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There will not be a RA3 Uprising and KW mod sdk.
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purplescrin
Light Infantry


Joined: 21 May 2008

PostPosted: Fri Feb 27, 2009 4:09 pm    Post subject:  There will not be a RA3 Uprising and KW mod sdk. Reply with quote  Mark this post and the followings unread

It appears lately what Apoc told me in the Twitter chat blog last week and I asked him about the RA3 and KW mod sdk. He answered that there won't be a RA3 Uprising and Kane's Wrath mod sdk, but there will be a RA3 mod sdk with no expansion pack resources.

This is his response from last week:
Quote:

We never planned to do a Mod SDK for Uprising and Kane's Wrath I mentioned a few months ago we would be unable to. We are creating a Mod SDK for Red Alert 3 that is near complete, it won't be in 1.08, but its not far off, we've been putting a lot of work.


Now we may never know that RA3 Uprising is outsourced to another company and hopefully it isn't Breakaway Games again, EALA will never have the chance to turn that expansion into a mod sdk. The same goes to Kane's Wrath!!! Is EALA preventing the CNC modding community to mod popular expansion packs of the latest two C&C games all but Zero Hour just because they are outsourced??? Confused

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Feb 28, 2009 11:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, there goes all modding abilities for C&C3 and RA3... Good job EA Rolling Eyes Keep listening to those rushfags and ignore the real community. Let's see what will happen with the selling amounts of the next C&C...

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Sat Feb 28, 2009 3:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

i give it 6 months until some l33t modder makes a way.


its stupid on their part though... Only reason I played the dated Yuri's revenge is because Its modding ability. If I could not mod it.... I would not be playing it now.

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Golan
Flamethrower


Joined: 21 Nov 2007

PostPosted: Sat Feb 28, 2009 7:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

wardeathfun wrote:
i give it 6 months until some l33t modder makes a way.

There aren't really many of those left. Besides JonWil, I can't think of any other who's experienced with compiler modding and still left.

Dutchygamer wrote:
Well, there goes all modding abilities for C&C3 and RA3... Good job EA Rolling Eyes Keep listening to those rushfags and ignore the real community. Let's see what will happen with the selling amounts of the next C&C...

It was the same with TW and that didn't have much of an effect on RA3 either.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sat Feb 28, 2009 9:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm with wardeath. Plus everone konws my opinions [insert poor joke at company's expense, I can't be bothered and you've all seen it coming].

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Volgin
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PostPosted: Sun Mar 01, 2009 12:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Uprising is just a SP only expansion which LACKS multiplayer. Do you want a SDK for a game lacking that feature? Just wait for the core one.

Or make tools... when Westwood made C&C, I don't remember waiting for SDKs, honestly. WW's only SDK, RenX was crap, I'm pretty sure some people here could engineer something good. Oh right, Jonwil(sp) made a huge C&C 3 pack.

tl;dr, if you want it done right, make it yourselves. EA isn't gonna. Just shut up and do it like the old days. Seriously, calling EA 'lazy' and then being too lazy to engineer a community SDK is like pissing in an ocean of piss. EA is not obliged by an EULA or ANYTHING to support the modding community.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Mar 01, 2009 2:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Volgin wrote:
Uprising is just a SP only expansion which LACKS multiplayer. Do you want a SDK for a game lacking that feature? Just wait for the core one.

Or make tools... when Westwood made C&C, I don't remember waiting for SDKs, honestly. WW's only SDK, RenX was crap, I'm pretty sure some people here could engineer something good. Oh right, Jonwil(sp) made a huge C&C 3 pack.

tl;dr, if you want it done right, make it yourselves. EA isn't gonna. Just shut up and do it like the old days. Seriously, calling EA 'lazy' and then being too lazy to engineer a community SDK is like pissing in an ocean of piss. EA is not obliged by an EULA or ANYTHING to support the modding community.

Well, if you have such a big mouth then, why don't you start with it? It ain't as easy as in the TS days, with increased protection and compiling these days. Also, not everyone has the patience nor the time to do this stuff. We also have RL you see...

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Volgin
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PostPosted: Sun Mar 01, 2009 5:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

:3

How is it harder? Have people actually attempted to do this before? Or is this just 'lol ea give us sdk plz'? I don't recall anybody aside from Jonwil trying to do it. if so, I'd like to see proof.

Also, the 'real life' excuse is pretty bad. Banshee made three tools for editing whilst juggling college, and provides pretty good support. I'm sure a few willing, dedicated modders could provide a program worthwhile rather then making models for mods that will get nowhere without an SDK from EA.

Finally, why the SDK need? mid-east crisis 2 just came out on the C&C3 engine and looks absolutely amazing. No need for a Kane's Wrath SDK to make that. And if a SDK is that -dire-, shouldn't it take a little bit of simple hex editing to make the SDK read Kane's Wrath files, rather then C&C3's?

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Mar 01, 2009 5:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

He's got a point. Surely as protection has moved on so has the tools and knowledge to hack them.

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Da Real Elmo
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PostPosted: Sun Mar 01, 2009 6:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Volgin wrote:
How is it harder? Have people actually attempted to do this before? Or is this just 'lol ea give us sdk plz'? I don't recall anybody aside from Jonwil trying to do it. if so, I'd like to see proof.

The streams require to be either patched or replaced, both requiring to know exactly what the original data was.

Volgin wrote:
Also, the 'real life' excuse is pretty bad. Banshee made three tools for editing whilst juggling college, and provides pretty good support. I'm sure a few willing, dedicated modders could provide a program worthwhile rather then making models for mods that will get nowhere without an SDK from EA.

