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D-day Sovietness
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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Mon Feb 16, 2009 5:08 pm    Post subject:  D-day Sovietness Reply with quote  Mark this post and the followings unread

I've been working a lot on the Soviet side for D-day & I thought I'd share #Tongue



There are more pics & info on each of the buildings in the D-day forums if you are interested.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon Feb 16, 2009 6:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Completely amazing work Mig. That sand transition could do with a bit of touching up though, but everything else looks great.

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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Mon Feb 16, 2009 6:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very nice buildings, they look amazing!

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Mon Feb 16, 2009 6:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yer the sand lat still needs some work, I'm working on some urban stuff atm tho but I'll get round to redoing it.

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Mon Feb 16, 2009 7:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

is te shore stuff animated?

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just a simple logo by bricks @ raminator, on Flickr

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Mon Feb 16, 2009 7:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

No but it wouldn't be that hard to do now... It'd just take bloody ages XD

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Godofgamers
Commander


Joined: 31 Mar 2005
Location: South Africa

PostPosted: Mon Feb 16, 2009 7:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

It looks really good. I love the sidebar; it really gives it a nice feel.

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ARustySpoon
Cyborg Soldier


Joined: 20 Sep 2008
Location: Calgary, AB

PostPosted: Mon Feb 16, 2009 7:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

I saw this and the ground units last night in the galleries. Amazing as usual. Stuff like this would take Electronic Arts' years and thousands of employees to do.

Urgh... so many vehicles. Your gonna make my brain explode. :p

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Mon Feb 16, 2009 8:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

"Prodav."? Wouldn't it be better to change it from "to sell" to "to return"?

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Mon Feb 16, 2009 8:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

I just used what an online translator gave me for the Russian text...

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Tue Feb 17, 2009 8:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
I just used what an online translator gave me for the Russian text...

Get a translator, then? Laughing

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ArmageddonEvil
Cyborg Engineer


Joined: 04 Feb 2009

PostPosted: Tue Feb 17, 2009 10:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

That would be pretty confusing to play.. Sad
But at least it's looking good so far. Smile

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Bako'Ikaporamee
Commander


Joined: 29 Aug 2007
Location: Village of Creston, British Columbia.

PostPosted: Wed Feb 18, 2009 12:15 am    Post subject: Reply with quote  Mark this post and the followings unread

That would not be confusing to play Smile, and it really adds to the feel, me thinks. Only thing I ain't too big on is the realistic amount of unit choices XD. And I agree with Gufu.

Excellent work as always, friend!

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Wed Feb 18, 2009 12:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Has the Civ Infantry been abandoned?

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Wed Feb 18, 2009 12:27 am    Post subject: Reply with quote  Mark this post and the followings unread

I believe theyre going to be separated into eras/decades/different times etc. Might be wrong though. #Tongue

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Wed Feb 18, 2009 12:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Yer normally you wouldn't have that many units, I was playing a special game mode that gives you everything etc.

I'm still using Civ3 infantry, I stopped working on them so I could do some buildings. I'm working on terrain atm but I'll get back to converting infantry once that's done.

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Scorched Earth
Commander


Joined: 14 Sep 2008
Location: California, USA

PostPosted: Wed Feb 18, 2009 12:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Holy shat! Awesome!

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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Wed Feb 18, 2009 1:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Wow I'm really liking the way you made the beaches. keep up the great work man.

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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Wed Feb 18, 2009 4:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice job making it feel as if were in the 1940's(this is WW2 right?)

In other words nice buildings :thumbup:. the plane vxls look a little pixlely.

EDIT: On the Conyard build-up, dose the vehicle stay parked and then the building rises up around it? Edit2:nvm its the "Soviet OKB Research Centre"

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Last edited by Roadwarrior on Wed Feb 18, 2009 5:31 am; edited 5 times in total

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Wed Feb 18, 2009 4:52 am    Post subject: Reply with quote  Mark this post and the followings unread

I see a shore-error Very Happy .
Nice work, Mig.
Those buildings look really nice.
If I might ask, though, who modelled these structures?
And, another question, do they have their buildups?

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Wed Feb 18, 2009 2:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Conyard does actually build up around the MCV, if you look at the window on the roof you can just about see it #Tongue

I made the buildings by hand with Photoshop, never could get the hang of 3D modeling.

I've ony done a few of the buildups so far, there really easy to do tho. I haven't done any of the damaged frames yet, that's gona take a bit more of an effort.

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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Wed Feb 18, 2009 5:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

But the buildings smell so much like there fresh out of a 3D program, they can't possibly PS. Good job mate.

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Thu Feb 19, 2009 12:32 pm    Post subject:   Reply with quote  Mark this post and the followings unread

I remember on 2 buildings (when I don't count deployed tank with deploy anim) I did, soviet airport (I will add some things, probably created in 3D), the 2nd one is partly C n' P, partly 3D, partly 2D:


Your buildings are very well done (10/10). I guess you had to need few hours on each one. #Popcornsmile

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Jon Fox
Cyborg Engineer


Joined: 05 Mar 2008
Location: The 45th Parallel.

PostPosted: Sat Feb 21, 2009 5:03 am    Post subject: Reply with quote  Mark this post and the followings unread

All Hail the almighty Mig Eater!

But, not to insult you, but some of those units seem redundant. Not that I hold anything against that.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat Feb 21, 2009 5:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Jon Fox wrote:
All Hail the almighty Mig Eater!

But, not to insult you, but some of those units seem redundant. Not that I hold anything against that.

Yeah, I though this.
But I considered it for a bit and reasoned:
These are historically accurate, therefor they mush have a specific niche in warfare. If they occupy a niche in the game then they're not redundant, eg. Fast light tank, Short-range Artillery, etc.
Also, and this one really nulls the argument, it allows a player to favour specific units. Everyone has favourite units, Mig will give us more choice.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sat Feb 21, 2009 2:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Like he said, normally all that wouldnt be buildable at once.

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Sat Feb 21, 2009 2:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Warehouses.








#Tongue

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sat Feb 21, 2009 5:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

There is only a few games modes out of many where you can use every unit in the mod like that. The player can chose between a balanced selection of units or an epic fight with everything...

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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Sun Feb 22, 2009 1:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Good idea.

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Sun Feb 22, 2009 11:22 am    Post subject: Reply with quote  Mark this post and the followings unread

It looks good MiG. I like the work. Smile

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