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Chrono Crusade
Cyborg Engineer


Joined: 12 Dec 2007
Location: Gensokyo

PostPosted: Tue Jan 27, 2009 9:32 am    Post subject:  Need help here!
Subject description: Ion Cannon Problems...
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Alright, sorry for the last topic, which was offensive.
Firstly, let me thank everyone who has helped me so far.
Author of 101 XCC Mixing, Team Black
Cyborg Barrack Winner 2006, Lin Kuei Ominae
Titan *Posts: Denied*
They've help me a lot along with many others, who placed guides around.

Now, to the Core of the Problem.
I've managed to get the Ion Cannon SHP from Tiberian Dawn using the XCC Mixer. However, it isn't in the SHP(TS) type.

Everytime I try to turn it into a PCX file, it fails.
These are the things I did:
The ionbeam.shp is placed into the ecacche55 (I renamed it to replace)
Then, I right click and copy ionsfx as a PCX
Extracted it to a folder. Note that it has the same name, ionbeam.shp
When I placed it back into the eccache55, I noticed that it was still a SHP.

That leaves one question.
How do I convert a TD Ion Blast Animation to a TS Ion Blast Animation?

Any suggestions are welcomed.
Thank you.

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IceDragon200
Shrapnel Sniper


Joined: 18 Apr 2008
Location: At home relaxing..

PostPosted: Sun Feb 01, 2009 12:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Lets see ...
Extract the TD ion blast.
Get OS Shp editor convert the td pallete to the TS anim pallette then save as ionbeam.shp(ts).
Then sipmly put that in an ecache.

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I'm very inactive here at PPM...
Got other things doing....

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Chrono Crusade
Cyborg Engineer


Joined: 12 Dec 2007
Location: Gensokyo

PostPosted: Wed Feb 04, 2009 2:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thank you for your answer! However, the colour turns weird when played in-game. it seems as though the ion cannon blast isn't compatible...

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Thu Feb 05, 2009 2:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Is it in the anim palette?

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Chrono Crusade
Cyborg Engineer


Joined: 12 Dec 2007
Location: Gensokyo

PostPosted: Thu Feb 05, 2009 12:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't understand...?

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Thu Feb 05, 2009 1:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Basically your SHP is in the wrong palette. It has to be in the Tiberian Sun Anim.pal in order for it to turn out correctly in-game, you have to convert the .SHP you've extracted to use the new Tibeian Sun Animation palette (anim.pal).

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Chrono Crusade
Cyborg Engineer


Joined: 12 Dec 2007
Location: Gensokyo

PostPosted: Sat Feb 07, 2009 10:53 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm really sorry guys. I don't understand what I have to do. and also, If you think I'm ignoring your answers, I'm not.

This is what I do:

I open the the ionsfx.shp in OS Builder

and then I save it as TS SHP.

I don't know anything else other then that...

and also, the the anim.pal displays the ionsfx wrongly...

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Rico
Tiberian Beast


Joined: 01 Nov 2004
Location: Sydney, Australia

PostPosted: Tue Feb 10, 2009 10:22 am    Post subject: Reply with quote  Mark this post and the followings unread

when you save as shp u need to choose the palete (basically a list of colours), however I'll be converting the TD Ion cannon shortly so when I do I'll send you the shp as well.

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Chrono Crusade
Cyborg Engineer


Joined: 12 Dec 2007
Location: Gensokyo

PostPosted: Tue Feb 17, 2009 10:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Hello again. Oh and thank you Rico.

For my inactiveness, it's because my internet is down (My mother sent one E-Mail from daum and then my internet is all ****ed up...

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Wed Feb 18, 2009 9:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Here's a tutorial on how to convert the palette.

Also, old versions of DTA use a version of the Ion Cannon beam which looks like the one in TD and also falls from the sky like in TD with help of the meteor logic. This is probably the best way to do it, although the Ion Cannon beam newer versions of DTA use looks better in my opinion.
The falling Ion Cannon beam TD has just doesn't look right with high resolutions.

Still, if you decide to use a falling Ion Cannon beam anyway and use the meteor logic for it, take in mind that it will always take the same amount of time for a meteor to hit the ground. So this means that if you want the Ion Cannon beam to fall faster, you'll have to make it fall from a higher altitude (which'll naturally make it fall with a higher velocity, since it'll still take the exact same time for it to hit the ground).

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Chrono Crusade
Cyborg Engineer


Joined: 12 Dec 2007
Location: Gensokyo

PostPosted: Fri Feb 20, 2009 9:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Oooh... Thank you!

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