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Collective Units [non-country]
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lefthand
Grenadier


Joined: 08 Feb 2008

PostPosted: Thu Apr 09, 2009 9:41 pm    Post subject:  Collective Units [non-country]
Subject description: MOD assests
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...



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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Thu Apr 09, 2009 9:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

D/L'd before you change your mind!

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Thu Apr 09, 2009 9:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Does this mean the mods nearing completion? or deletion?

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Thu Apr 09, 2009 10:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

This means lefthand is one of those very nice people who release mod assets Very Happy

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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Thu Apr 09, 2009 10:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lt Albrecht wrote:
D/L'd before you change your mind!

lol I was thinking the same!
holy ztype man! nice work lefthand!

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lefthand
Grenadier


Joined: 08 Feb 2008

PostPosted: Thu Apr 09, 2009 10:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Probably the latter, but I dont think it is going to be deleted.
Lastly, I am not that attached to my work where I'd feel I wouldn't release something to the public.

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MRMIdAS
Tiberian Beast


Joined: 17 Jul 2008

PostPosted: Thu Apr 09, 2009 10:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

oh yes I'll have some of THAT!

cheers dude.

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Saref
Rocket Cyborg


Joined: 26 Nov 2008
Location: Earth

PostPosted: Thu Apr 09, 2009 11:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks Smile

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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Fri Apr 10, 2009 12:10 am    Post subject: Reply with quote  Mark this post and the followings unread

there is no missile for scud launcher

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MRMIdAS
Tiberian Beast


Joined: 17 Jul 2008

PostPosted: Fri Apr 10, 2009 1:05 am    Post subject: Reply with quote  Mark this post and the followings unread

ArvinCool wrote:
there is no missile for scud launcher


Yes and renaming an existing asset will take FAR too much time and effort.

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Javier
My Rank Will Never Change


Joined: 24 Oct 2008
Location: Wars World!!! Posts: -99999999

PostPosted: Fri Apr 10, 2009 1:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice Ra3 voxels. Smile

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Boogiewoo0
Missile Trooper


Joined: 24 Dec 2008

PostPosted: Fri Apr 10, 2009 1:44 am    Post subject: Reply with quote  Mark this post and the followings unread

...

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Fri Apr 10, 2009 8:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Javier wrote:
Nice Ra3 voxels. Smile

Rolling Eyes

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Fri Apr 10, 2009 12:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

And why is this tolerated? I swear he's a prototype brainless human.

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PhatBoyGeo
GDI Hacker


Joined: 06 Apr 2009
Location: Sarajevo, Y-1 (England, Hampshire)

PostPosted: Fri Apr 10, 2009 5:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

RA3 Voxels??? Init for RA2?? aren't voxels for 2D games??

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As said by Javier:
Quote:
Nice Ra3 voxels. Smile

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Fri Apr 10, 2009 5:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yep, he thinks these are RA3 units probably, or something like that. Maybe he thought all 3d models were voxels, I did see a guy on here who thought that once, he wanted the community to make him a new game engine for YR. Laughing

Anyways, nice work lefthand. Don't give up on your mod, these are some quality assets that would benefit from some good coding and implementation. Wink

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