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Icedragons New Mech
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IceDragon200
Shrapnel Sniper


Joined: 18 Apr 2008
Location: At home relaxing..

PostPosted: Sun Feb 22, 2009 12:46 am    Post subject:  Icedragons New Mech
Subject description: Check it
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I did this today.
Thanks to Machine for the textures.Smile
What do you think? Smile



Goliath.jpg
 Description:
Goliath Mech
 Filesize:  286.57 KB
 Viewed:  2026 Time(s)

Goliath.jpg



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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Sun Feb 22, 2009 12:57 am    Post subject: Reply with quote  Mark this post and the followings unread

hey I love it

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Feb 22, 2009 1:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks nice but a little bit heavy on the font.

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Boogiewoo0
Missile Trooper


Joined: 24 Dec 2008

PostPosted: Sun Feb 22, 2009 1:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Awesome except the circle thing the legs are attached to looks weird to me.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun Feb 22, 2009 1:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, Machines textures look good.
This mech reminds me of the Tiberium Titan.
Actually, I like this one better.

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Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Sun Feb 22, 2009 4:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Laughing there's no need to thank me for the textures, as those are just TW's textures, at most I just sightly edited the colors to be more GDIsh (though I think I sent you the original unedited Juggernaut texture).

Knowing how the texture is arranged, you made a really good use of it, so good work there Wink. About the mech's design, I like it, with a small exception, the waist area. Also it seems that the barrels on the right are not using the same texture than the ones on the left.

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IceDragon200
Shrapnel Sniper


Joined: 18 Apr 2008
Location: At home relaxing..

PostPosted: Sun Feb 22, 2009 4:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Actually they are , its just that the other one is showing the dark side of the texture.

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DoMiNaNt_HuNtEr
General


Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Sun Feb 22, 2009 7:12 am    Post subject: Reply with quote  Mark this post and the followings unread

That cockpit looks vulnerable, but overall, it looks pretty good, solid.

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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Sun Feb 22, 2009 9:53 am    Post subject: Reply with quote  Mark this post and the followings unread

It looks good, you're getting better and better at modelling. Smile

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Feb 22, 2009 10:28 am    Post subject: Reply with quote  Mark this post and the followings unread

the legs are too wide apart. It would fall to one side as soon as it lifts the leg while walking. The legs should always be placed so that the mech can stand on only one leg at any time.

The "stovepipe" on the back looks strange too.

But other than that it's a quite good work.

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IceDragon200
Shrapnel Sniper


Joined: 18 Apr 2008
Location: At home relaxing..

PostPosted: Sun Feb 22, 2009 2:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Okay I tweaked a bit and changed the barrel mapping. Smile



Tweaked.jpg
 Description:
Fixed and added third leg.
 Filesize:  318.75 KB
 Viewed:  1916 Time(s)

Tweaked.jpg



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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Sun Feb 22, 2009 3:24 pm    Post subject:   Reply with quote  Mark this post and the followings unread

*calling heavy artillery*
Make a SHP from this and this will be nice to use in TS/RA2. Razz

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IceDragon200
Shrapnel Sniper


Joined: 18 Apr 2008
Location: At home relaxing..

PostPosted: Sun Feb 22, 2009 4:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm not very good with SHP'S.
I wonder if I do the walking animation and asked Lin Kuei Ominae or Machine to make a shp for it.

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