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Nuke ParaBomb Crevio Style
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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Mon Apr 20, 2009 7:52 am    Post subject:  Nuke ParaBomb Crevio Style Reply with quote  Mark this post and the followings unread

=

Last edited by crevio on Thu Nov 26, 2009 9:01 am; edited 4 times in total

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Biohazard
Commander


Joined: 17 Jan 2008
Location: MD,USA

PostPosted: Mon Apr 20, 2009 6:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is common sense. Nothing new here. Nice try though.

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Steam Account : MAS93
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aristurtle
Vehicle Drone


Joined: 13 Apr 2009

PostPosted: Mon Apr 20, 2009 7:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nothing new in the technique, but the whole "implement minor rules changes in map files so you can still play online" is a useful tip to new people.

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After years away, I'm back off the wagon.

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Mon Apr 20, 2009 9:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

this isnt anything special really.... i dont see what your teying ot prove except you know how to do basic codings Wink

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Tue Apr 21, 2009 2:21 am    Post subject: Reply with quote  Mark this post and the followings unread

=

Last edited by crevio on Thu Nov 26, 2009 9:02 am; edited 1 time in total

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Tue Apr 21, 2009 9:43 am    Post subject: Reply with quote  Mark this post and the followings unread

The main issue with this, is that what if I decide to play as Cuba?

Its better if you use a civilian unit which isn't on the map for example [COW]

Also in [General] all you need
AmerParaDropInf=TERROR
AmerParaDropNum=5
Parachute=Invisible

Not all of us enjoy playing instant build, instant cash games

Also DropPod logic is unused.

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crevio
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Joined: 19 Apr 2009

PostPosted: Tue Apr 21, 2009 10:14 am    Post subject: Reply with quote  Mark this post and the followings unread

=

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