Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Fri Apr 19, 2024 7:51 pm
All times are UTC + 0
i can help!
Post new topic   Reply to topic Page 1 of 1 [19 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Supersonic
Grenadier


Joined: 08 Jul 2003
Location: Australia

PostPosted: Wed Jul 09, 2003 4:31 am    Post subject:  i can help! Reply with quote  Mark this post and the followings unread

hey, i'm really good at making and editing weapons and also the gunmuzzle for the weapons and sounds

so if u need help just reply Very Happy



gunfire.png
 Description:
gunfire from crusader tank
 Filesize:  579.42 KB
 Viewed:  8629 Time(s)

gunfire.png



pic4.png
 Description:
 Filesize:  702.76 KB
 Viewed:  8629 Time(s)

pic4.png



Back to top
View user's profile Send private message Send e-mail
Guest





PostPosted: Wed Jul 09, 2003 10:16 am    Post subject: Reply with quote  Mark this post and the followings unread

the infantry is a little bigger but, did you make your own vxl ?

Back to top
Supersonic
Grenadier


Joined: 08 Jul 2003
Location: Australia

PostPosted: Thu Jul 10, 2003 4:34 am    Post subject: Reply with quote  Mark this post and the followings unread

no i did 'nt make the voxel by myself. Its all done by daz.
heres more screens=
[img][/img]
[img][/img]
[img][/img]
[img][/img]



technical.png
 Description:
the gla technical
 Filesize:  449.67 KB
 Viewed:  8582 Time(s)

technical.png



battlemaster.png
 Description:
battlemaster tank
 Filesize:  446.54 KB
 Viewed:  8574 Time(s)

battlemaster.png



infernocannon.png
 Description:
the inferno cannon firing the payload
 Filesize:  539.73 KB
 Viewed:  8562 Time(s)

infernocannon.png



_________________
Editins ma game Wink

Back to top
View user's profile Send private message Send e-mail
Tratos
General


Joined: 01 Jan 2003

PostPosted: Thu Jul 10, 2003 10:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Couple of questions, are you making your own animations, or using ones already ingame? And where did you get that infantry SHP in the technical pic?

Back to top
View user's profile Send private message Send e-mail
Supersonic
Grenadier


Joined: 08 Jul 2003
Location: Australia

PostPosted: Fri Jul 11, 2003 2:05 am    Post subject: Reply with quote  Mark this post and the followings unread

i downloaded the whole vxl pack from cnc origin. I got the shp infantry (GLA Rebel) from the internet.

_________________
Editins ma game Wink

Back to top
View user's profile Send private message Send e-mail
Supersonic
Grenadier


Joined: 08 Jul 2003
Location: Australia

PostPosted: Fri Jul 11, 2003 2:09 am    Post subject: Reply with quote  Mark this post and the followings unread

and oh here is the GLA rebel shp if u want it and ask Loatze for permission to use this on ur mod. U have to make it smaller.
i made mine mod for myself not for public.



ranger&rebel.zip
 Description:
the ranger and rebel shp file

Download
 Filename:  ranger&rebel.zip
 Filesize:  216.57 KB
 Downloaded:  276 Time(s)


_________________
Editins ma game Wink

Back to top
View user's profile Send private message Send e-mail
Supersonic
Grenadier


Joined: 08 Jul 2003
Location: Australia

PostPosted: Fri Jul 11, 2003 2:19 am    Post subject: Reply with quote  Mark this post and the followings unread

i also done coding for paladin tank myself. Hope it helps=

[size=18][PALADIN]
UIName=Name:PALADIN
Name=Paladin Tank
Prerequisite=GAWEAP,GATECH
Primary=Paladin120mm
Secondary=PersonnelLaser
Strength=400
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=7
Sight=8
Speed=5
CrateGoodie=yes
Crusher=yes
Owner=Americans,Alliance,French,Germans,British
Cost=1200
Soylent=1200
Points=50
ROT=5
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
;MovementZone=Normal ;gs FLAW needs to be changed to this when The Flaw is fixed
MovementZone=Destroyer
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
Image=PALADIN
MoveSound=ApocalypseMoveStart
FireAngle=4
AirRangeBonus=4
ElitePrimary=Paladin120mmE
EliteSecondary=PersonnelLaserE
SelfHealing=yes
[/size]
Very Happy

