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Armor Hammer
Moderators: DaFool, Dutchygamer
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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Fri Feb 20, 2009 7:49 pm    Post subject:  Armor Hammer Reply with quote  Mark this post and the followings unread

I Like big cannons and I cannot lie
all you other brothers can't deny
when a tank rolls into your base
and puts those barrels in your face
you get...pwned



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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Feb 20, 2009 7:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

When you've got two gigantic cannons, where would you need a tractor beam and a grinder?

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Fri Feb 20, 2009 8:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

when your in a cow pasture.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Feb 20, 2009 9:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cows r metallic?

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Fri Feb 20, 2009 9:02 pm    Post subject: Reply with quote  Mark this post and the followings unread


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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Fri Feb 20, 2009 9:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lol, arm "or" hammer Laughing
Also great how you this place is liberal, with some offtopic permitted from what I've seen Very Happy

Ontopic: I'm a bit confused by that pic, what is the remap?
The old ra1 mammy makes me think white is remap, but then there is the red on the ra2 apoc, and red and white on the new ra3 apoc :S

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Fri Feb 20, 2009 9:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

In the ra1 mammoth, the white is the remap
in the ra2 apoc, the red is the remap
in the ra3 apoc, the white is also the ramap, and I made a mistake with the red part->in my modelling program, I make the reamp areas red (a habit from RA2). When I named the parts, I made a Typo and called it HOUSECCOLOR01 instead of HOUSECOLOR01. So the game did not make that piece remap. I have fixed it since though, and everything is fine.

The ra2 soviets have a "side" coded for them, and they are assigned the color red. I did not code a "side" for the other two because it isn't nessecary (you choose it through subfactons ingame) (so WB just puts remap at white). I could put them all in the "Soviet side", but for organization purposes right now, I'll leave it be.

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Fri Feb 20, 2009 9:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Okay, thank you for clearing it up.
Mod looks promising btw Very Happy (hey, I'm considering reinstalling mah ZH for it #Tongue)

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Fri Feb 20, 2009 11:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

*My first act of Moderation, cleansed the color debate*

For the record, I wanted the tank to be a dark off-grey, similair to the renders seen throughout Red Alert 1. I decided against a true grey and went a little off-color. The official color is: 63,48,46, and it is generally the same color scheme throughout the ra1 soviet side.

Side Note: I wonder why you haven't picked up on this sooner?

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Sat Feb 21, 2009 6:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Looking good. It would look gooder (...) if the Apoc was just a tad bigger, thats all.

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