Never mind, I figured it out myself.. Changed a little bit of this and a little bit of that and vallah! Perfect working tank transport plane....Dont know if anyone has done this before, if not"2 pats on the back" if so still "2 pats on the back"..... QUICK_EDIT
[AircraftTypes]
xx=AVTRANSPORT ; All Vehicle Transport
[AVTRANSPORT]
Cost=5000
Image=PDPLANE
UIName= ;your plane name
Name= ;your plane name
Passengers=5
Strength=3000
Prerequisite=AMRADR
Category=AirLift
Primary= ; you can prob put an M60 here
Armor=Heavy
Ammo=100
TechLevel=7
LeadershipRating=10
IsSelectableCombatant=yes
AirportBound=no
RadarInvisible=no
Sight=15
Landable=yes
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=15
DeathWeapon= ; SuicideBomb sounds good here
Carryall=yes
Owner=Americans,Alliance,British,French,Russians,Arabs,Africans,Confederation
RequiredHouses=Americans,Alliance,British,French,Russians,Arabs,Africans,Confederation ; Any of the Houses
Points=30
ROT=0
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
MoveSound=PDPlaneMoveLoop
DieSound=
CrashingSound=PDPlaneDie
ImpactLandSound=GenAircraftCrash
So there you have it, You can only transport 1 vehicle at a time, So i suggest using it for mcv transport or build a whole heap of them. they are big planes but can still fit 4 to each airport, Happy tank flying
And, Oh I almost forgot. when you build these planes they will appear on your airport pad, but you can move them off and put them anywhere you like.So you wont have to worry about making multi multi airports for nothing. And to pick up a vihicle click on plane then click on vihicle you want to transport...... QUICK_EDIT
After I posted this for everyone to copy, I went and made it worked good, There was a couple of flaws, But I fixed the problem and now works perfect, Sorry for the mishap to those who already copied the old code, but I assure you this one works... QUICK_EDIT
I got this to work as well. (cant remember if i got it to load actual units or not... been some time since i've tested it out)
[CARGOPLANE2]
Image=PDPLANE
UIName=Name:PDPLANE
Name=Transport Plane
PrerequisiteOverride=GAAIRC/NARADR
Cost=1000
Passengers=60
Size=30
SizeLimit=6 (You can fit 10 mcv's in this plane )
Strength=1000
Category=AirPower
Armor=heavy
TechLevel=8
LeadershipRating=10
;Selectable=no
RadarInvisible=no
Sight=7
Landable=yes
MoveToShroud=yes
PitchAngle=20 ; default is 20 degrees
Speed=15
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
Points=50
ROT=2
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Maxdebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=10 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
MoveSound=PDPlaneMoveLoop
DieSound=
CrashingSound=PDPlaneDie
ImpactLandSound=GenAircraftCrash QUICK_EDIT
I have no idea why you are using "/" in PrerequisiteOverride=GAAIRC/ last time I check CanMakeUpTags=false by default
Anyhow for something which actually works (along with stuff like a unload/loading noise ...) and isn't buggy.
I'm not a fan of copy and paste modding (i.e. post code for others to copy and not change a single tag) but when I see your code, I think showing whole sample code might be better idea.
I'm assuming this is for a mod map
[VehicleTypes]
85=TPLANE ; I appear from War Factory
; omg I'm cnp [SHAD] code!
[TPLANE]
UIName=Name:PDPLANE
Image=PDPLANE
Name=Cargo Plane
Prerequisite=FACTORY,RADAR ; you need any war factory and any radar building
Strength=350 ; 2x stronger then Nighthawk Transport, choose whatever
Category=AirPower
JumpJet=yes
Armor=light
TechLevel=7
Sight=7
Landable=yes
PipScale=Passengers
Speed=14
PitchSpeed=1.1
JumpjetSpeed=30
JumpjetClimb=10
JumpjetCrash=40
JumpJetAccel=12
JumpJetTurnRate=6
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
Cost=2000 ; twice the cost again choose your own
Points=15
ROT=5
Crewed=yes
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
VoiceSelect=BlackOpsSelect ; I'm using Nighthawk voices
VoiceMove=BlackOpsMove
VoiceAttack=BlackOpsAttackCommand
CrashingSound=BlackOpsDie
ImpactLandSound=GenAircraftCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallGreySSys
ThreatPosed=0
SpecialThreatValue=1
Size=15
Passengers=5 (how many passenger pips are displayed when I select this unit Naval Transports use Passengers=12)
SizeLimit=2 (only allows infantry and terror drones inside, SizeLimit=3 allows most light vehicles inside, SizeLimit=6 allows big stuff like apoc and MCV, is determined by Size= tag on unit)
AllowedToStartInMultiplayer=no
Crashable=yes
SpeedType=Hover
MoveSound=PDPlaneMoveLoop
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
TooBigToFitUnderBridge=true
Other stuff to consider is to mess around with JumpjetSpeed, etc to determine its movement speed and climb/descend rates.
Also if you gonna insert into map, remove the () and ; comments _________________ QUICK_EDIT
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum