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C&C Onslaught
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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Wed Apr 15, 2009 11:01 pm    Post subject:  C&C Onslaught
Subject description: Tiberian Dawn Campaign Expansion
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Recently wanted to map TD a load and it seems pretty easy. Triggering is easy except when it doesnt work. #Silly

C&C: Onslaught

About
C&C Onslaught is a campaign expansion to Tiberian Dawn, following from its GDI ending.

Onslaught has been developed on the C&C 1.06 patch by Nyerguds and using CCMap map editor.

ATM all missions are playable through the "New Missions" menu, but eventually I might try and make into something bigger and replace the original missions.

Both GDI and Nod will recieve at least 12 new missions each. Only the first 3-4 missions shall be posted of each faction until the full release.

Storyline
1995. GDI has seemingly won the war against the worldwide organisation, the Brotherhood of Nod. Nod's European forces have crumbled to GDI and their headquarters, the Temple of Nod in Serajevo has been destroyed, along with their leader, Kane. This has lead the breakdown of Nod forces resulting in global military chaos.

After the victory in Europe, GDI reassembles and pushes to attack Nod controlled Africa. With communication and leadership breakdown within Nod, the Brotherhood fails to protect itself and quickly loses large territories to the Initiative.

GDI is winning the fight.

Installation Guide
To "install" the maps simply drag the contents of the zip files into your Tiberian Dawn directory and then choose New Missions in the main menu. There you will see the title of the missions (eg, GDI: 01 - Cleanup) which you can just select to play.

GDI Campaign

While playing the GDI campaign you are a Commander who served under General Shephard before his disappearance. You are receiving orders from a General Hudson; a stern General who cares little for Shephard and your past achievements.

Mission 01 - Cleanup
GDI is in mid assault on Africa. In this mission your goal is to take out a small Nod base. In the rest of Africa, other GDI commanders are equally destroying Nod.

Briefing
Our campaign in Africa is going well, Nod has collapsed and its grip is decaying as we speak. There is a small Nod base in your area thats foolishly holding up; take it out. Our forces are spread thin so you must use what you have but it should be enough.
Good luck.

DOWNLOAD DEMO

Mission 02 - Raise the Heat
In retaliation to their heavy losses, Nod attacks that which GDI swore to protect: the Civilian population. By doing this they distract GDI's military operations against Nod installations, bidding them some time.

Briefing
Those bastards! Just when they're losing they swing a cheap punch. Nod is destroying civilian towns - burning and looting everything they find. There are also reports of these sick freaks taking civilian prisoners! Because of SAM support we cant send in much, but if you destroy the SAMs we can use our own fire. Teach these motherfuckers a lesson and send them crying back to Kane.

DOWNLOAD DEMO

Mission 03 - Heart of Fire
While most of GDI is taking care of the damaged civilians, you are assigned the task of destroying a heavy installation which must be the cause of the recent attacks.

Briefing
Intel has reported a large Nod installation - the cause of recent attacks on civilians. Taking out this installation is critical. Establish a base and make a full frontal assault. Beware, they are capable of building flame weaponry.

DOWNLOAD DEMO

Last edited by OmegaBolt on Fri Apr 17, 2009 5:38 pm; edited 8 times in total

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Thu Apr 16, 2009 9:58 am    Post subject: Reply with quote  Mark this post and the followings unread

"The AI doesnt work?" explain plz...

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Thu Apr 16, 2009 10:52 am    Post subject: Reply with quote  Mark this post and the followings unread

It doesnt build my teams. Theres an autocreate trigger & a create team trigger and yet it doesnt build 'em.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Thu Apr 16, 2009 3:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok, updated both missions so they now work perfectly (except maybe the AI still doesnt build).

Also I forgot about the ol' mod announcements section, so maybe this should go there. #Tongue I guess its kind of a mod, it just isnt in one big package ATM.

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Nyerguds
General


Joined: 24 May 2004
Location: Flanders (Be) Posts:300000001

PostPosted: Thu Apr 16, 2009 6:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

I havent' had time to look at it, but...

-Teamtypes have an option that determines if they're included in the Autocreate mode. If that is not enabled, they won't be autocreated.

-If you don't have a Production trigger, the AI will not produce anything.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Thu Apr 16, 2009 6:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ahh, I thought Production was just so it can rebuild structures. I'll do that then.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Fri Apr 17, 2009 2:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Updated with 3rd mission in the GDI campaign - Heart of Fire.

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Fri Apr 17, 2009 6:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

will definitly test them this weekend =)

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Fri Apr 24, 2009 1:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

played first mission and started the second...
no bugs/errors found

first mission wasn´t really challenging but really nice scripted
defenetly quality stuff =)

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Fri Apr 24, 2009 2:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks. Well the aim so far isnt to be just plain hard missions, theyre more meant to convey a story. Or at least will do when theyre all finished. #Tongue

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Tue Apr 28, 2009 8:42 am    Post subject: Reply with quote  Mark this post and the followings unread

played now all 3 in a row...
mission 3 is very good...
was really surprised by the infantry waves at the beginning...
would have been better if enemy attacked more frequently and with more tank,etc
was too easy to hold up infantry with lots of guardtowers
other than that awesome #Tongue

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