Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Apr 18, 2024 9:01 am
All times are UTC + 0
Transport Plane
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [12 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
crevio
Commander


Joined: 19 Apr 2009

PostPosted: Tue Apr 21, 2009 10:30 am    Post subject:  Transport Plane Reply with quote  Mark this post and the followings unread

Is it possible to tweak this plane to pick up lets say mcv and transport it across map?

Back to top
View user's profile Send private message
crevio
Commander


Joined: 19 Apr 2009

PostPosted: Tue Apr 21, 2009 1:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Never mind, I figured it out myself.. Changed a little bit of this and a little bit of that and vallah! Perfect working tank transport plane....Dont know if anyone has done this before, if not"2 pats on the back" if so still "2 pats on the back"..... Laughing

Back to top
View user's profile Send private message
crevio
Commander


Joined: 19 Apr 2009

PostPosted: Wed Apr 22, 2009 4:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh, and this works online as well, no ini changes required...

Back to top
View user's profile Send private message
Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Wed Apr 22, 2009 5:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Share with the rest of the class.

Back to top
View user's profile Send private message
crevio
Commander


Joined: 19 Apr 2009

PostPosted: Wed Apr 22, 2009 6:16 am    Post subject: Reply with quote  Mark this post and the followings unread

just c/p this to your map file...

[AircraftTypes]
xx=AVTRANSPORT ; All Vehicle Transport

[AVTRANSPORT]
Cost=5000
Image=PDPLANE
UIName= ;your plane name
Name= ;your plane name
Passengers=5
Strength=3000
Prerequisite=AMRADR
Category=AirLift
Primary= ; you can prob put an M60 here
Armor=Heavy
Ammo=100
TechLevel=7
LeadershipRating=10
IsSelectableCombatant=yes
AirportBound=no
RadarInvisible=no
Sight=15
Landable=yes
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=15
DeathWeapon= ; SuicideBomb sounds good here
Carryall=yes
Owner=Americans,Alliance,British,French,Russians,Arabs,Africans,Confederation
RequiredHouses=Americans,Alliance,British,French,Russians,Arabs,Africans,Confederation ; Any of the Houses
Points=30
ROT=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
MoveSound=PDPlaneMoveLoop
DieSound=
CrashingSound=PDPlaneDie
ImpactLandSound=GenAircraftCrash

So there you have it, You can only transport 1 vehicle at a time, So i suggest using it for mcv transport or build a whole heap of them. they are big planes but can still fit 4 to each airport, Happy tank flying Laughing

And, Oh I almost forgot. when you build these planes they will appear on your airport pad, but you can move them off and put them anywhere you like.So you wont have to worry about making multi multi airports for nothing. And to pick up a vihicle click on plane then click on vihicle you want to transport......

Back to top
View user's profile Send private message
crevio
Commander


Joined: 19 Apr 2009

PostPosted: Thu Apr 23, 2009 6:36 am    Post subject: Reply with quote  Mark this post and the followings unread

After I posted this for everyone to copy, I went and made it worked good, There was a couple of flaws, But I fixed the problem and now works perfect, Sorry for the mishap to those who already copied the old code, but I assure you this one works...

Back to top
View user's profile Send private message
Lava2007
Vehicle Driver


Joined: 13 Sep 2006

PostPosted: Sat May 02, 2009 10:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

I got this to work as well. (cant remember if i got it to load actual units or not... been some time since i've tested it out)

[CARGOPLANE2]
Image=PDPLANE
UIName=Name:PDPLANE
Name=Transport Plane
PrerequisiteOverride=GAAIRC/NARADR
Cost=1000
Passengers=60
Size=30
SizeLimit=6 (You can fit 10 mcv's in this plane #Tongue)
Strength=1000
Category=AirPower
Armor=heavy
TechLevel=8
LeadershipRating=10
;Selectable=no
RadarInvisible=no
Sight=7
Landable=yes
MoveToShroud=yes
PitchAngle=20 ; default is 20 degrees
Speed=15
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
Points=50
ROT=2
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Maxdebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=10 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
MoveSound=PDPlaneMoveLoop
DieSound=
CrashingSound=PDPlaneDie
ImpactLandSound=GenAircraftCrash

Back to top
View user's profile Send private message
Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Sat May 02, 2009 11:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

I have no idea why you are using "/" in PrerequisiteOverride=GAAIRC/ last time I check CanMakeUpTags=false by default Rolling Eyes

Anyhow for something which actually works (along with stuff like a unload/loading noise ...) and isn't buggy.

