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RA3 concept Mirage tank
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partyzanPaulZy
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Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Tue Feb 17, 2009 12:07 am    Post subject:  RA3 concept Mirage tank
Subject description: now with BIG version
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I will resize it later and upload bigger version.

22nd February 2009: Added BIG version (you can resize it in Voxel Header if you don't like it so big) Wink
10th March 2009: Added new voxel of big version with details toned down.



ingamefinal.png
 Description:
 Filesize:  75.08 KB
 Viewed:  13370 Time(s)

ingamefinal.png



ingame-smaaaalll.png
 Description:
 Filesize:  83.01 KB
 Viewed:  14049 Time(s)

ingame-smaaaalll.png



biggerMirageTank.zip
 Description:
cameo(s) included,
texture details toned down

Download
 Filename:  biggerMirageTank.zip
 Filesize:  220.75 KB
 Downloaded:  552 Time(s)


small RA3 MIRAGE [TS tank, RA2 drone].zip
 Description:
comes with cameo and 2 (small) versions - with RA2 normals and with TS normals

Download
 Filename:  small RA3 MIRAGE [TS tank, RA2 drone].zip
 Filesize:  180.33 KB
 Downloaded:  465 Time(s)


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Last edited by partyzanPaulZy on Tue Mar 10, 2009 1:48 pm; edited 5 times in total

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Javier
My Rank Will Never Change


Joined: 24 Oct 2008
Location: Wars World!!! Posts: -99999999

PostPosted: Tue Feb 17, 2009 10:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Can't see the front. #Tongue

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comando
Cyborg Soldier


Joined: 21 Apr 2008

PostPosted: Tue Feb 17, 2009 10:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Cool, but show the front. Smile

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Feb 17, 2009 11:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Definately looks cool, well textured.

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Teufelhund1985
Cyborg Soldier


Joined: 09 Jan 2009
Location: Belgium

PostPosted: Tue Feb 17, 2009 11:10 am    Post subject: Reply with quote  Mark this post and the followings unread

It's too small, but other than that it's nice. Great work Smile

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Tony
Commander


Joined: 02 Apr 2005
Location: United States

PostPosted: Wed Feb 18, 2009 1:57 am    Post subject: Reply with quote  Mark this post and the followings unread

It's fat, but good Smile

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Wed Feb 18, 2009 1:55 pm    Post subject: Reply with quote  Mark this post and the followings unread




RA3ChronoTank1s.jpg
 Description:
 Filesize:  29.93 KB
 Viewed:  13878 Time(s)

RA3ChronoTank1s.jpg



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Starkiller
Pyro Sniper


Joined: 26 Nov 2008

PostPosted: Thu Feb 19, 2009 3:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

A little to small, but other than that, great!

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Dny
Energy Commando


Joined: 28 May 2008

PostPosted: Thu Feb 19, 2009 9:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Its nice and cool but what the guys have sayed resize it

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partyzanPaulZy
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Joined: 03 Nov 2007
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PostPosted: Sun Feb 22, 2009 12:17 am    Post subject: Reply with quote  Mark this post and the followings unread


(go to the first post)
Now it's maybe too BIG. Laughing
But I will keep it so, because it serves as long range tank (12) against infantry and buildings, but it's weak against tanks in my mod.

If you want, you can resize it down in voxel header. Wink

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partyzanPaulZy
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PostPosted: Mon Feb 23, 2009 12:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Any comments? Rolling Eyes
Like resize it down a bit, make those mask things solid, etc.

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Last edited by partyzanPaulZy on Mon Feb 23, 2009 12:28 pm; edited 1 time in total

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Boogiewoo0
Missile Trooper


Joined: 24 Dec 2008

PostPosted: Mon Feb 23, 2009 12:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well... It's a bit too big now, but with the voxel header shrinkage, I'd say it's alright.

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Mon Feb 23, 2009 12:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm always a fan of bigger voxels, I reckon keep it the size it is.

That hummer variant is verry nice in the last pick, as well as the lav variant. I like where your going with this:)

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Teufelhund1985
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Joined: 09 Jan 2009
Location: Belgium

PostPosted: Mon Feb 23, 2009 12:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mortecha wrote:
I'm always a fan of bigger voxels, I reckon keep it the size it is.

That hummer variant is verry nice in the last pick, as well as the lav variant. I like where your going with this:)



I agree with Mortecha. Size is ok now, nice texturing btw!

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partyzanPaulZy
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Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Mon Feb 23, 2009 1:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

OK, here is also shrinked version if anyone wants.



ingame-shrink.png
 Description:
with compare of previous versions
 Filesize:  64.86 KB
 Viewed:  13629 Time(s)

ingame-shrink.png



RA3 MIRAGE shrinked.ZIP
 Description:

Download
 Filename:  RA3 MIRAGE shrinked.ZIP
 Filesize:  186.96 KB
 Downloaded:  276 Time(s)


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partyzanPaulZy
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PostPosted: Mon Mar 09, 2009 9:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

*uploaded new version with details toned down*

(previous version looked dotty)

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partyzanPaulZy
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PostPosted: Tue Mar 10, 2009 1:49 pm    Post subject:   Reply with quote  Mark this post and the followings unread

Now it should be fixed completely.

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Guest
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PostPosted: Tue Mar 10, 2009 4:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

partyzanPaulZy wrote:
Now it should be fixed completely.

so.......which one should I download to get the voxel in the first picture?

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partyzanPaulZy
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PostPosted: Tue Mar 10, 2009 8:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Download biggerMirageTank.zip
in first post.

It has been updated, so there's current version. Wink

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Jon Fox
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Joined: 05 Mar 2008
Location: The 45th Parallel.

PostPosted: Sun Mar 22, 2009 11:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

My mind might have slipped, but don't units that use Mirage camoflauge not have turrets because RA2's engine can't support it?

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Remus
Rocket Cyborg


Joined: 14 Apr 2003
Location: North America

PostPosted: Mon Mar 23, 2009 1:40 am    Post subject: Reply with quote  Mark this post and the followings unread

You are correct. The mirage tank's logic won't work properly on a voxel with a turret.

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partyzanPaulZy
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PostPosted: Mon Mar 23, 2009 2:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

So this voxel doesn't have a turret. Wink
(Long time ago I have also tested Mirage tank with turret and it returned pallete screwed tree with Mirage cannon).

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Alex06
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Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Thu Apr 02, 2009 5:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Hey, still got the 3D model of this lying around by any chance?

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partyzanPaulZy
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Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Thu Apr 02, 2009 9:26 am    Post subject: Reply with quote  Mark this post and the followings unread

...ask Banshee when that new VXL_to_3ds tool in VXL_SE will be introduced... #Tongue or rather don't...

Sorry, but I made this as the vxl in a voxel editor, if you have 3dsMax, you can try plugin on importing from voxels, but model of this would be blocky.
(I also make models, but it would take more time to create it as the model first, then converting.)

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