Posted: Sun Mar 15, 2009 2:12 am Post subject:
[YR] Old Times mission!!!
Subject description: After soo much time, i released another mission
Hello users, long time i haven't posted anything isn't, now i searched my folder of lost RA2 things and founded that mission, was supposed to be in my mod, but it isn't perfect and then i started to finish it and today i finish it!
That is a yuri mission, it contains a load screen, the mission (duh!) and a read me!
The new thing in that mission is a little ligth change after the first objective get completed, is not a soo cool thing but is sufficient!
Bugs: after the change of ligth, if you destroy as Nuclear reactor, after the radiation gones, a mark of the ligth wil stay there, but i won't wanna fix that, is cool! XD
Description:
-After get in the chrono Prison /send to past all yuri last forces are surviving to make our master's world turn true, but for begin that, we need to destroy the stronger bases, here in the Africa, we founded a giant soviet fotress, appear that time machine test are happening here and with that, they can everytime recover they lost buildings, we need to stop that, we will send some forces to a small outpost, after that we need to contact a Yuri fort near there and then destroy all soviet buildings, but be careful, we won't know what they can do with the Time Machine!
Objective 1 : Contact the Yuri fort near the outpost!
Objective 2 : Destroy all forces in the area!
Obs: be careful, that mission is not easy, lots of traps and all can be founded but lots of buildings may help you across the mission...
to play, just put all the files (without counting the read me) in the RA2 directory and then play a campaign (say rigth?) as the soviets!!!
Please don't distribute that file in any other place, please!
Contact here if found any bugs!
Enjoy it!
old times ss 3.jpg
Description:
There is where you begin, but don't think is a easy way to the fort, anything can happen! ^^
Filesize:
284.69 KB
Viewed:
4430 Time(s)
old times ss 2.jpg
Description:
the ligth transition worked and i was totally defended my base against the soviets!
To get fully working text triggers you should use a modified ra2md.csf and create your own rather than limiting yourself to them short ugly blue text triggers. Edit ra2md.csf to add new strings and then call them using the text triggers. I'm sure there must be a link to the CSF editor somewhere around here. Either than or use XCC string editor build into XCC mixer. QUICK_EDIT
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