I'm not a fan of copy and paste modding (i.e. post code for others to copy and not change a single tag) but when I see your code, I think showing whole sample code might be better idea.

I'm assuming this is for a mod map

[VehicleTypes]
85=TPLANE ; I appear from War Factory

; omg I'm cnp [SHAD] code!
[TPLANE]
UIName=Name:PDPLANE
Image=PDPLANE
Name=Cargo Plane
Prerequisite=FACTORY,RADAR ; you need any war factory and any radar building
Strength=350 ; 2x stronger then Nighthawk Transport, choose whatever
Category=AirPower
JumpJet=yes
Armor=light
TechLevel=7
Sight=7
Landable=yes
PipScale=Passengers
Speed=14
PitchSpeed=1.1
JumpjetSpeed=30
JumpjetClimb=10
JumpjetCrash=40
JumpJetAccel=12
JumpJetTurnRate=6
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
Cost=2000 ; twice the cost again choose your own
Points=15
ROT=5
Crewed=yes
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
VoiceSelect=BlackOpsSelect ; I'm using Nighthawk voices
VoiceMove=BlackOpsMove
VoiceAttack=BlackOpsAttackCommand
CrashingSound=BlackOpsDie
ImpactLandSound=GenAircraftCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallGreySSys
ThreatPosed=0
SpecialThreatValue=1
Size=15
Passengers=5 (how many passenger pips are displayed when I select this unit Naval Transports use Passengers=12)
SizeLimit=2 (only allows infantry and terror drones inside, SizeLimit=3 allows most light vehicles inside, SizeLimit=6 allows big stuff like apoc and MCV, is determined by Size= tag on unit)
AllowedToStartInMultiplayer=no
Crashable=yes
SpeedType=Hover
MoveSound=PDPlaneMoveLoop
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
TooBigToFitUnderBridge=true

Other stuff to consider is to mess around with JumpjetSpeed, etc to determine its movement speed and climb/descend rates.

Also if you gonna insert into map, remove the () and ; comments

_________________

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID Facebook Profile URL Twitter Channel URL
Bos187
Disk Thrower


Joined: 25 Jan 2007
Location: Maastricht, The Netherlands

PostPosted: Tue May 05, 2009 4:20 am    Post subject: Reply with quote  Mark this post and the followings unread

what's fun too if you make it a carryal. If you then pick up a filled battlefortress the guys in the fortress still shoot Twisted Evil

_________________

Back to top
View user's profile Send private message Skype Account
Machine
Commander


Joined: 01 Feb 2007
Location: National Reference Laboratory for IPNV

PostPosted: Wed May 06, 2009 12:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Make a subterranean battle fortress, the units inside it can fire from underground.

Back to top
View user's profile Send private message Visit poster's website Skype Account
TheNecro
Rocket Infantry


Joined: 22 Apr 2009
Location: >THE< United States of America

PostPosted: Fri May 08, 2009 5:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is there any way to stop them from firing while underground, in transport, etc?

Back to top
View user's profile Send private message
wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Fri May 08, 2009 5:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

remove the opentopped tag. lol.

@AG: PrerequisiteOverride works doesnt it? ._. or is there something else used...? i remember GHOST having something related to pentegon...

edit:
nope, its PrerequisiteOverride=/ and it works. i used it on some things. @_@

Back to top
View user's profile Send private message Send e-mail Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [12 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1782s ][ Queries: 11 (0.0077s) ][ Debug on ]