MigEater, really liking his mod Smile )

Something similar could be done around part of the pad (or around the buildings at the edge)
Also, a radar facility being needed is a good idea, but think of the helipad's personal radar as a sort of conning tower similar to any other airport.

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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Fri Feb 06, 2009 1:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Generally, in the field, mobile ground radar vehicles are deployed. They have a huge operational range and are supplemented by AWACS or similar platforms. having some sort of towed radar vehicle for the radar facility would be interesting.

Example 1

Example 2

Example 3

All of these are fine example of high quality Radio detection And Ranging (RADAR) equipment. Once called Radio Detection Finder by all you gentlemen in the UK.

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L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Fri Feb 06, 2009 1:50 am    Post subject: Reply with quote  Mark this post and the followings unread

ah ok, nice pics and sand bags, I think I'll put em on the far right and some on the bottom.

Each helipad will get antennae so it will have sumin, they are too low tech and uncomplicated for a big coning tower. or even a radar, it feeds off the main radar.

And plus, in this mod buildings won't just be able to be built anywher (can only be built on certain terrain types)brings more of geographical influence in tactics, like no buildings on beaches and such.

The mobile vehicle radar idea is also good, but I need think about it. hmmm.

I like the first one.

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Scorched Earth
Commander


Joined: 14 Sep 2008
Location: California, USA

PostPosted: Fri Feb 06, 2009 3:19 am    Post subject: Reply with quote  Mark this post and the followings unread

L()KI wrote:
The mobile vehicle radar idea is also good, but I need think about it. hmmm.

I like the first one.


Well this is a futuristic game, no? Also, if you should decide to use a light vehicle such as the Hammvee, then I just want to let you know that they have a Hummvee model with a radar. I forgot what it's called, but it looks the same as any other Hummvee but with a large system on the back, I believe it was ESM.

They also have a trailer that they hook up to trucks etc., ex. in Pic 3.

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Fri Feb 06, 2009 3:22 am    Post subject: Reply with quote  Mark this post and the followings unread

You could swithc to general and have radar vehicles...

or you could just have the radar vehicles deploy to make it radar, and then deploy back to move.

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Scorched Earth
Commander


Joined: 14 Sep 2008
Location: California, USA

PostPosted: Fri Feb 06, 2009 3:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Sorry, double post.

IMAGE ONE BROKEN, REMOVED Very Happy

Pic 2.

Pic 3. A small radar system.

Pic 4. The same system but different model as the one above.

Pic 5. A French system. #Tongue

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partyzanPaulZy
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Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Fri Feb 06, 2009 1:44 pm    Post subject: Reply with quote  Mark this post and the followings unread


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L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Fri Feb 06, 2009 1:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think I'll use sumin similar to the french one, too many hummers will make it feel like generals.

@Dafool, I will never move to generals....NEVER!!! buhahahaha

dam....I saw that last stationary one partyzan...I might give one side a stationary one and the other mobile.

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L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Sat Feb 07, 2009 1:56 am    Post subject: Reply with quote  Mark this post and the followings unread

yo here is my prototype voxel for the replacement of the rhino tank.

Its supposed to be a medium tank not heavy like the rhino.

in the mod it's classified as a level 2 Soviet tank.(can't tell you more on how that works, its not really what you think, but close)

Also it needs a different name, no greek stuff.(greek names reserved for the allies)



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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat Feb 07, 2009 3:55 am    Post subject: Reply with quote  Mark this post and the followings unread

I see nice terrain, under a nice tank.
I'd name it after a soviet city or leader, or maybe a strong animal.

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L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Sun Apr 05, 2009 11:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yo dudes, I have a 10 day break so here are few things ive done, mostly concepts, except for cameo....

1st are these two....My first official cameo, ever for the heavy tank....and a allied power plant....not finished, (its just a prototype, textured on shp builder. The final version will look a little differen and have animated cooling fans where thise 2 holes are.

Oh and I used the actual voxel for the cameo...not sure sure if that style is nice, I kinda like it...do you guys? Also for the buildings...the way I texture them also gives them a cartoony style, I could do it the other way with proper textures, but what do you think?



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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Mon Apr 06, 2009 9:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

I love the cameo, you should keep making them like that its a great style. The PP has a nice concept, don't forget the doors and windows Wink

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Mon Apr 06, 2009 11:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Related to what mod from these forums? The only one I could think of that would be related to this one is Moscow's Vengeance.

And this looks like a mod that would take place between the unofficial timeline that takes place between RA2 and TD.

And nobody ever fights Nod, other than GDI that is. By the time GDI is created, nobody has fought or looked to fight Nod. They were just a friendly organization/cult. It was after GDI was created that Nod started propaganda against the latter, and then the war started. Keep in mind Nod sold to GDI their Tiberium harvesting and processing technologies.

