I saw this and the ground units last night in the galleries. Amazing as usual. Stuff like this would take Electronic Arts' years and thousands of employees to do.
Urgh... so many vehicles. Your gonna make my brain explode. :p QUICK_EDIT
Joined: 29 Aug 2007 Location: Village of Creston, British Columbia.
Posted: Wed Feb 18, 2009 12:15 am Post subject:
That would not be confusing to play , and it really adds to the feel, me thinks. Only thing I ain't too big on is the realistic amount of unit choices XD. And I agree with Gufu.
Excellent work as always, friend! _________________
Yer normally you wouldn't have that many units, I was playing a special game mode that gives you everything etc.
I'm still using Civ3 infantry, I stopped working on them so I could do some buildings. I'm working on terrain atm but I'll get back to converting infantry once that's done. _________________
Nice job making it feel as if were in the 1940's(this is WW2 right?)
In other words nice buildings :thumbup:. the plane vxls look a little pixlely.
EDIT: On the Conyard build-up, dose the vehicle stay parked and then the building rises up around it? Edit2:nvm its the "Soviet OKB Research Centre" _________________ Last edited by Roadwarrior on Wed Feb 18, 2009 5:31 am; edited 5 times in total QUICK_EDIT
I see a shore-error .
Nice work, Mig.
Those buildings look really nice.
If I might ask, though, who modelled these structures?
And, another question, do they have their buildups? QUICK_EDIT
The Conyard does actually build up around the MCV, if you look at the window on the roof you can just about see it
I made the buildings by hand with Photoshop, never could get the hang of 3D modeling.
I've ony done a few of the buildups so far, there really easy to do tho. I haven't done any of the damaged frames yet, that's gona take a bit more of an effort. _________________
Joined: 03 Nov 2007 Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;
Posted: Thu Feb 19, 2009 12:32 pm Post subject:
I remember on 2 buildings (when I don't count deployed tank with deploy anim) I did, soviet airport (I will add some things, probably created in 3D), the 2nd one is partly C n' P, partly 3D, partly 2D:
Your buildings are very well done (10/10). I guess you had to need few hours on each one. _________________
Don't blame the others if you haven't checked your own (in)ability in the first case. QUICK_EDIT
But, not to insult you, but some of those units seem redundant. Not that I hold anything against that.
Yeah, I though this.
But I considered it for a bit and reasoned:
These are historically accurate, therefor they mush have a specific niche in warfare. If they occupy a niche in the game then they're not redundant, eg. Fast light tank, Short-range Artillery, etc.
Also, and this one really nulls the argument, it allows a player to favour specific units. Everyone has favourite units, Mig will give us more choice. QUICK_EDIT
There is only a few games modes out of many where you can use every unit in the mod like that. The player can chose between a balanced selection of units or an epic fight with everything... _________________
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum