; high explosive (shrapnel)
[ApocHE]
CellSpread=1 ;thermobaric warheads on the Mammoth's missiles.
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=200%,200%,200%,80%,25%,35%,75%,40%,20%,80%,0%
Conventional=yes
Rocker=no
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Deform=10%
DeformThreshhold=300
Tiberium=yes
Sparky=yes
ProneDamage=70% ; Presumes air burst
Now then, the way I am seeing this in theory (although the last time it brought up an IE under these circumstances it was a wholly different EIP) this probably has something to do with either A) during the process of combat it pulls from somewhere it wasn't even coded to do so, or B) a memory overrun of the kind where it calls from one or more array positions it is not supposed to. (Perhaps from calculating overlapping splash hits from these missiles)
What thoughts do you believe could be the cause behind this one? (Or am I just blind and have a typo or something?)
Just one note however, the error is not fully consistent nor is it reliably replicable. (As of yet)
I recognise that douuble 0 double 4 at the beginning, back when I was using npatch the game would pull it randomly... Odd. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Sounds like a similiar problem i'm having with my hind chopper firing its hornet missle with nuke warhead attached, it miss fires alot not hitting target in whole. QUICK_EDIT
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