Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Tue May 26, 2026 3:33 pm
All times are UTC + 0
I finally get the walking thing down
Moderators: Global Moderators, Media Hut Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 1 [3 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
IceDragon200
Shrapnel Sniper


Joined: 18 Apr 2008
Location: At home relaxing..

PostPosted: Wed Feb 25, 2009 11:52 pm    Post subject:  I finally get the walking thing down
Subject description: Its a Blob
Reply with quote  Mark this post and the followings unread

Very Happy I finally understand ho to make a decent walking frame.
I used the blob mesh to do this. Smile



Blob Monster.gif
 Description:
Blob Monster.
 Filesize:  342.6 KB
 Viewed:  1725 Time(s)

Blob Monster.gif



_________________

I'm very inactive here at PPM...
Got other things doing....

Back to top
View user's profile Send private message Send e-mail
Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Thu Feb 26, 2009 12:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh, I totally forgot about that PM, sorry.
Anyways, now that you're learning to do so yourself, did you use a biped or bones to animate it?

Back to top
View user's profile Send private message Visit poster's website Skype Account
IceDragon200
Shrapnel Sniper


Joined: 18 Apr 2008
Location: At home relaxing..

PostPosted: Thu Feb 26, 2009 2:40 am    Post subject: Reply with quote  Mark this post and the followings unread

None.
I looked at one of the nod avatar animations that was in the sample pack and discovered that it used dummies and
the path constraint to make a walking animation if you look closely you will see that the foot moves in a triangular motion.
You can however mix this with the bones inversed kinematics to make the walking animation you could also use this for anything else like hands and so on.
I learn't a lot from just looking at the Juggernaut and Avatar in motion Smile
But for them you would use bones.
But that up there used only the triangle concept.
And I would still like if you did the walking animation for the mech I sent you to see how you do your walking animation.

_________________

I'm very inactive here at PPM...
Got other things doing....

Back to top
View user's profile Send private message Send e-mail
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [3 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 3.3889s ][ Queries: 14 (3.1648s) ][ Debug on ]