Posted: Tue Jan 27, 2009 9:32 am Post subject:
Need help here!
Subject description: Ion Cannon Problems...
Alright, sorry for the last topic, which was offensive.
Firstly, let me thank everyone who has helped me so far.
Author of 101 XCC Mixing, Team Black
Cyborg Barrack Winner 2006, Lin Kuei Ominae
Titan *Posts: Denied*
They've help me a lot along with many others, who placed guides around.
Now, to the Core of the Problem.
I've managed to get the Ion Cannon SHP from Tiberian Dawn using the XCC Mixer. However, it isn't in the SHP(TS) type.
Everytime I try to turn it into a PCX file, it fails.
These are the things I did:
The ionbeam.shp is placed into the ecacche55 (I renamed it to replace)
Then, I right click and copy ionsfx as a PCX
Extracted it to a folder. Note that it has the same name, ionbeam.shp
When I placed it back into the eccache55, I noticed that it was still a SHP.
That leaves one question.
How do I convert a TD Ion Blast Animation to a TS Ion Blast Animation?
Any suggestions are welcomed.
Thank you. QUICK_EDIT
Lets see ...
Extract the TD ion blast.
Get OS Shp editor convert the td pallete to the TS anim pallette then save as ionbeam.shp(ts).
Then sipmly put that in an ecache. _________________
I'm very inactive here at PPM...
Got other things doing.... QUICK_EDIT
Basically your SHP is in the wrong palette. It has to be in the Tiberian Sun Anim.pal in order for it to turn out correctly in-game, you have to convert the .SHP you've extracted to use the new Tibeian Sun Animation palette (anim.pal). QUICK_EDIT
when you save as shp u need to choose the palete (basically a list of colours), however I'll be converting the TD Ion cannon shortly so when I do I'll send you the shp as well. QUICK_EDIT
Also, old versions of DTA use a version of the Ion Cannon beam which looks like the one in TD and also falls from the sky like in TD with help of the meteor logic. This is probably the best way to do it, although the Ion Cannon beam newer versions of DTA use looks better in my opinion.
The falling Ion Cannon beam TD has just doesn't look right with high resolutions.
Still, if you decide to use a falling Ion Cannon beam anyway and use the meteor logic for it, take in mind that it will always take the same amount of time for a meteor to hit the ground. So this means that if you want the Ion Cannon beam to fall faster, you'll have to make it fall from a higher altitude (which'll naturally make it fall with a higher velocity, since it'll still take the exact same time for it to hit the ground). _________________ QUICK_EDIT
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