Posted: Fri Mar 20, 2009 6:41 pm Post subject:
making the computer more difficult and more intelligent
Subject description: i want to know some p[atches which make the computer alot more intelligent
hi, as i said, i need to find some patches which make the computer attack more intelligently and use more of its money to build military units and buildings instead of only spending a small amount? can anyone help me with this please? QUICK_EDIT
Joined: 22 Dec 2004 Location: Tiberium Research Center N27
Posted: Fri Mar 20, 2009 7:25 pm Post subject:
Computer doesn't need money. It has an unlimited ammount. It sees all your units (but acts like it can't, on invisible ones). Simply raising the number of things it builds and changing the task-forces should do the trick. _________________ DUNK! QUICK_EDIT
Wait, what?! The computer indeed needs money. It collects the ore just like the player does to get money. However, it gets a number of bonuses for each load of ore. You can, fortunatelly, change these bonuses to zero value. _________________
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Fri Mar 20, 2009 8:14 pm Post subject:
Wrong, Gufu
The AI functions on a limited amount of money, which can be tuned down to be equal to a human player, or made to such a level that it practically never runs out.
To make the AI richer, and consequentially attack more often-
Code:
MultiplayerAICM=XX,XX,XX ;Multiplayer AI Coefficient of Money (Genius, Smart, Easy) ;was 400,300,200
The money that the AI makes off of ore dumps, oil derricks, selling structures and sending stuff to grinders is multiplied by this number, in the order Hard, Medium, Easy
Code:
AIVirtualPurifiers=XX,XX,XX ;Normally at 25% each, this controls harvested money bonus except in Campaign (8,4,2)
I believe this would be an additional boost to the AI's ore dumps. Be aware that making these numbers too high and then spying on the AI refinery could guarantee you having the money to fight an entire battle.
As for making the AI smarter, that is hard bordering impossible.
Code:
TeamDelays=XX,XX,XX ; interval between checking for and creating teams, by difficulty level (easy, medium, hard)
AIHateDelays=XX,XX,XX ; delay in frames before the computer chooses an enemy, by difficulty level
Lowering the numbers on these two tags will make the AI attack much more frequently and constantly, especially if you increase its money supply.
Finding this section within your rules(md).ini and changing it to the values I have included in this quote may make the AI be a little more clever with its attacks.
I haven't noticed this much in RA2/YR, but in Tiberian Sun, adding this to the AI makes it much sneakier in how it attacks. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
I believe the values here are not coefficients, but instead percentages that get converted into coefficients (400 -> 4.0). I mean, think about if the AI would get 400 times the amount of cash it gets from one load of ore: 750 * 400 = 300 000. Doesn't sound very believable, does it? _________________
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