The people working on RA3 mods are mainly 3d and texture "artists", I'd be surprised if there's more than two people who'd actually have the skills required for such an action. 'Sides, it is a waste trying to do this when EA is all "we gonna give yo da toolz".

Volgin wrote:
Finally, why the SDK need? mid-east crisis 2 just came out on the C&C3 engine and looks absolutely amazing. No need for a Kane's Wrath SDK to make that. And if a SDK is that -dire-, shouldn't it take a little bit of simple hex editing to make the SDK read Kane's Wrath files, rather then C&C3's?

Yeah, MEC2 looks amazing. Just don't look at its AI, UI, or simply judge it by pure coding complexity. It's a nice piece of art but aside from one thing, I could tell you how to do every single of their "features" from memory.
Anyways, KW is incapable of loading mod streams, requiring either the exe to be patched (which ranks a bit higher on the scale of illegality than modding) or the original stream completely replaced - which as said earlier requires to know it 100%.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon Mar 02, 2009 6:52 am    Post subject: Reply with quote  Mark this post and the followings unread

The real reason that no-one will make a DIY SDK is that RA3 and Uprising have been created for the Online Player. Online players don't usually want to modify the game - and the modding community is smaller as a result. Sad

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TX1138
Jumpjet Infantry


Joined: 18 May 2007
Location: Australia

PostPosted: Mon Mar 02, 2009 9:31 am    Post subject: Reply with quote  Mark this post and the followings unread

I don't understand all the fuss about the lack of an Uprising SDK Confused It's too small of an expansion to even warrant one.

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Mon Mar 02, 2009 5:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Orac wrote:
The real reason that no-one will make a DIY SDK is that RA3 and Uprising have been created for the Online Player. Online players don't usually want to modify the game - and the modding community is smaller as a result. Sad

Uprising is SP only, get your facts straight before you talk.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Mar 02, 2009 5:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Plus I dont see (m)any Ra2/YR/TS mod made for single player only... how many campaigns have actually been made again? Oh yeah, VERY few...

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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Mon Mar 02, 2009 9:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

I have said it before and I will say it again. We need to get the thumb out of our *insert your favorite orifice here* and make our own god damned mod tools like we did back in the day.

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Da Real Elmo
Guest




PostPosted: Tue Mar 03, 2009 9:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Go ahead then. The community had several months now, aside from JonWil and the Map generator I didn't see anyone trying to contribute much.

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purplescrin
Light Infantry


Joined: 21 May 2008

PostPosted: Wed Mar 25, 2009 4:55 pm    Post subject: Re: There will not be a RA3 Uprising and KW mod sdk. Reply with quote  Mark this post and the followings unread

There's one major update I may be looking forward to and I don't know if this holds true or not, that a custom made KW mod sdk with art pack will be releasing this March 30 or 31 of 2009. It was done by a CNC fan, now as a modder. I shall give more of this information in another thread.

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Y.B. Volgin
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PostPosted: Wed Mar 25, 2009 7:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

I call bullshit as March 31st is a day off from April 1st.

Proof or GTFO

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purplescrin
Light Infantry


Joined: 21 May 2008

PostPosted: Wed Mar 25, 2009 10:16 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Thu Mar 26, 2009 4:33 am    Post subject: Reply with quote  Mark this post and the followings unread

There's just a wall of failtext. There's no product. Until there's results, it's nothing but a load of shit.

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Thu Mar 26, 2009 5:45 am    Post subject: Reply with quote  Mark this post and the followings unread

time will tell. in all honesty... i still think it doesnt matter (in my opinion... ra3 sucks. I was hoping i could mod it to be less stupid... but apearently the same monkeys that made the game didnt make it really moddable) its just a shame.

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Da Real Elmo
Guest




PostPosted: Thu Mar 26, 2009 10:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Apoc has announced that the new RA3 1.09 patch will include the changes needed for the RA3 SDK to be compatible with the game:

Quote:
· Added additional Mod support to Red Alert 3. <-- this is in preparation for our official Mod SDK release. We are currently working on polishing the SDK, I will inform you with specifics when I have them regarding the release.


Now that doesn't mean that the SDK will also be released with 1.09, but it should be reasonable close.

You want proof? It's there:
http://forums.commandandconquer.com/jforum/posts/list/11713.page

We have to wait and see how it goes.

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Thu Mar 26, 2009 7:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

keep in mind this thread was made long before even patch 1.08 probally. this was when ea anounced it wont have one. its not our fault we listen to the creators of the game :p

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Thu Mar 26, 2009 11:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

1.09 is out, and it comes with an advertisement window, which is probably why it came out so fast. "hey ceo, can I has funds for patch?" "Noes, it's a wasta money" "Whats if I advertise to them?" "Okays".

I see a game browser button now (was it there before?) and there's a tab for Mods, so I guess they added the support. So, RA3 now supports mods! We just can't make em yet.

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CoolSon
Cyborg Engineer


Joined: 02 Sep 2007

PostPosted: Fri Mar 27, 2009 2:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

maybe.....just maybeh. coz EALA hypocritically called themselves in one of them "MOD" friendly mags as the best in moddin support?

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Boogiewoo0
Missile Trooper


Joined: 24 Dec 2008

PostPosted: Fri Mar 27, 2009 10:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:

This patch for Command & Conquer Red Alert 3 fixes several
exploits and bugs, improves balance, adds a community news
viewer, and more.

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