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Red Alert 2
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Chrisse
AA Infantry


Joined: 02 Mar 2006
Location: Sweden

PostPosted: Thu Apr 16, 2009 2:09 pm    Post subject:  Red Alert 2
Subject description: In RA3
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Well, since the SDK is now released. I am wondering if it's possible to recreate RA2 Completely in RA3, possibly with YR.

I know an attempt was made for Generals but the Mind Control logic was missing if i remember correct in Generals, etc.

So, if it's possible to recreate it completely for RA3. It would be cool if it came to reality.

I have never touched RA3 before when it comes to modding, but i'm sure theres alot of peoples with experience.

Might be worth a thought atleast =)

Cheers

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PostPosted: Thu Apr 16, 2009 4:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well RA3 does have the bribe logic which is similair to mind control so I guess it is possible Confused

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Thu Apr 16, 2009 6:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

give it a ranged bribe with a cost of 0 and some sort of limit et voila.

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Gwandi110
Vehicle Driver


Joined: 04 May 2008

PostPosted: Thu Apr 16, 2009 7:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lt Albrecht wrote:
give it a ranged bribe with a cost of 0 and some sort of limit et voila.


and the birbed unit needs to be freed if the "briber" gets killed and then you can call it mind control Razz

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Chronosheep
Soldier


Joined: 02 Sep 2007
Location: My avatar pretty much gives it away...

PostPosted: Thu Apr 16, 2009 10:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

...um why not just use TemporaryOwnerSpecialPower like the mastermind in C&C 3 did...?
No need to make it more complicated than it has to be...

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