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Landmine Code
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Chaotix000
Cyborg Soldier


Joined: 25 Apr 2007

PostPosted: Fri Mar 06, 2009 5:12 am    Post subject:  Landmine Code Reply with quote  Mark this post and the followings unread

I could've sworn I've found the code and some rules for a land mine and I definitely remember I played a mod with em in (as buildings not like a mine layer). Anyone kow how to make a land mine as a building? All I need at this point is a weapon code.

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SSTG
Rocket Cyborg


Joined: 19 Nov 2007

PostPosted: Fri Mar 06, 2009 5:20 am    Post subject: Reply with quote  Mark this post and the followings unread

just have a death weapon with a low weapon range and low sight on the building

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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Fri Mar 06, 2009 11:20 am    Post subject: Reply with quote  Mark this post and the followings unread

there are a couple good mine tutorials in the TS forum.

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Javier
My Rank Will Never Change


Joined: 24 Oct 2008
Location: Wars World!!! Posts: -99999999

PostPosted: Fri Mar 06, 2009 12:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Gooegl is ur friend!

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Mar 06, 2009 2:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Javier wrote:
Search function is your friend!

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Fri Mar 06, 2009 3:00 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Apex
General


Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Fri Mar 06, 2009 3:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

First give your mine(building) these tags along with other needed tags for all buildings:

Primary=FinderWeapon
Explodes=yes
DeathWeapon=MineExplode

Now FinderWeapon will be used as the trigger to explode:

[FinderWeapon]
Projectile=Invisible ;needs to be a projecting thats AG=yes
Warhead=Super ; can be any as long as any value of armor you want to trigger it is at >2%
Damage=1
ROF=199
Range=2 ;play around with this value
Speed=100
Suicide=yes

Now when a unit gets close it will explode and trigger its deathweapon:

[MineExplode]
Damage=200 ; not sure what you would want it to be
Range=23 ; can be whatever
Speed=100
ROF=123 ; can be whatever
Warhead=Super ; can be whatever, depending on what its used for
Projectile=Invisible ; can be whatever

Now I am not going into what the Projectile and Warhead should look like unless you need it. And if I missed anything I will fix it when I get home.

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Chaotix000
Cyborg Soldier


Joined: 25 Apr 2007

PostPosted: Fri Mar 06, 2009 7:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

OOO Thanx...Aro and Apex are my friends. Search engine didn't help me out too much...and I looked at the ts tutorials but those are all mine layers and limpet drone stuff that doesn't work well for me.

But anyways I did it. thanx for the help.

Here are the codes I made if anyone wants to use em.

Code:
[GAMINE]
UIName=Name:GAMINE
Name=Allied Land Mine
Image=GAMINE
BuildCat=Combat
Prerequisite=GAPILE
Strength=1
Armor=concrete
TechLevel=5
Adjacent=30
Selectable=yes
Insignificant=yes
Unsellable=no
Nominal=no
Primary=MineBomb
Artillary=yes
FirestormWall=yes
DetectDisguise=yes
LegalTarget=no
Cloakable=yes
Sensors=yes
ConcentricRadialIndicator=true
RadarVisible=no
RadarInvisible=yes
Sight=12
BaseNormal=no
Owner=British,French,Germans,Americans,Alliance
Cost=500
Points=0
Power=0
Powered=false
Capturable=false
Spyable=false
Crewed=no
Explodes=yes
Explosion=explolrg
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=15
MinDebris=7
ThreatPosed=0
AIBuildThis=yes
DeathWeapon=MineBomb
DeathWeaponDamageModifier=2
Explodes=yes

[NAMINE]
UIName=Name:NAMINE
Name=Ivan Mine
Image=NAMINE
BuildCat=Combat
Prerequisite=NAHAND
Strength=1
Armor=concrete
TechLevel=5
Adjacent=30
Selectable=yes
Insignificant=yes
Unsellable=no
Nominal=no
Primary=IMineBomb
Artillary=yes
FirestormWall=yes
DetectDisguise=yes
LegalTarget=no
Cloakable=yes
Sensors=yes
ConcentricRadialIndicator=true
RadarVisible=no
RadarInvisible=yes
Sight=12
BaseNormal=no
Owner=Russians,Confederation
ForbiddenHouses=Arabs,Africans
Cost=500
Points=0
Power=0
Powered=false
Capturable=false
Spyable=false
Crewed=no
Explodes=yes
Explosion=crivexp2
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=15
MinDebris=7
ThreatPosed=0
AIBuildThis=yes
DeathWeapon=IMineBomb
DeathWeaponDamageModifier=2
Explodes=yes

