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Overlay size
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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Wed Feb 11, 2009 10:22 pm    Post subject:  Overlay size Reply with quote  Mark this post and the followings unread

Does anyone know how to give overlay a foundation bigger than 1x1 (so more than 1 cell is impassable)? I've tried adding Foundation=3x3 both in Rules.ini and Art.ini, but no luck... Low bridges obviously have a bigger foundation, although those are passable, yet I can't find anything in any of the ini's where the foundation of the low bridges are specified.

Other than the bridges no other overlay in TS is bigger than 1x1, so it might very well not be possible at all...

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Wed Feb 11, 2009 11:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

The bridges are hard coded to be that size AFAIK

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Ordosherrscher
Commander


Joined: 20 Nov 2007
Location: Germany, Berlin

PostPosted: Thu Feb 12, 2009 1:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Once I tried something: I made an Overlay which were bigger then 1x1, but I gave him this fundation. Wenn I placed it, I could walk on the whole Image, but there where some weird problems, because of the rules Size (I made it buildable as Test, and it even overbuilt water, and such things... :S)
So, it may be a workaround, but Im not expirienced with this...

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Thu Feb 12, 2009 2:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

The problem is that I want the entire overlay to be not passable (units shouldn't be able to move over it).

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Ordosherrscher
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Joined: 20 Nov 2007
Location: Germany, Berlin

PostPosted: Thu Feb 12, 2009 3:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, I made the overlay passable, never tried to make it impassable... It would be a shot worth #Tongue
For what do you need the Overly, btw?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Feb 12, 2009 4:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

can't you simply split it up into 9 1x1 overlays and put them together to one 3x3 by placing them in FinalSun?

or make a 1x1 dummy overlay which is impassable and invisible.
Then place this dummy overlay around the 1x1 centre overlay whose shp size covers a 3x3 foundation.
This way you can reuse the dummy overlay also for other foundation types which can be even unregular like a diagonal foundation. The visible image itself would come again from a big 1x1 overlay which you place in the centre again.

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Bittah Commander
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Joined: 21 May 2003
Location: The Netherlands

PostPosted: Thu Feb 12, 2009 6:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, the overlay is basically groups of trees, big rocks and bushes in DTA and these have always been terrain objects in DTA. I tried giving those terrain obejcts bigger foundations, but that caused problems (infantry would be able to walk through those terrain objects asif they're trees and vehicles would try to destroy them instead of moving around them when a terrain object that's bigger than 1x1 was in its path).
In versions older than DTA 1.09 I used an impassable clear tile to make them impassable, which is what I'm going to do in version 1.10 again, considering terrain objects bigger than 1x1 don't work as expected. I was hoping overlay would be the solution, but apparently the foundation of that can't even be bigger than 1x1.

Invisible impassable dummy overlay would be better than the impassable clear tiles I'm using right now, if it wasn't for the fact they'll be invisible in FinalSun as well. It'll surely be possible to get it to have a "different" image in FinalSun, but I don't think it's really necessary (impassable clear tiles work just fine and are only visible in marble madness mode).

Anyways, thanks for the suggestions, but it seems I'll be sticking to the terrain objects...

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