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APC [RA2]
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Teufelhund1985
Cyborg Soldier


Joined: 09 Jan 2009
Location: Belgium

PostPosted: Sat Jan 31, 2009 3:12 pm    Post subject:  APC [RA2]
Subject description: My first Voxel - WIP
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Screenshot.png



Box1.1b_000.gif
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Box1.1b_000.gif



APC 1.0.rar
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Last edited by Teufelhund1985 on Mon Feb 02, 2009 12:06 pm; edited 4 times in total

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Azkhare
Grenadier


Joined: 24 Jan 2008

PostPosted: Sat Jan 31, 2009 6:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like it. Although the tracks could use some protection, but it is really good for a start.

Hmmm... *opens up VXL editor...*

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Shadow Hunter
Cyborg Commando


Joined: 30 Aug 2008
Location: Brazil.

PostPosted: Sat Jan 31, 2009 6:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

looks good, appears a apc or a box!!! Confused

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Teufelhund1985
Cyborg Soldier


Joined: 09 Jan 2009
Location: Belgium

PostPosted: Sat Jan 31, 2009 6:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Shadow Hunter wrote:
looks good, appears a apc or a box!!! Confused


What about a boxy APC? Razz It's a mashup between an LAV and a Bradley.

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Shadow Hunter
Cyborg Commando


Joined: 30 Aug 2008
Location: Brazil.

PostPosted: Sat Jan 31, 2009 6:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

continue like this, i liked the wheels, i aways hate to make them, my ones aways look ugly! ¬¬

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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Sat Jan 31, 2009 8:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hello fellow countrymen! #Tongue
I think this first voxel is very good, compared to mine and other peoples first voxels. Smile

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Teufelhund1985
Cyborg Soldier


Joined: 09 Jan 2009
Location: Belgium

PostPosted: Sat Jan 31, 2009 9:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just finished the body, maybe more details will be added when the turret is finished. But for know I'm happy how it looks like. Tell me what you think Smile



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Azkhare
Grenadier


Joined: 24 Jan 2008

PostPosted: Sat Jan 31, 2009 9:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Really good there, but, as I said before, it could use some armor over the tracks.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat Jan 31, 2009 9:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

That can't be you're first voxel.

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Teufelhund1985
Cyborg Soldier


Joined: 09 Jan 2009
Location: Belgium

PostPosted: Sat Jan 31, 2009 9:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm not sure what you're saying... You say I'm just editing an existing voxel?

@azkhare: I will add the track covers later (think M2 Bradley style)

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat Jan 31, 2009 9:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Teufelhund1985 wrote:
I'm not sure what you're saying... You say I'm just editing an existing voxel?

@azkhare: I will add the track covers later (think M2 Bradley style)

No-one is that good at first. It can't be possible. But maybe, maybe....
Meh, you're probably a god.
(I just meant that you're really, really, really, good for a first try, and that you must have some kind of previous knowledge.)
EDIT: The wheels appear not to be connected to anything (There's a space on the underside apparently, and no motors or casing below the wheelline)

Last edited by Orac on Sat Jan 31, 2009 9:28 pm; edited 1 time in total

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Sat Jan 31, 2009 9:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Orac wrote:
That can't be you're first voxel.

Quote:
No-one is that good at first.

Agreed, my first voxel was a big red (un-normalized) box, I seriously doubt this is a first one...
Yeah, maybe this guy is a born voxeller #Tongue

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Teufelhund1985
Cyborg Soldier


Joined: 09 Jan 2009
Location: Belgium

PostPosted: Sat Jan 31, 2009 9:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Orac wrote:
Teufelhund1985 wrote:
I'm not sure what you're saying... You say I'm just editing an existing voxel?

@azkhare: I will add the track covers later (think M2 Bradley style)

No-one is that good at first. It can't be possible. But maybe, maybe....
Meh, you're probably a god.
(I just meant that you're really, really, really, good for a first try, and that you must have some kind of previous knowledge.)
EDIT: The wheels appear not to be connected to anything (There's a space on the underside apparently, and no motors or casing below the wheelline)


Read the edit I made in my first post, maybe that will explain your doubts Smile But I really made this one myself, every voxel is placed by me. And this really is my first voxel. The fact that you guys can't believe that this isn't my first voxel is a great compliment Smile

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Sat Jan 31, 2009 9:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

And my was that plane which was looking like those planes from 1960's sci-fi (search in this section (Media Hut --> Voxels), you can find it with that recoulored tanquette). Pretty advanced on first voxel, well done.
HINT: Don't forget to have your voxel properly filled (no voxels inside are redunant), check it in XCC Mixer before putting in-game (this helps against black/white/brown/blue/yellow-hole syndrome). Wink

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Sat Jan 31, 2009 11:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks pretty good for a first time. Nice work man.

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Teufelhund1985
Cyborg Soldier


Joined: 09 Jan 2009
Location: Belgium

PostPosted: Sat Jan 31, 2009 11:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

And here's the turret




This one is just a placeholder because I'm not satisfied with how it looks. Confused How do I merge body and turret in 1 voxel? I couldn't find one decent tutorial on how to do that Embarassed

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Boogiewoo0
Missile Trooper


Joined: 24 Dec 2008

PostPosted: Sat Jan 31, 2009 11:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

If the unit's name is box then the voxel for the body should be named box.vxl and the turret should be named boxtur.vxl. That will make them one unit.

You'll also be needing .hva files for them. You'll need to download the HVA builder for that.