But then again, RA and TD timelines can't coexist, because they are not part of the same story or universe. I could see TD taking place instead of RA3, if someone went back in time and erased Einstein. That could work. But then again, what point does it bring to do that? In the end, Tiberium is still its different universe, apart from the Red Alert games.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Tue Apr 07, 2009 4:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Alex06 wrote:

But then again, RA and TD timelines can't coexist, because they are not part of the same story or universe. I could see TD taking place instead of RA3, if someone went back in time and erased Einstein. That could work. But then again, what point does it bring to do that? In the end, Tiberium is still its different universe, apart from the Red Alert games.

TD is mentioned in RA.
Because I can't be bothered writing it all out, Wikipedia will help me Smile
Wikipedia (I know, not infallible) wrote:

During the course of the Soviet's campaign, Kane is seen to make infrequent appearances as a mysterious counselor to Joseph Stalin, and the story implies that he has in fact been the instigator of the world war between the USSR and the Allied nations in order to further the long-term goals of the Brotherhood of Nod. Indeed, Nadia, the head of the NKVD, Stalin's mistress and evidently a secretive member of the Brotherhood herself as early as the 1950s, instructs the player to "keep the peace" until Nod would "tire of the USSR in the early 1990s" upon the campaign's successful conclusion. Kane however shoots her without warning, and proclaims to the player that he "[is] the future". Moreover, during the fifth cutscene of the Allied campaign, a news announcer reporting on the Allies' loss of Greece is suddenly heard stating that the United Nations are in the process of bringing about a unique military task force aimed at preventing future globalized conflicts.[9] This task force is heavily implied to have been "Special Operations Group Echo: Black Ops 9" -- the covert and international peace enforcing unit of the United Nations and the precursor of the Global Defense Initiative, one of the two main and iconic factions of the Tiberian series alongside the Brotherhood of Nod.

Last edited by Orac on Tue Apr 07, 2009 9:46 am; edited 1 time in total

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Tue Apr 07, 2009 8:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Related to what mod from these forums? The only one I could think of that would be related to this one is Moscow's Vengeance.

And this looks like a mod that would take place between the unofficial timeline that takes place between RA2 and TD.

To reference GTA, yes, and JFK lives in scotland with Janis Joplin.

Quote:
And nobody ever fights Nod, other than GDI that is. By the time GDI is created, nobody has fought or looked to fight Nod. They were just a friendly organization/cult. It was after GDI was created that Nod started propaganda against the latter, and then the war started. Keep in mind Nod sold to GDI their Tiberium harvesting and processing technologies.

Way I see it theey're a bit like al quaeda, the commies had a crack at their fore-runners...

Quote:

But then again, RA and TD timelines can't coexist, because they are not part of the same story or universe.

BULLSHIT
Quote:

I could see TD taking place instead of RA3, if someone went back in time and erased Einstein. That could work. But then again, what point does it bring to do that?

Maybe, like, the storyline making sense?
Quote:

In the end, Tiberium is still its different universe, apart from the Red Alert games.

Need I repeat myself?

Orac. Having played most of the campaigns and watched ALL the FMVs I agree, there are numerous references, GDI's forerunners are hinted at in the migs blowing up parthenon video and Kane appears a few times in the briefings of soviet missions, once whispering to stalin before he changes a plan IIRC.

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Tore
Plasma Trooper


Joined: 15 Jun 2006
Location: The way north

PostPosted: Tue Apr 07, 2009 12:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

ftp://ftp.westwood.com/pub/redalert/info/RAFAQ19.TXT


Westwood FAQ wrote:
1.1 WHAT IS RED ALERT?
----------------------------------------------------------------------------

Red Alert is a real-time strategy-combat game developed by
Westwood Studios, the creators of DUNE II and the original
COMMAND & CONQUER: TIBERIAN DAWN; Red Alert is a prequel to
the latter game.


Red Alert 1 and Tiberian Dawn connects to eachother

RA2 and TD does not

RA2 is a spinoff it has nothing to do with the orginal storyline which goes

RA -> TD -> TS -> TT/TI

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L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Tue Apr 07, 2009 5:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

This mod will not be like RA2 or RA3...

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Wed Apr 08, 2009 9:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

You guys are all blind and stupid.
It has been confirmed RA1, RA2, YR and RA3 are all part of the same universe, but not part of the same universe as the Tiberian one. It has been said again and again, that even though they tried to make a prequel, mixing the Tiberian story with a RA game was a mistake and so, it was accepted officially that RA and TD don't take place in the same universe. There would be so many plotholes in that case. Plus, since the good guys won, the Soviet campaign never took place. As we have never heard of or seen Kane in the Allied campaign, it's fair to say he didn't exist, and that the failed linking of RA1 and TD is just that.

Plus, how the heck are the Chronosphere, Tesla weapons, the Iron Curtain, Mad Tanks, Chrono Tanks, Volkov and all that tech that's never seen in or heard of in a Tiberium game all available before the Tiberian series? Plus, there are references to the actual WW2 in Tiberian games, which would not be plausible if it never took place.

RA1 being the prequel to TD is a failed experiment, and it has been said so officially. You'd be nuts to consider it untrue.

You probably think TS is the best RTS ever and that TW is NOT a C&C game, much less the sequel to TS. If so, I pity you.