_________________
Editins ma game Wink

Back to top
View user's profile Send private message Send e-mail
Supersonic
Grenadier


Joined: 08 Jul 2003
Location: Australia

PostPosted: Fri Jul 11, 2003 2:29 am    Post subject: Reply with quote  Mark this post and the followings unread

here is the crusader coding if u need it and the vxl for paladin and crusader Very Happy =

[color=blue][MTNK]
UIName=Name:crusader
Name=Crusader Tank
Image=CRUSADER
Prerequisite=GAWEAP
Primary=120mm
Strength=400
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=8
Speed=6
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance
Cost=900
Soylent=900
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
Maxdebris=2
; origional - Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
;MovementZone=Destroyer ;gs FLAW needs to be changed to this when The Flaw is fixed
MovementZone=Normal
ThreatPosed=15 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ImmuneToVeins=yes
Size=4
OpportunityFire=yes
ElitePrimary=120mmE
BuildTimeMultiplier=1.5;Individual control of build time
FireAngle=6
[/color]



paladintnk.zip
 Description:

Download
 Filename:  paladintnk.zip
 Filesize:  45.97 KB
 Downloaded:  281 Time(s)


crusader.zip
 Description:

Download
 Filename:  crusader.zip
 Filesize:  40.9 KB
 Downloaded:  260 Time(s)


_________________
Editins ma game Wink

Back to top
View user's profile Send private message Send e-mail
FireStorm
Stealth Laser Trooper


Joined: 30 Dec 2002

PostPosted: Fri Jul 11, 2003 4:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Heh.. the Technical's Turret is mine Smile lol.. if not, it sure real similar... anyway Tratos, i was wondering for the Red Generals mod, who is doing your voxel units?

_________________
::TSR Home-Grown Vxl Maker::

http://www.tiberiumsun.com/tsr/

Damn...Tutorials Links Doesnt Works Anymore

Back to top
View user's profile Send private message Skype Account Yahoo Messenger Account
Tratos
General


Joined: 01 Jan 2003

PostPosted: Fri Jul 11, 2003 8:39 am    Post subject: Reply with quote  Mark this post and the followings unread

thanks anyway but we already have all the coding sorted, i will ask laotze for permission that infantry looks perfect for the rebel.

Firestorm, Daz did all the voxels but as you can see the normals aren't perfect. Why do you ask?

Back to top
View user's profile Send private message Send e-mail
Supersonic
Grenadier


Joined: 08 Jul 2003
Location: Australia

PostPosted: Fri Jul 11, 2003 10:18 am    Post subject: Reply with quote  Mark this post and the followings unread

just helpin out
but thanks anyway
oh i fixed the paladin normals for uu can download it and see for ur self.
i will watch ur progression of the mod then
u need to ask permission for the ranger aswell. Its also from laotze.

_________________
Editins ma game Wink

Back to top
View user's profile Send private message Send e-mail
Tratos
General


Joined: 01 Jan 2003

PostPosted: Fri Jul 11, 2003 10:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Please use the edit button, and we have a ranger already, weeraby2k made a green navy seal so were using that.

Back to top
View user's profile Send private message Send e-mail
FireStorm
Stealth Laser Trooper


Joined: 30 Dec 2002

PostPosted: Fri Jul 11, 2003 10:50 am    Post subject: Reply with quote  Mark this post and the followings unread

well tratos, thought you said you need help at the normals, since paLAd|n(heh what a nick) is willing to help... i dont mind helping, i do have some time, well only got a Gun Boat vxl to create atm...

and paLAd|n would you mind posting up the updated Paladin normals of it when ingame... I really have to see..

