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Vertical Animations
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AuRaStOrM
Civilian


Joined: 09 Apr 2009

PostPosted: Thu Apr 09, 2009 12:30 am    Post subject:  Vertical Animations Reply with quote  Mark this post and the followings unread

Hello, i've been modding for quite a while so i know a good amount, but this i just cant seem to figure out...

i want to make a weapon with a debris like a meteor that comes straight down from the top of the screen every time, instead of random like a meteor

looking through the art.ini, i found some things on the meteor entry that i think might be what i'm looking for, but there is no entry for them up top to explain what they are or how to use them

Elasticity=0.0
MaxXYVel=100.0
MinZVel=-50.0
LoopStart=0
LoopEnd=8
LoopCount=-1
RandomRate=220,500
DetailLevel=0

i think one of some of those might be what i'm looking for, but i could be wrong

anyone know what these entries do? or better yet, what i need?

thanks Smile

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Apr 09, 2009 12:52 am    Post subject: Reply with quote  Mark this post and the followings unread

MaxXYVel is the speed at which a debris flies to the side
MinZVel is the speed at which the debris starts when it is spawned.

Due to the special meteor logic, these 2 are used a bit different. MinZVel is afaik the speed at which the meteor falls down and MaxXYVel should set here the diagonal flight path in the way, that it says the maximum random radius starting point in mid-air measured from the impact point.

So i think all you have to do is set MaxXYVel=0.1 (0 could cause an IE due to div/0 error but i'm not sure)

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AuRaStOrM
Civilian


Joined: 09 Apr 2009

PostPosted: Thu Apr 09, 2009 1:12 am    Post subject: Reply with quote  Mark this post and the followings unread

ahh nice.. you were right on the parameter, the .1 caused an IE, but setting it at 1 gave the effect im looking for

thanks! Very Happy

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