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L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Wed Apr 08, 2009 9:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

O-o...I sense a big fight here...all im saying is that I don't like RA2 and RA3(even tho Ihavent played RA3)

It just lost its mojo, its spirit, its atmosphere and became sumin else....why couldnt they just have made it some other game instead of RA. They couldve called it C&C Wierd Wars or sumin. I do like some of the crazy ideas and those hot ass babes I have to say.

The way I see it, RA went from hardcore, earth ripping fighting with a good story in RA1 to some wierd panzy cartoon crap in RA2, and by the looks of RA3 it looks the same.

This mod is just trying to bring the old RA back(if you know what I mean) with TS in it...thats all im saying for now.

I don't know whats what with TS and TW tho...

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Thu Apr 09, 2009 1:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
It has been confirmed

By the wrong people. EA financially and legally owns C&C, but thwy didn't create it. All the stuff's been lost or locked away in a dungeon so EA can keep RA3 cartoony and have nice, clean, 18 month C&C product cycles. It could be either way, RA2 started it down this path though...

I've played RA3, the unit variety is small, the cartoonyness and use of short-lived trends is horrible and the story holds as much water as the ruhr dams after a visit from those nice chaps in lancaster bombers...
I shall fall back on my examples, in RA1 the soviets gassed villages full of civillians (briefing), machinegunned dissenters using fighter planes (mission 1), had commanders killed for minor mistakes, tanya is captured and tortured,and soldiers fall to the ground screaming when they catch fire.

In RA2 there's a weirdo with a whispering voice, one general is killed because the weirdo sets him up (and you don't even freaking see it), and people who are burned to death run around for five minutes....

It's even worse in RA3, the heroes look like characters from porno movies (and a few have a history in that business IIRC), the arsenals are as bare as the insides of zimbabwe's bank vaults and the graphics, although modern, SUCK. Sure they are "good" in as much as the features and texture deatails, but they just look.... bad.

I have no qualms with tiberian wars, there is still tiberium, there aren't too may pairs of boobs wobbling around, the battlefield looks like a battlefield and not a cheap cartoon and the people die properly! Compared to RA3 TW is up there with RA and TD in the scale of good/bad C&Cs.

RA was a mixture of cold war and 50s scifi, there were 2 unfeasible defences (coil and GG), each side had one weird vehicle (MGG, Tesla tank), there were ironies and jokes, like a pigeon defacating on a disarmed nuclear weapon in the garden of the houses of parliament. people died with spurts of blood from their chests, they were turned to ash and skeletons from tesla coils, they burned and fell from flame weapons and the battlefield was gritty and dark.

Then came RA2, after moody TS people thought "hey, this is fun! =D" And went with it, the jokes got more obvious, the actin more campy, the game was there (hundreds of XWIS players still), but no RAness, some of it stayed, but too much was exagerrated in an attempt to get lols and so faded, it had its moments, like the brilliant CGI of chicago getting nuked, but something went. EA just went "HAI PROFIT! That worked! AGAIN AGAIN AGAIN!!!" And here we are with RA3 where the japs who should be in the rice paddies or using 30's/40's tech are instead mass-producing mecha. Hooray for reasearch!

The gameplay isn't even that good, I downloaded TD Redux and devoured both campaings and played quite a few skirmishes, I got to mission 2 on the soviet campaign and mission 8 on the allied one in RA3 and got BORED, so I stopped, couldn't even be bothered to start the jap one...
[/offtopic]
Anyways, got anything more on this project of yours L()ki?

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L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Thu Apr 09, 2009 6:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

That was not offtopic Lt... Thats exactly what im trying to get rid off in this thing.

Its gonna be difficult to get rid of this wierd atmosphere tho.

Im gonna post some stuff in the next few days.

F%$^^$ckin USB is not working

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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Thu Apr 09, 2009 7:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Its gonna be difficult to get rid of this wierd atmosphere tho.

Replace terrain Very Happy, although it seem you did that. Urm change the menus make them look new.

Yeah when i was reading the RA3 something for the RA3 vxl comp i was like: WTF RA was never the "Not as serious lol game" as they said it was. It was just as serious as TS/TD.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Thu Apr 09, 2009 10:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

TD had Nod destroying villages, RA had the Sovs destroying villages. Both are evil, one went even more evil and tried to turn the world upside down, the other has gay unit design and is an excuse for "comrade" jokes...

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Thu Apr 09, 2009 10:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

EA followed Ra2 because its fresh. Plus since RA is no longer a prequel to TD, the two series should be separated. TW is for story, RA is for fun. TBH, I dont see where RA could have gone (besides obviously TD, as intended, but there wouldnt be an RA sequel in that case) story advancement wise hense Ra2 was a semi remake with the Chronosphere just being invented etc.

RA1 was obviously used as playground by Westwood after release with the two daft expansions.

And finally, Ra1 being a one off makes it all the more special. If there had been sequels which were similar it would have gotten very boring.

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Fri Apr 10, 2009 7:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Also I think about giving my mod more realism like at least like in TS.
I like like this mod is continuing, keep it up L()KI!

BTW, what's the right size of infantry in RA2 compared with tanks? TS-sized?

