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TS to RA2?
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Zengar_Zombolt
Plasma Trooper


Joined: 30 Apr 2008

PostPosted: Thu Feb 12, 2009 10:13 pm    Post subject:  TS to RA2? Reply with quote  Mark this post and the followings unread

not to sound overtly noobish, yet is there a place to get TS buildings in RA2 Size and pallet? If not, is there a way to do It myself? Confused

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Shadow Hunter
Cyborg Commando


Joined: 30 Aug 2008
Location: Brazil.

PostPosted: Fri Feb 13, 2009 1:38 am    Post subject: Reply with quote  Mark this post and the followings unread

For have TS buildings in RA2 size, download shp builder(founded here in the site) open the files you want to rezise and go to option to rezise and increases 20%!

For the palletes, i think you will get no problem...!

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Fri Feb 13, 2009 8:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

1) As Shadow Hunter said, but there will be one problem: those buildings will be pixelated, other way is get some model of them and take render (but this isn't piece of cake, because you have to take renders for each frame of remade TS model which original is in the hands of the EA). I think I have seen some models here on PPMSite.
BTW, you have to download XCC Mixer (for viewing and extracting from *.mix files) and XCC Mix Editor (for packing and unpacking *.mix files).

2) I am not sure about pallete problems, but I think this is problem just with RA2 unit voxels with RA2 pallete (so building should be OK in this way)

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Fri Feb 13, 2009 9:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
For the palletes, i think you will get no problem...!

Quote:
I am not sure about pallete problems, but I think this is problem just with RA2 unit voxels with RA2 pallete (so building should be OK in this way)


No, you will get palette problems. The palettes in TS have more colours, like additional browns, and different colours, than the ra2/yr's palette. So you'll end up with pinks blotches on your units/structures ingame.

This could be easily fixed, however, by using XCC conversion or go to SHP Builder and copy, and then paste it into an empty shp with the ra2 unittem palette.

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Zengar_Zombolt
Plasma Trooper


Joined: 30 Apr 2008

PostPosted: Fri Feb 13, 2009 9:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well i'm trying to have a tiberium faction in my noob mod, and the fastest way I thought was that, with my First decade in all.

By the way, dose anyone know where to get nit sounds from? and where do I get sounds from the games I dont have(anything pass TFD)?

Thanks.

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Fri Feb 13, 2009 9:54 pm    Post subject:   Reply with quote  Mark this post and the followings unread

Quote:
No, you will get palette problems.

Have you tried it Confused
Infantry use those colours which create pink and blue dots on voxels with RA2 normals (TS normals are OK with them)... Rolling Eyes Question

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Shadow Hunter
Cyborg Commando


Joined: 30 Aug 2008
Location: Brazil.

PostPosted: Sat Feb 14, 2009 5:01 am    Post subject: Reply with quote  Mark this post and the followings unread

MT wrote:
Quote:
For the palletes, i think you will get no problem...!

Quote:
I am not sure about pallete problems, but I think this is problem just with RA2 unit voxels with RA2 pallete (so building should be OK in this way)


No, you will get palette problems. The palettes in TS have more colours, like additional browns, and different colours, than the ra2/yr's palette. So you'll end up with pinks blotches on your units/structures ingame.

This could be easily fixed, however, by using XCC conversion or go to SHP Builder and copy, and then paste it into an empty shp with the ra2 unittem palette.


so get the TS pallete and copy to RA2 directory, it's easy as destroy an allied base! Smile

Anyway, if you use shp builder and extract the files, rezise then with a program and then improt to shp builder again and save i think you can have a less pixelated building but will be some boring!

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Zengar_Zombolt
Plasma Trooper


Joined: 30 Apr 2008

PostPosted: Wed Feb 25, 2009 9:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

MT wrote:

This could be easily fixed, however, by using XCC conversion or go to SHP Builder and copy, and then paste it into an empty shp with the ra2 unittem palette.

ok how do I do the first one?

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Wed Feb 25, 2009 10:02 pm    Post subject: Reply with quote  Mark this post and the followings unread


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