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M551 Sheridan Tank [RA2]
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Teufelhund1985
Cyborg Soldier


Joined: 09 Jan 2009
Location: Belgium

PostPosted: Tue Feb 03, 2009 11:08 am    Post subject:  M551 Sheridan Tank [RA2]
Subject description: Gulf war Edition
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Here's my 2nd voxel, a 1991 M551 Sheridan Tank in a desert scheme. It needs more detail on the back, remaps and maybe a resize (it's about the size of a battle fortress now). Making the turret was a serious pain in the butt because the sheridan turret is curvy, but I think I did a pretty good job. Smile Opinions please.


Download the latest version HERE



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Last edited by Teufelhund1985 on Tue Feb 03, 2009 11:55 am; edited 1 time in total

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iloo
Soldier


Joined: 25 Aug 2008
Location: Turkey,istanbul

PostPosted: Tue Feb 03, 2009 11:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Tanks Such interest me At Least a Very Beautiful Were The

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Tue Feb 03, 2009 11:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Bitte sie Englisch sprechen?...

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Feb 03, 2009 11:58 am    Post subject: Reply with quote  Mark this post and the followings unread

The turret looks a bit too wide & I fear that it will look pink/tan ingame but other then that tis cool.

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Teufelhund1985
Cyborg Soldier


Joined: 09 Jan 2009
Location: Belgium

PostPosted: Tue Feb 03, 2009 12:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
The turret looks a bit too wide & I fear that it will look pink/tan ingame but other then that tis cool.


It does look weird ingame, any idea how I can fix this? I know the turret is too wide, it was meant to be of realistic proportions, but now it looks kinda cartoony like the vanilla RA2 units. So I'm not going to resize it Smile

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Teufelhund1985
Cyborg Soldier


Joined: 09 Jan 2009
Location: Belgium

PostPosted: Tue Feb 03, 2009 5:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is how it looks like ingame, why are the colors screwed up? Shocked



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iloo
Soldier


Joined: 25 Aug 2008
Location: Turkey,istanbul

PostPosted: Tue Feb 03, 2009 5:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Colors Is Very Different Were The Very Happy

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Biohazard
Commander


Joined: 17 Jan 2008
Location: MD,USA

PostPosted: Tue Feb 03, 2009 5:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

you used the wrong colors on the pallete

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Tue Feb 03, 2009 5:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Scripts -> Colour schemes -> Others -> Kill (2-15) and (239-255) Colours or somehow like this Wink
if this doesn't work, try "replace colour" tool Wink
You used TS colours in RA2 which turned into this (some of these colours work with TS normals even in RA2)

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Teufelhund1985
Cyborg Soldier


Joined: 09 Jan 2009
Location: Belgium

PostPosted: Tue Feb 03, 2009 6:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Fixed the colors. Smile



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iloo
Soldier


Joined: 25 Aug 2008
Location: Turkey,istanbul

PostPosted: Tue Feb 03, 2009 6:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Super Now But Was

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Teufelhund1985
Cyborg Soldier


Joined: 09 Jan 2009
Location: Belgium

PostPosted: Tue Feb 03, 2009 8:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Added remaps and béta version is now available for download. (some minor errors in the remaps and the barrel isn't aligned correctly, but this will get fixed in the final version)



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M551 1.1.rar
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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Tue Feb 03, 2009 9:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

waay to large. make it alot smaller

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Teufelhund1985
Cyborg Soldier


Joined: 09 Jan 2009
Location: Belgium

PostPosted: Tue Feb 03, 2009 9:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

I know it's too big but I don't know how to resize the thing, feel free to do it yourself Smile

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Wed Feb 04, 2009 7:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Bad color choices can ruin some good work. I suggest you to use this quick Addon to make thing easier, preventing you from using bad colors.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Wed Feb 04, 2009 7:48 am    Post subject: Reply with quote  Mark this post and the followings unread

The large block of remap looks.... strange. Coming from me that is somewhat ironic - I pile on the remap. Replace the block around the tracks with some normal allied/whatever colours, and then it will be less strange, imo.

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Teufelhund1985
Cyborg Soldier


Joined: 09 Jan 2009
Location: Belgium

PostPosted: Wed Feb 04, 2009 11:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Orac wrote:
The large block of remap looks.... strange. Coming from me that is somewhat ironic - I pile on the remap. Replace the block around the tracks with some normal allied/whatever colours, and then it will be less strange, imo.


The remaps are only temporary, I'm working on a battlefortress replacement. And this Sheridan tank and my APC were just "practice". As soon as I get my Battlefortress finished I'm going to finish the APC and Sheridan. Smile

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