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Fri Apr 10, 2009 12:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

any smaller than TS size is too hard to see, any larger looks gay.
Quote:
If there had been sequels which were similar it would have gotten very boring.

Hence almost every game, film, book, tv series, music and entertainment franchise ever is boring according to you. #Tongue

And I admit, RA2 was fun, but why couldn't it be the one-off? They could have had some crazy, some communism jokes, even some hot chicks, but why turn everything into a joke or make it conform to the latest trends? It was fun for about half an hour, then I wanted to smash the disk and burn that bit of hard-drive clean with a lighter.

And Bolt, TS went weirder than TD, how would you have reacted if they called C&C 3 "lolberium wars" and stuffed every sci-fi, alien or technology related joke in their, themn hired some crap bitch from hollyoaks as the GDI EVA, made the commando a pornstar and gave Nod a female wrestler with a huge sniper rifle as a hero? What if all GDI's light infantry were armed with phasers "just for the lulz", if the desolated tiberian environment was replaced with bright, golden sands and shiny, glittering tiberium, if when infantry died they fell over melodramatically and lasers caused them to run in circles clutching their buttocksbefore dieing? Then you'd have a problem. It's all C&C, regardless of prequel or sequel, it's all C&C and it all deserves at least some respect. If it doesn't get it it would be like making lord of the rings but having the two towers as an animated cartoon with big "POW" effects when people were hit and saying "The two towers was always the not-so-serious book!"

RA2 wasn't that fresh to be honest, some of it was funny, like the tanya-eva rivalry, but when you look back to RA1 and see this almost masculine godess of war you can't help but think "what the ztype?".

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L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Fri Apr 10, 2009 12:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

I need to get a girlfriend like Tanya(RA1 Tanya), so I can dress her up for some cinematic parts in the mod.

That reminds of my idea, of using actual people from ppm to make home movies with a green screen and I superimpose it(or my staff, if I get any).

Might not work tho...too optimistic.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Fri Apr 10, 2009 1:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lt Albrecht wrote:
Hence almost every game, film, book, tv series, music and entertainment franchise ever is boring according to you. #Tongue
No... but there are an infinite amount of games containing the Allies/US and evil red Soviets facing off in a realistic universe. Obviously there wasnt when RA1 was created, but if the series continued like that then... *snore* Tesla and Chrono would get boring as well, so that wouldnt have saved the series.

Lt Albrecht wrote:
And Bolt, TS went weirder than TD, how would you have reacted if they called C&C 3 "lolberium wars" and stuffed every sci-fi, alien or technology related joke in
They didnt, because the Tiberian Universe has story. RA doesnt (The RA1 story was FINISHED), and that gives freedom. And yes, comedy RA is fresh; I dont see many other games doing it.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Fri Apr 10, 2009 1:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
They didnt, because the Tiberian Universe has story. RA doesnt (The RA1 story was FINISHED), and that gives freedom. And yes, comedy RA is fresh; I dont see many other games doing it

RA has a freaking story, yes lots of games have evil commies vs good allies, ever wonder why? Maybe it was a good idea? If WW had hung onto it (and added some scifi, which they did in every C&C) maybe we'd have something good instead of RA3. C&C games take alternate Decade X, add some of it's scifi and then turn it into an RTS. TD had lasers, hovering jets, stealthed tanks, a weird and valuable yet dangerous alien substance. RA was the cold war + World war 2 over 50s scifi, battlefield tesla coils, a cybernetic soldier, gap technology that blocks vision in a certain area, instant matter transportation an "invincibility ray" (iron curtain).

Wondered what weird and wonderful things the 60s and 70s held? Oh, wait... You got some comedy so it's ok you missed out. Making something full of jokes at the expense of the subject matter is not "fresh", it's an ancient technique. The greeks did plays that did it, so how come turning a good videogame series into the modern equivalent of a cheap greek satire is "fresh"?

It could have been so much more... Why not see where it could have gone, even if someone with money decided it wouldn't? Does even the mentoin of taking an alternate path to the one specififed by the moey and patent holders make me some sort of heretic? Will some almighty god of RTS come down from the heavens and smite me for daring with a cry of "STFU N00B!"??? I don't think so, so what's your problem?

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Fri Apr 10, 2009 2:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lt Albrecht wrote:

RA has a freaking story
I said, RA1 had a story but the story had ended. It lead into Tiberian Dawn. Finito; there cant be a sequel.

Lt Albrecht wrote:
ever wonder why?
Because people are scared of Nazis? They cant even face their own past? People love the Romans but hate the WW2 German Empire. Rome killed Christians and Jesus! They made people fight to the death in arenas.

Lt Albrecht wrote:
Wondered what weird and wonderful things the 60s and 70s held?
No.

Lt Albrecht wrote:
cheap greek satire is "fresh"?
Yeah they played video games with Persians wearing comical hats and firing flower arrows. It is an old idea.

Lt Albrecht wrote:
I don't think so, so what's your problem?
Red Alert ended. And lol, if your allowed to go and create what if mods based on that why do you complain about RA2 and 3 when you can simply bypass them?

