Posted: Sun Feb 01, 2009 6:55 am Post subject:
Good ol' bunker stile SAM Site [WIP]
So, well, it is a copy and paste, but it's my very first building. I used parts from a part pack originally intended for RA2 buildings, compiled by a guy named Droke, so credits go to him. Here you can download his part packs.
Lacks snow frames and buildup. I don't think I am going to do any snow frames, but I'm thinking of the buildup. Problem is, I am terrible making animations, so if anyone is interested, you could give me a hand and I will release it.
Finally, here it is. Undamaged and damaged.
NEWSAMSD.JPG
Description:
Damaged frames
Filesize:
35.95 KB
Viewed:
2800 Time(s)
NEWSAMS.JPG
Description:
Undamaged... and yes, I am using the old obelisks as laser turrets...
Filesize:
45.16 KB
Viewed:
2800 Time(s)
_________________ Oh god how did this get here I am not good with computer. QUICK_EDIT
Joined: 24 May 2004 Location: Flanders (Be) Posts:300000001
Posted: Sun Feb 01, 2009 11:40 am Post subject:
also too jpeg and the base connetion doesn't look good.
And, um, if it's bunker style... does it actually disappear underground? As far as I know TS has no logic for that except maybe charge anim. _________________ QUICK_EDIT
@Nyerguds: the jpg blurs it, but I will work on that connection.
And no, it doesn't disappear. It is only the Bunker look that it has... _________________ Oh god how did this get here I am not good with computer. QUICK_EDIT
Joined: 01 Feb 2007 Location: National Reference Laboratory for IPNV
Posted: Mon Feb 02, 2009 1:04 am Post subject:
The little obelisks are a nice touch .
Well if you want to make it a "pop up" turret, you could add the turret to the muzzle flash animation. It works but, as I've tested it, however I couldn't get it to face any direction besides up, though I guess that could be solved by adding a dummy (invisible) turret to the building. QUICK_EDIT
can you make it deploy between two modes? One with the turret but weak health, and the other is just the bunker and it has a lot of health? _________________ Please, read the signature rules of the forum. QUICK_EDIT
The little obelisks are a nice touch .
Well if you want to make it a "pop up" turret, you could add the turret to the muzzle flash animation. It works but, as I've tested it, however I couldn't get it to face any direction besides up, though I guess that could be solved by adding a dummy (invisible) turret to the building.
I think that could be done playing with the Arm= and the animation. I mean, muzzles can have eight facings, and the Arm= tag in the projectile section controls how long it takes to get the projectile to the launching bay and actually firing. It could be done, but I am totally useless when it comes to animations...
@DaFool: It could be coded to change between modes, as I stated, but I don't think the armor can be changed between modes... _________________ Oh god how did this get here I am not good with computer. QUICK_EDIT
You can't code a building that deploys into another building without having it to deploy into a unit as an intermediate stage.
That's why it's impossible to make the bunker logic work in the way, that it has more hitpoints when in bunker stage.
The only way to make it graphically work is how Machine has mentioned it, to use the firing anim together with a charge anim.
However in this way, it won't have a rotating turret with 32 facings, but only a turret which appears when it shoots. The charge logic can compensate a lot, but i doubt that you can give the turret a smooth rotation towards the target. It would come out, jump to the target direction as soon as it fires and then move down again which would be part of the firing anim.
All in all you need
1 chargeanim (with the turret standardly facing upwards when it raises)
8 firing anims (with each having it's own "turret go down" anim)
Another small problem is, that the turret is mainly visible via the muzzle-flash anim which uses the anim.pal and this way can't have remaps on the turret. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Tiberian sun this is idea works no longer game engine makers changed. Idiot. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
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