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Teufelhund1985
Cyborg Soldier


Joined: 09 Jan 2009
Location: Belgium

PostPosted: Sun Feb 01, 2009 1:08 am    Post subject: Reply with quote  Mark this post and the followings unread

And here's the béta of my first voxel. Lots of things need to be tweaked and replaced ( Track armour, turret, black lines, normals) but I'm pretty satisfied with the result. I'm not sure yet if I'm going to release this unit, I don't think it's good enough for that yet. And I'm thinking about starting something new Very Happy



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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Sun Feb 01, 2009 1:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Very good for your first. I see some good voxels down the line Wink

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Shadow Hunter
Cyborg Commando


Joined: 30 Aug 2008
Location: Brazil.

PostPosted: Sun Feb 01, 2009 3:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Surprised very good for he first voxel, just something strange is the barrel, its too small strange even for a boxy apc! Laughing

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Javier
My Rank Will Never Change


Joined: 24 Oct 2008
Location: Wars World!!! Posts: -99999999

PostPosted: Sun Feb 01, 2009 5:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Put a camouflage in it.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun Feb 01, 2009 7:01 am    Post subject: Reply with quote  Mark this post and the followings unread

And what idiot said "You shouldn't post your first voxels"? This is excellent for a first try. Smile

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun Feb 01, 2009 7:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Instead of a tank turret, try some kind of anti-infantry weapon - Gatling or something, and see if it works out.

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azri_apoc
Cyborg Firebomber


Joined: 29 May 2007
Location: Malaysia

PostPosted: Sun Feb 01, 2009 7:11 am    Post subject: Reply with quote  Mark this post and the followings unread

hmm... thats pretty good for the first voxel try, keep it up, i like your style man Wink

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Sun Feb 01, 2009 11:30 am    Post subject: Reply with quote  Mark this post and the followings unread

good gods, after the Dutch invasion we get a Belgian invasion?

Awesome


Also, great voxel! The dark edges are a bit odd, but overall I really like it Smile

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Teufelhund1985
Cyborg Soldier


Joined: 09 Jan 2009
Location: Belgium

PostPosted: Sun Feb 01, 2009 2:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Orac wrote:
Instead of a tank turret, try some kind of anti-infantry weapon - Gatling or something, and see if it works out.


I was thinking about putting a chaingun on top (kinda like the one Apoc used on his excellent Armandillo APC). I know the black lines look odd, and they will be removed in the next version. But I'm currently working on something new, so that will have to wait. Thx for the compliments Smile

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Feb 01, 2009 2:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nyerguds wrote:
Awesome


Fix'd

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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Sun Feb 01, 2009 6:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

LOL!

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IceDragon200
Shrapnel Sniper


Joined: 18 Apr 2008
Location: At home relaxing..

PostPosted: Sun Feb 01, 2009 7:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

It looks a bit too bright.
(maybe banshee could add a darkening function to the vxl section editor)
Very nice for a first.

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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Sun Feb 01, 2009 8:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

that function already exist + you could just save texture and edit in gimp or w/e.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sun Feb 01, 2009 9:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ctrl B, Ctrl K, select colour, then one below "click" add, and repeat until all coulours you want shifted down are done, then select "ok".

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PostPosted: Mon Feb 02, 2009 12:11 am    Post subject: Reply with quote  Mark this post and the followings unread

So I decided to redo the whole thing to make it look more like a Bradley and this is the result. Turret, again is just a placeholder. (Melle's Grizzly turret). Opinions please Smile



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Teufelhund1985
Cyborg Soldier


Joined: 09 Jan 2009
Location: Belgium

PostPosted: Mon Feb 02, 2009 12:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Ingame pic.


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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon Feb 02, 2009 12:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Could we see your original for comparison?

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Teufelhund1985
Cyborg Soldier


Joined: 09 Jan 2009
Location: Belgium

PostPosted: Mon Feb 02, 2009 12:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Original.



APC_001.gif
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APC_001.gif



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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon Feb 02, 2009 4:30 am    Post subject: Reply with quote  Mark this post and the followings unread

The new tracks are better, but I kind of like the previous body-shape. Supreme work, anyways.

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Teufelhund1985
Cyborg Soldier


Joined: 09 Jan 2009
Location: Belgium

PostPosted: Mon Feb 02, 2009 8:58 am    Post subject: Reply with quote  Mark this post and the followings unread

I edited my first post, I consider this unit as finished. I added some more detail, sideports and remapable parts.

Last edited by Teufelhund1985 on Mon Feb 02, 2009 12:08 pm; edited 1 time in total

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon Feb 02, 2009 9:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Remap is the red along the left side of the pallete.

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Teufelhund1985
Cyborg Soldier


Joined: 09 Jan 2009
Location: Belgium

PostPosted: Mon Feb 02, 2009 9:13 am    Post subject: Reply with quote  Mark this post and the followings unread

It's that simple? Surprised Thx for the heads up Orac Smile

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Mon Feb 02, 2009 11:40 am    Post subject: Reply with quote  Mark this post and the followings unread

I think the previous version had more interesting shape. Wink

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Teufelhund1985
Cyborg Soldier


Joined: 09 Jan 2009
Location: Belgium

PostPosted: Mon Feb 02, 2009 12:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

I know it looks kinda "boring" compared to the first version, but I tried making it look a little more realistic. I'm currently working on something more exotic, and I will put a lot more effort in that one. Smile

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