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Fri Apr 10, 2009 3:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Actually, alot of Gladiators volunteered to fight, and most fights were not to the death. However, the morning executions usually ended pretty bad, where prisoners were fed to wild beasts. But Rome was awesome.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Fri Apr 10, 2009 4:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
RA1 had a story but the story had ended. It lead into Tiberian Dawn.

There's still the 35-45 years between them... and it hints at it but exactly what happens is never explained.
Quote:
Because people are scared of Nazis? They cant even face their own past? People love the Romans but hate the WW2 German Empire. Rome killed Christians and Jesus! They made people fight to the death in arenas.

All empires are negative regardless of intentions. Many people deny many historical events, it's just more popular to gloss over what your grandparents did rather than thor greatx34grand-relatives for some other despot that no longer affects you noticeably (or appears not too). And who gives a toss about jeebus? Who brought him into a discussion about video games? can we train a jesus? is jesus a unit? is it an ini tag that makes infantry walk on water? nope, he doesn't matter here, hitler kiled 6 million jews, which surpasses the roman score by a few... hundred.... thousand... s... and they did it all hundereds of years ago and weren't puulled down in some righteous democratic crusade supported by democracy's next enemy... Rolling Eyes

And Rome's good and bad has been exaggerated over the course of 1500 years, victorian admiration of their industrial and technological progress, and the christian slander campaign known as the bible, the number of the beast is supposed to be a sly reference to Emperor Nero BTW... it's 1/2 Jewish, 1/4 preachy and 1/4 anti-italian, welcome to jesusism!

Quote:
Me:Wondered what weird and wonderful things the 60s and 70s held?
You: no

And why not? if the 50s spawned RA (which does rely on the whole chrono/tesla gimmick a bit nowadays, each game seems to be rung in with some sot of time tomfoolery...), what about the 70s spawning a sequel? Lots of interesting stuff, brainwashing, psychadelic drugs, napalm, the whole host of vietnam-era experiments (agent orange to napalm, how can you resist?).

Quote:
Yeah they played video games with Persians wearing comical hats and firing flower arrows. It is an old idea.

Nope, but thwy made copies of others plays with names changed to cheap puns and everything outrageously silly IIRC.

Quote:
complain about RA2

Your honour, I plead innocent to the above charges.

Quote:
RA3

I have a right to dislike something, and after having played it I pass up many opportunities for criticism.

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wardeathfun
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Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Fri Apr 10, 2009 5:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

will you guys shut the hell up and take it in personal messages? ._.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Fri Apr 10, 2009 5:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lol, he cant seem to argue anyway...

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Fri Apr 10, 2009 6:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Completely and totally off-topic, but I do believe that both EA and former WW employees have said the two universes exist separately.

I believe the ex-WW stance is that the attempt to link RA and Tiberian Dawn was a "failed experiment", and the EA stance is that they are not linked, period
Considering that EA owns the canon of CNC, what they say goes, and anything said otherwise is fictional. Get over your bad case of denial and understand you've lost, RA and TD are separate.

Even WW realized this in the technological development inconsistencies between Red Alert, Tiberian Dawn and Tiberian Sun.
In Red Alert, the premise is that we are practically in the 1980's of our timeline in terms of technology. There is also unconventional technology such as weaponized, directable, electricity weapons, time-space manipulation, kinetic energy barriers that can be formed around objects, light-bending devices, seismic wave generators, and probably a few other things I missed.

In Tiberian Dawn, the technology is almost 100% achievable by modern science, completely unlike Red Alert. The other unconventional technologies of TD are the Ion Cannon (not too impossible), Stealth Tank and high powered lasers (being experimented with now, but nowhere near as strong).

This incredible period of technological stagnation cannot be explained by any logic. Regardless of what happened during the 40-50 years between TD and RA, you would see huge technological advances; in a RA universe logically continued, by the 1970-80s, would you see technology that is at our current level today.

This makes even less sense considering what happens from the end of Tiberian Dawn to the time of Tiberian Sun.

In Tiberian Sun, we witness a change from massive dual-tracked, dual-barreled combat tanks to giant 4-legged walkers that fit Star Wars more than CNC. Furthermore, we go from M1A1 Abrams Tanks to 30 foot tall battle-walkers that somehow wield 120mm guns. If this didn't require a massive suspension of disbelief, we go from high-powered sniper rifles to portable railguns, ripped straight from Quake 2, awhile having Cyborgs that possess tank armor and portable, army-destroying plasma cannons that make the BFGs of Doom and Quake infamy look like child's toys.

So I restate- there is no logical, consistent explanation that could properly explain the absolute lack (AND LOSS!!!) of technological progress (even a Soviet Europe would accomplish technological feats, for those Soviet-RA1 arguers) in the gap between RA and TD. Nor can it explain that going with this stagnation, the time between TD and TS...well, to put it simply, we go from "US Military with a few new toys" to bloody Star Wars.
------------------------


But with that out of the way, to comment on the work shown here. I like the buildings; your texturing is very good with SHP Builder, much better than mine.