[NAMINE2]
UIName=Name:NAMINE2
Name=Radiation Mine
Image=NAMINE2
BuildCat=Combat
Prerequisite=NAHAND
Strength=1
Armor=concrete
TechLevel=7
Adjacent=30
Selectable=yes
Insignificant=yes
Unsellable=no
Nominal=no
Primary=RMineBomb
Artillary=yes
FirestormWall=yes
DetectDisguise=yes
LegalTarget=no
Cloakable=yes
Sensors=yes
ConcentricRadialIndicator=true
RadarVisible=no
RadarInvisible=yes
Sight=12
BaseNormal=no
Owner=Africans,Arabs
ForbiddenHouses=Russians,Confederation
Cost=700
Points=0
Power=0
Powered=false
Capturable=false
Spyable=false
Crewed=no
Explodes=yes
Explosion=explolrg
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=15
MinDebris=7
ThreatPosed=0
AIBuildThis=yes
DeathWeapon=RMineBomb
DeathWeaponDamageModifier=2
Explodes=yes

[YAMINE]
UIName=Name:YAMINE
Name=Psychic Mine
Image=YAMINE
BuildCat=Combat
Prerequisite=YABRCK
Strength=1
Armor=concrete
TechLevel=7
Adjacent=30
Selectable=yes
Insignificant=yes
Unsellable=no
Nominal=no
Primary=PMineBomb
Artillary=yes
FirestormWall=yes
DetectDisguise=yes
LegalTarget=no
Cloakable=yes
Sensors=yes
ConcentricRadialIndicator=true
RadarVisible=no
RadarInvisible=yes
Sight=12
BaseNormal=no
Owner=YURICOUNTRY
Cost=700
Points=0
Power=0
Powered=false
Capturable=false
Spyable=false
Crewed=no
Explodes=yes
Explosion=RING1
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=15
MinDebris=7
ThreatPosed=0
AIBuildThis=yes
DeathWeapon=PMineBomb
DeathWeaponDamageModifier=2
Explodes=yes

[MineBomb]
Projectile=Invisible
Damage=2000
Warhead=MineBombWH
Anim=explolrg
Range=1.5
ROF=10
Suicide=yes
DecloakToFire=no

[MineBombWH]
Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,0%,0%
Sparky=no
Fire=yes
InfDeath=4
CellSpread=5
PercentAtMax=.5
;Dustin is experimenting with art stuff here. 
Bright=yes
AnimList=explolrg

[IMineBomb]
Projectile=Invisible
Damage=2000
Warhead=IMineBombWH
Anim=explolrg
Range=1.5
ROF=10
Suicide=yes
DecloakToFire=no

[IMineBombWH]
Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,0%,0%
Sparky=no
Fire=yes
InfDeath=4
CellSpread=5
PercentAtMax=.5
;Dustin is experimenting with art stuff here. 
Bright=yes
AnimList=crivexp2

[RMineBomb]
Projectile=Invisible
Damage=2000
Warhead=RMineBombWH
Anim=explolrg
Range=1.5
ROF=10
Suicide=yes
DecloakToFire=no
RadLevel=500

[RMineBombWH]
Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,0%,0%
Sparky=no
Fire=yes
InfDeath=7
CellSpread=5
PercentAtMax=.5
;Dustin is experimenting with art stuff here. 
Bright=yes
AnimList=explolrg
Radiation=yes

[PMineBomb]
Projectile=Invisible
Damage=2000
Warhead=PMineBombWH
Anim=explolrg
Range=1.5
ROF=10
Suicide=yes
DecloakToFire=no

[PMineBombWH]
Verses=100%,100%,100%,100%,100%,100%,0%,0%,0%,0%,0%
Sparky=no
Fire=yes
InfDeath=4
CellSpread=5
PercentAtMax=.5
;Dustin is experimenting with art stuff here. 
Bright=yes
AnimList=RING1

Last edited by Chaotix000 on Sat Mar 07, 2009 8:00 pm; edited 1 time in total

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ORCACommander
Commander


Joined: 14 Feb 2006
Location: Flying into hostile territory

PostPosted: Sat Mar 07, 2009 1:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

people we have code tags for a reason Wink

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