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Let's talk theory
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Team SomeGuy
General


Joined: 18 Aug 2006

PostPosted: Sun Apr 19, 2009 5:46 pm    Post subject:  Let's talk theory
Subject description: about this little IE I have found.
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Now before you go all "check ModEnc noob!" and what other jackassery have you. I have done some research into this one beforehand.

No, the EIP is not listed on the ModEnc page.

No, ExceptChecker by pd (which is actually a surprisingly useful tool) has no determinable causes.

The circumstances surrounding it are most likely linked to something in the secondary missile weapon on what is code-wise the [MammothTusk].

Kinda like this:

Code:

; Vehicle carried anti-tank missile
[MammothTusk]
Damage=40 ;separate Warhead.
ROF=120
Range=12
Projectile=Cannon2 ;AAHeatSeeker2
Speed=60
Warhead=ApocHE
Burst=2
Report=ApocalypseAttackAir

[Cannon2]
AA=yes
AG=yes
Image=DRAGON
ROT=8
Proximity=yes
Ranged=yes
Shadow=no
;Image=DRAGON
;Arcing=True

; high explosive (shrapnel)
[ApocHE]
CellSpread=1 ;thermobaric warheads on the Mammoth's missiles.
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=200%,200%,200%,80%,25%,35%,75%,40%,20%,80%,0%
Conventional=yes
Rocker=no
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Deform=10%
DeformThreshhold=300
Tiberium=yes
Sparky=yes
ProneDamage=70%     ; Presumes air burst


Now then, the way I am seeing this in theory (although the last time it brought up an IE under these circumstances it was a wholly different EIP) this probably has something to do with either A) during the process of combat it pulls from somewhere it wasn't even coded to do so, or B) a memory overrun of the kind where it calls from one or more array positions it is not supposed to. (Perhaps from calculating overlapping splash hits from these missiles)

What thoughts do you believe could be the cause behind this one? (Or am I just blind and have a typo or something?)

Just one note however, the error is not fully consistent nor is it reliably replicable. (As of yet)

EIP: 00442832

except is below:



except.txt
 Description:

Download
 Filename:  except.txt
 Filesize:  25.15 KB
 Downloaded:  69 Time(s)


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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sun Apr 19, 2009 7:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

I recognise that douuble 0 double 4 at the beginning, back when I was using npatch the game would pull it randomly... Odd.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Apr 19, 2009 7:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

I take it you've fixed Sparky.

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Tue Apr 21, 2009 10:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Probably not since the except did come back to OnFire data as the source. Likely nothing is listed or not enough are listed.

TSG, add OnFire to AudioVisual and use the existing fire animations or ones converted from TS. Requires three entries IIRC.

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- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Wed Apr 22, 2009 6:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Well it might be busy firing... like when primary and secondary weapons conflict with the ROF... when changing targets...

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Wed Apr 22, 2009 6:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Sounds like a similiar problem i'm having with my hind chopper firing its hornet missle with nuke warhead attached, it miss fires alot not hitting target in whole.

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