How do you make the buildings? 3d-models or wire-frame drawing with Paint/SHP Builder?

(and lol at how people drag religion into this, purely gold)

EDIT---
Lt Albrecht wrote:
but when you look back to RA1 and see this almost masculine godess of war you can't help but think "what the ztype?".

Manya?

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Fri Apr 10, 2009 7:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Continueing with the off-topic: There are two ideas I've had: 1 is there's a war where they finally defeat the soviets for good, and then a global union thing bans and destroys all the experimental weapons in a luddite like way, leaving only the more 'conventional' stuff, which can explain the technological difference. 2 is that after so many wars, someone just builds a time machine and wanrs Einstien not to kill Hitler, and Einstein listens, and decides not to go on with the experiment. Thus, nullifying the entire Red Alert series of events. For a twist, he could decide to experiment it's use for teleportation, which results in the Philipelphia experiment, and then the project gets shut down, while the Scrin off in space detect the huge energy readings, and they send tiberium our way.

On topic. That power plant looks more like a helmet

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Fri Apr 10, 2009 8:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

You mean like the whole dune "Butlerian Jihad" against sentient computers? Could work. But weapons become obsolete, when was the last time an up-to-date army fielded a recoil-less rifle? the US has stock in reserve, but against modern armour they're useless, it's like the armour-armaments thing, advance in one leads to an advance in the other and so on. There have to be limitations to Tesla tech, it requires TONS of power to start with, how useful would it be against composite armours? They don't have the conductivity of RHO armour and I reckon that'd spoil half of a Shock Rifle's punch. Thus they'd be obsolete, and sold to various african countries where disuse and wear would kill them. GDI and Nod, having no interest in the obsolete would both procure high-tech AT systems like Javelin missiles, why use rubbish when better quality is available for less?

And how is a giant laser fired from a crystal at the top of a huge obelisk more feasible than a giant christmas-tree of death doing the same with electricity? Without WWII to interrupt his work Tesla could have got somewhere, he died poor in the USA age 66, maybe with an unobstructed USSR he'd be tempted back to russia by the soviets? He invented many things and laid down the pattern for the information age... And what dark magic works the inside of the obelisk? Maybe... Tesla's work? The whole high-tech stuff would render the gap gen and MRJ obsolete, Thermal imaging would most likely work through it, so it becomes useless against the high-tech GDI/Nod forces and is withdrawn as unnecessary. See what happens here? Obselescence...

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Fri Apr 10, 2009 10:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lt Albrecht wrote:
But weapons become obsolete, when was the last time an up-to-date army fielded a recoil-less rifle? the US has stock in reserve, but against modern armour they're useless, it's like the armour-armaments thing, advance in one leads to an advance in the other and so on.

http://en.wikipedia.org/wiki/AT4
Oh dear, looks like you're wrong.

Lt Albrecht wrote:
There have to be limitations to Tesla tech, it requires TONS of power to start with, how useful would it be against composite armours?

They don't have the conductivity of RHO armour and I reckon that'd spoil half of a Shock Rifle's punch. Thus they'd be obsolete, and sold to various african countries where disuse and wear would kill them.

Hmm-
Soviet Heavy Tank = Dual-barreled T-80. T-80 armor= Composite
Allied Medium Tank= M1 Abrams. M1 Abrams= Chobham Composite Armor
Oh dear.

Lt Albrecht wrote:
GDI and Nod, having no interest in the obsolete would both procure high-tech AT systems like Javelin missiles, why use rubbish when better quality is available for less?

Curiously enough, the AT missiles of CNC are referred to as "Light TOW Missiles" according to the manual.

Lt Albrecht wrote:
And how is a giant laser fired from a crystal at the top of a huge obelisk more feasible than a giant christmas-tree of death doing the same with electricity? Without WWII to interrupt his work Tesla could have got somewhere, he died poor in the USA age 66, maybe with an unobstructed USSR he'd be tempted back to russia by the soviets?

The behavior of electricity and laser differ massively. You can direct a laser to a target, you cannot direct electricity to a target in the way the Tesla Coil does in RA.

Second, Tesla isn't related to Russia in any way. He was born in the Austrian Empire. He never lived in Russia. He was never affiliated with Russia, so I don't know where you get this "tempted back to Russia" thing.

Lt Albrecht wrote:
And what dark magic works the inside of the obelisk? Maybe... Tesla's work?

The Obelisk is a high energy laser. We have such technology right now, it is just not on the same massive scale as the Obelisk.

Lt Albrecht wrote:
The whole high-tech stuff would render the gap gen and MRJ obsolete. Thermal imaging would most likely work through it, so it becomes useless against the high-tech GDI/Nod forces and is withdrawn as unnecessary. See what happens here? Obselescence...

You think that technology is just made and left to sit until something replaces or beats it? The technology behind the MRJ and the Gap Generator are very important militarily, it is incredibly unlikely that such technologies would disappear from military inventories; rather, you would probably see further development of each to make them more effective.

By the way, radar jamming exists and is used today, and I don't see how you connect the dots with thermal imaging and this, but hey, I am an American, you know, that place you said is the land of the stupid?