_________________
::TSR Home-Grown Vxl Maker::

http://www.tiberiumsun.com/tsr/

Damn...Tutorials Links Doesnt Works Anymore

Back to top
View user's profile Send private message Skype Account Yahoo Messenger Account
Tratos
General


Joined: 01 Jan 2003

PostPosted: Fri Jul 11, 2003 10:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Sure FS, you have my msn so get in touch and i'll send you some of the voxels.

Back to top
View user's profile Send private message Send e-mail
fangfang
Vehicle Driver


Joined: 11 Jul 2003
Location: Hangzhou, China

PostPosted: Sat Jul 12, 2003 4:01 am    Post subject: Reply with quote  Mark this post and the followings unread

I think the code of crusader & paladin R not very hard. just use copy-paste some other tank's code and edit some words... Smile
And I have the code of the paladin tank's laser, just see it Smile

[AALaser]
Damage=35
ROF=40
Range=8
Speed=40
Projectile=InvisibleAir
Warhead=PrismBolt2WH
LaserInnerColor=216,0,184
LaserOuterColor=80,0,88
LaserOuterSpread=10,20,0
LaserDuration=15
IsLaser=true
IsHouseColor=true
Report=PrismTowerAttack
;Burst=2

[InvisibleAir]
Inviso=yes
Image=none
AA=yes
AG=yes

[PrismBolt2WH]
Verses=100%,80%,70%,80%,70%,70%,20%,20%,10%,100%,100%
InfDeath=5
Wall=no

[AALaserE]
Damage=55
ROF=40
Range=10
Speed=40
Projectile=InvisibleAir
Warhead=PrismBolt3WH
LaserInnerColor=216,0,184
LaserOuterColor=201,201,189
LaserOuterSpread=40,20,20
LaserDuration=15
IsLaser=true
IsHouseColor=true
Report=PrismTowerAttack
Burst=2

[PrismBolt3WH]
Verses=100%,80%,70%,80%,70%,70%,60%,60%,50%,100%,100%
InfDeath=5
Wall=no

_________________

Back to top
View user's profile Send private message Visit poster's website Skype Account
fangfang
Vehicle Driver


Joined: 11 Jul 2003
Location: Hangzhou, China

PostPosted: Sat Jul 12, 2003 4:21 am    Post subject: Reply with quote  Mark this post and the followings unread

AND this is the AAlaser Oops!

_________________

Back to top
View user's profile Send private message Visit poster's website Skype Account
Supersonic
Grenadier


Joined: 08 Jul 2003
Location: Australia

PostPosted: Sun Jul 13, 2003 9:19 am    Post subject: Reply with quote  Mark this post and the followings unread

i'm uploading the paladin tank again becoz the barrel of the tank is little high. oh i got the screeny u asked FS=
[img][/img]



paladin.png
 Description:
 Filesize:  531.93 KB
 Viewed:  8507 Time(s)

paladin.png



paladintank.zip
 Description:

Download
 Filename:  paladintank.zip
 Filesize:  45.97 KB
 Downloaded:  274 Time(s)


_________________
Editins ma game Wink

Back to top
View user's profile Send private message Send e-mail
Joe
Shrapnel Sniper


Joined: 08 Mar 2003
Location: California

PostPosted: Mon Aug 11, 2003 5:36 am    Post subject: Reply with quote  Mark this post and the followings unread

We seriously need someone who can do good normals editing

_________________
Alway Avoid Alliterations...

Back to top
View user's profile Send private message Visit poster's website Skype Account AIM Address
Sk8erkid
INSANE


Joined: 16 Aug 2002

PostPosted: Mon Aug 11, 2003 8:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ya, most of the voxels ive seen in screens so far are WAY to bright

Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [19 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.2462s ][ Queries: 19 (0.0169s) ][ Debug on ]