Posted: Thu Feb 12, 2009 10:13 pm Post subject:
TS to RA2?
not to sound overtly noobish, yet is there a place to get TS buildings in RA2 Size and pallet? If not, is there a way to do It myself? _________________ I am Zengar Zombolt, The Sword That Cleaves Evil! There is Nothing I can not Cut! QUICK_EDIT
For have TS buildings in RA2 size, download shp builder(founded here in the site) open the files you want to rezise and go to option to rezise and increases 20%!
For the palletes, i think you will get no problem...! QUICK_EDIT
Joined: 03 Nov 2007 Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;
Posted: Fri Feb 13, 2009 8:58 pm Post subject:
1) As Shadow Hunter said, but there will be one problem: those buildings will be pixelated, other way is get some model of them and take render (but this isn't piece of cake, because you have to take renders for each frame of remade TS model which original is in the hands of the EA). I think I have seen some models here on PPMSite.
BTW, you have to download XCC Mixer (for viewing and extracting from *.mix files) and XCC Mix Editor (for packing and unpacking *.mix files).
2) I am not sure about pallete problems, but I think this is problem just with RA2 unit voxels with RA2 pallete (so building should be OK in this way) _________________
Don't blame the others if you haven't checked your own (in)ability in the first case. QUICK_EDIT
For the palletes, i think you will get no problem...!
Quote:
I am not sure about pallete problems, but I think this is problem just with RA2 unit voxels with RA2 pallete (so building should be OK in this way)
No, you will get palette problems. The palettes in TS have more colours, like additional browns, and different colours, than the ra2/yr's palette. So you'll end up with pinks blotches on your units/structures ingame.
This could be easily fixed, however, by using XCC conversion or go to SHP Builder and copy, and then paste it into an empty shp with the ra2 unittem palette. QUICK_EDIT
Joined: 03 Nov 2007 Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;
Posted: Fri Feb 13, 2009 9:54 pm Post subject:
Quote:
No, you will get palette problems.
Have you tried it
Infantry use those colours which create pink and blue dots on voxels with RA2 normals (TS normals are OK with them)... _________________
Don't blame the others if you haven't checked your own (in)ability in the first case. QUICK_EDIT
For the palletes, i think you will get no problem...!
Quote:
I am not sure about pallete problems, but I think this is problem just with RA2 unit voxels with RA2 pallete (so building should be OK in this way)
No, you will get palette problems. The palettes in TS have more colours, like additional browns, and different colours, than the ra2/yr's palette. So you'll end up with pinks blotches on your units/structures ingame.
This could be easily fixed, however, by using XCC conversion or go to SHP Builder and copy, and then paste it into an empty shp with the ra2 unittem palette.
so get the TS pallete and copy to RA2 directory, it's easy as destroy an allied base!
Anyway, if you use shp builder and extract the files, rezise then with a program and then improt to shp builder again and save i think you can have a less pixelated building but will be some boring! QUICK_EDIT
This could be easily fixed, however, by using XCC conversion or go to SHP Builder and copy, and then paste it into an empty shp with the ra2 unittem palette.
ok how do I do the first one? _________________ I am Zengar Zombolt, The Sword That Cleaves Evil! There is Nothing I can not Cut! QUICK_EDIT
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