As for Gap Generators, the old WW site said this:
Quote:
The Gap Generator creates a temporary rip in the electro-magnetic continuum that makes objects temporarily disappear. The technology that makes this possible started way back in 1874 when Heinrich Rudolf Hertz discovered electromagnetic waves (radio waves) that travel at the speed of light and can be polarized like light.

In 1934, British, Germans and French scientists proved that these waves not only detect objects (the basis of radar) but can also mask or hide enemy structures and units, by breaking up the waves with electronically created gaps .


Personally, I don't think such a technology would ever become obsolete, matter of fact, I think such technology would become widespread.

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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Fri Apr 10, 2009 11:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

You are all thinking much further then the developers did. Rolling Eyes

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L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Fri Apr 10, 2009 11:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Oy you bloody nerds!... all I know is that the gameplay in RA2 and 3 are really gay/sad/boring when compared to RA1 and TD.

All that tech you dudes just fought over is gonna be in the mod man....just no flying bears and miniskirt japs lifting tanks and shit, and specially no circus cannon supermario apc flak crap either.

So relax there is no point in fighting so much over it.

Last edited by L()KI on Fri Apr 10, 2009 11:43 pm; edited 1 time in total

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Fri Apr 10, 2009 11:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

In light of L()ki's post the rest of this is optional, and if you find the bit about mexicans it's a joke based on truth, I couldn't find an opportinity for any self-effacing to balance it apart from admitting I'm shit in arguements. But what do I care? I've got the atlantic ocean protecting me from EVA and anoniminity from bolt! I won't take liberties but bleh, at the end of the day the internet is not who I am, the laziness, lack of compassion, like of beer and being a bastard is there for that. #Tongue

Sod it, I was going to make a clever post referencing Batman: The dark Knight and the unstoppable force/immovable object thing and how we're fated to do this froever. I can't be arsed as it's 15 minutes past midnight and therefore 17 minutes too late for my favourite Iron Maiden track. Instead I'm gonna say this.

Quote:
http://en.wikipedia.org/wiki/AT4

One day it will fade into obscelence or a niche role, like the bolt-action rifle or sword preceeding it. Anyways, the thing is a rocket launcher incorporating a recoil balancing system, that doesn't make t a recoil-less rifle.

Radar jamming and ECM have gone on and will always go on. Why do you think comms centers are really needed in TD? Nobody made a portable GPS? Or maybe they have an ECM suite so the GPS can be used withot being fucked about with?

T80 and Abrams? You're forgetting one thing. This is not reality, IRL the abrams has a 105mm m68 or a Rheinmetall smoothbore 120, in RA it had a 90mm, IRL the T80 has one 125mm, in RA it has 2 105s, what's there to say they have composite armour or not too? They changed something as substantial as the gun, why not the armour? After all... It is the 50s, they used 122mm tank guns in world war II, so size isn't the issue...

So the MGG works by polarisation, IIRC all you need is another polarising "filter" and it goes away, something as simple as that... Fitted onto a scope? Flip-down goggles for helmets? It'd take a while to cotton on, but after that...

Quote:
I think

Holds as much water as a colander, I think the MGG would be upgraded with a laser and kill everything, doesn't make it true...

Over tesla's birthplace, should have looked at that more carefully... But what's to say there is no attraction/abduction of scientists to the union? They kidnap Einstein...

Over the Obelisk, all the tech we have now requires volatile chemicals (MTHEL) or huge amounts of power, that ooohhh... say, the work of a man experienced in such areas might come in handy with...

According to APB (and other places) the Tesla coil works using an ionising laser to channel the electricity through conductive ions, this would work IRL if a good enough method could be figured out and it'd make sense, huge surge of power to a laser would be similar to which defensive structure???

I never called america stupid, I said land of the mostly braindead. There are a lot of stupid people in the world, maybe I should expand dthis statement so it's not so unfair on your precious land of opportunityfor exploting mexicans. I'm not going to start an intarnational mud-slinging contest, I don't care what country you're from, I suck at arguing but I'll damned well try.

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Sat Apr 11, 2009 5:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lt Albrecht wrote:

Quote:
http://en.wikipedia.org/wiki/AT4

One day it will fade into obscelence or a niche role, like the bolt-action rifle or sword preceeding it. Anyways, the thing is a rocket launcher incorporating a recoil balancing system, that doesn't make t a recoil-less rifle.

By all technicality, the AT-4 is a Recoil-less-Rifle, and recoil-less rifles will likely find use as long as conventional weapons as we know them still exist. (an unguided warhead has no countermeasures to worry about)

Lt Albrecht wrote:

Radar jamming and ECM have gone on and will always go on. Why do you think comms centers are really needed in TD? Nobody made a portable GPS? Or maybe they have an ECM suite so the GPS can be used withot being fucked about with?

Offensive technology is almost always ahead of defensive technology. When counter-measures render one form of technology obsolete, you will see something the defeats the counter-measures take its place.

Lt Albrecht wrote:
T80 and Abrams? You're forgetting one thing. This is not reality, IRL the abrams has a 105mm m68 or a Rheinmetall smoothbore 120, in RA it had a 90mm, IRL the T80 has one 125mm, in RA it has 2 105s, what's there to say they have composite armour or not too? They changed something as substantial as the gun, why not the armour? After all... It is the 50s, they used 122mm tank guns in world war II, so size isn't the issue...

According to the RA1 manual, the Medium Tank has a 105mm cannon. As for the T-80, its more than likely the use of a 105mm gun for size constraints. (I am sure someone brainy could point out that for a tank the size of a T-80, even two 105mm guns would be too much)

As for armor, we cannot argue that, but considering the whole 1980s in the 1950s theme, it can be assumed a type of composite armor exists and is used on the tanks. (the 1960s saw the introduction of composite armor plating for vehicles in our timeline, and RA is well beyond the 1960s in tech.)

Lt Albrecht wrote:
So the MGG works by polarisation, IIRC all you need is another polarising "filter" and it goes away, something as simple as that... Fitted onto a scope? Flip-down goggles for helmets? It'd take a while to cotton on, but after that...

It is unlikely that the Gap Generator interfered with human vision.

Lt Albrecht wrote:
Over tesla's birthplace, should have looked at that more carefully... But what's to say there is no attraction/abduction of scientists to the union? They kidnap Einstein...

My take on Einstein's capture isn't a kidnap, rather the fact that due Hitler's non-existence, he really had no reason to leave Germany, and when the Soviet blitz smashed into the country, he was taken captive.

As for Tesla, its probably more likely that when Tesla died and his papers were seized, it was the NKVD that got them.


Over the Obelisk, all the tech we have now requires volatile chemicals (MTHEL) or huge amounts of power, that ooohhh... say, the work of a man experienced in such areas might come in handy with...

Quote:

According to APB (and other places) the Tesla coil works using an ionising laser to channel the electricity through conductive ions, this would work IRL if a good enough method could be figured out and it'd make sense, huge surge of power to a laser would be similar to which defensive structure???

[quote="Old WW Site]Named after its inventor, Nikola Tesla, this high-energy device is used when great amounts of light, heat and energy are needed for sustained periods of time. The typical coil consists of placing two metal rods (usually steel and brass) in a salt solution, and running a small electric charge into the solution. The electricity runs up both of the metal rods, releasing electrons into the air, with the positive electrons moving to the brass rod and the negative to the steel rod. As these electrons move faster and faster, strong electrical currents are built up and begin arcing between the two poles. You see the same thing happen anytime there is a lightning storm. [/quote]

Now, if you ask me, if Westwood really meant for an ionizing laser to be the conduit for the electricity, they would of said so.

Also, there are plenty of high quality/fairly close renders of the Tesla Coils- where would the device to generate the laser be? I am not too sure about any of the coils or the ball emitting it.

(and take this to MSN if you want to continue arguing)

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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Sat Apr 11, 2009 6:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

EVA-251 wrote:
(and take this to MSN if you want to continue arguing)

Very good idea.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sat Apr 11, 2009 9:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Bah, can't be bothered and I know I suck at arguements, but as I've just found out you're a hypocrite so #Tongue You can't continue this either. Laughing

Anyways, interesting arguement. And do you have all of westwood's old website downloaded to your HDD or something?

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partyzanPaulZy
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Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Sat Apr 11, 2009 9:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think those technologies can be improved so it takes long time before they really obsolete. Bolts can be more concentrated or something else. But still tanks have panzer from hardened steel in basic (today carbide panzers have problems against arty shells), all these composites couldn't stop high energy voltage of high temperature (real bolt has even a few millions degrees of Celsius).
It's like telling flamer couldn't melt tank... yes, it can, with proper chemicals it can burn or melt anything!

With technological advancement: Tech. progress isn't constant, it can decelerate, it can accelerate. It depends on many factors: conditions on research, money, luck (peniciline for example), talented and very inteligent -> genial people (Tesla, Einstein),...
Let's say after RA1, technological progress slowed, because of cuts and horrors of the war.
Also remember on the Valkyrie Bomber (XB-70 Valkyrie)...

Tech. progress is wayward, there were moments in the history when tech. progress went backwards...

3rd century BC - first (steam) machines in Meditteranian, rejected as 'toys' + slaves were cheaper (next right step would be Roman industrial revolution)

15th century AD - China has flourished, they had the biggest fleet of the biggest ships, they had even their bank notes, they were sailing around the Pacific (N. Zealand, South America) and the Indian Ocean, they had many inventions, they were one step from industrial revolution... few konfucianist priests stopped this and started isolacionism.

Off-course everything has it's limits. Wink

BTW, I won't continue in this theme unless you want.

Quote:
too late for my favourite Iron Maiden track
It's never too late. #Tongue

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sun Apr 12, 2009 10:26 am    Post subject: Reply with quote  Mark this post and the followings unread

2 minutes to midnight at 17 past? wouldn't have felt right #Tongue

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Apr 12, 2009 12:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

I dunno if the track is intended to be played at 2 minutes to, considering its a 6 minute track. #Tongue

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