Posted: Sun Apr 26, 2009 12:07 pm Post subject:
So...concept art
Subject description: how do EA and other companies make those amazing art?
Im interested in getting a job as a concept artist when i get older, so i'll start practicing my art skills asap, photoshop or not. so if anyone could help me, please link me to some tutorials or atleast some mentions about how they do it. _________________ Please, I DON'T read the signature rules of the forum. QUICK_EDIT
lol, been there, done that, i mean, specifically, how do i start, as in, how do i do this, that, etc.... _________________ Please, I DON'T read the signature rules of the forum. QUICK_EDIT
A: That depends a lot on the company you work for. If you're just starting out and have no experience, a starting salary as an artist should be somewhere around $40,000.00 a year. Animators can make more starting out because of the complexity of what they do (especially good character animators.) Once you've got a few years of experience under your belt, you can start seeing salaries of closer to 55k. As your years of experience increase, so will your salary. Those with over six years experience are getting up to 65k to 75k on average. Lead Artists and Lead Animators can make even more. Once you've proven yourself in the industry after many years and your work is really good, you're looking at 80k to 100k and above." QUICK_EDIT
wow, you start at 40k? Well, I think the average in America is 30k, so you'd be above average. I'm gonna be a dentist, and the average dentist makes around 150k a year, and alot more if he's a specialtist. The average CEO makes 10.something million a year (or they make roughly the same amount of money is a day as the average worker does in a year), and the top 20 HEdgefund managers make 675 million a year.
I wonder who gets more money: an animator for a game or for a disney movie. _________________ Please, read the signature rules of the forum. QUICK_EDIT
The animator probly gets more, as said by Gooch, it's really a complex job. _________________ Please, I DON'T read the signature rules of the forum. QUICK_EDIT
I said an animator for a game or an animator for a disney movie. Your response was the animator :/ _________________ Please, read the signature rules of the forum. QUICK_EDIT
Posted: Sun Apr 26, 2009 3:26 pm Post subject:
Re: So...concept art
inzane krazy wrote:
Im interested in getting a job as a concept artist when i get older, so i'll start practicing my art skills asap, photoshop or not. so if anyone could help me, please link me to some tutorials or atleast some mentions about how they do it.
Not to be rude but if you can't work Google I'd be worried about you managing with Photoshop. _________________ QUICK_EDIT
Posted: Sun Apr 26, 2009 3:28 pm Post subject:
Re: So...concept art
Daz wrote:
inzane krazy wrote:
Im interested in getting a job as a concept artist when i get older, so i'll start practicing my art skills asap, photoshop or not. so if anyone could help me, please link me to some tutorials or atleast some mentions about how they do it.
Not to be rude but if you can't work Google I'd be worried about you managing with Photoshop.
well ofcourse i've googled it, but not as much. I just dont know what I should google exactly, I did one on photoshop basics...but that gave me nothing :/ _________________ Please, I DON'T read the signature rules of the forum. QUICK_EDIT
Joined: 22 Apr 2009 Location: >THE< United States of America
Posted: Sun Apr 26, 2009 3:37 pm Post subject:
Do you mean where do you start in the biz? Well, I want to be in game design and this is where to start...
First, have a lot of school credit, I took numerous years worth of 2D and 3D design and went to a vocational school for commercial design(in case I wanted to do box, magazine, and ad art).
After you graduate college is a plus(not necessarily a requirement), not an all around college, something like SCADS here in Savannah, GA(High honors for going to SCADS) or another prestigious school.
After that, assuming you went to college, but even if you didn't continue here, you would need to find a local fledgling game design team that requires no expertise or history and start there, and work with them for a couple of years or more.
If you're trying to reach for the top and get on with EA or Montreal Arts or maybe even Bungie, then you'll need about 3 years and 1-2 marketed games worth of experience, if you want a low end position. A higher position might require 4-6 years or more and as many as at least 3 games under your belt.
So, it's something you either have to train for or start your own game design team, like me. Well... I've got training and I want my own team.
Anyway, that's mostly what you need to know. Oh, and draw, draw, draw. I've been an artist for about 11 years now, just doodle on anything, and if you find a weak spot in your art, let's say hands, do nothing for about a week but draw hands. Sometimes it can get boring, but it's not just fun and games like, 'Hey, Jim, want to make a game?' 'Yeah, sure let's call it generic game name!' And, then big success and money.
Keep at it, and if it's truly what you want to do, then the rewards may be great someday. Cheers. QUICK_EDIT
Thanks Nekro, that helped alot, and Ickus for the constructive criticism
well, what i really meant was..how do i draw something like that? that's the question i've been asking _________________ Please, I DON'T read the signature rules of the forum. QUICK_EDIT
Joined: 22 Apr 2009 Location: >THE< United States of America
Posted: Tue Apr 28, 2009 4:36 pm Post subject:
Just draw some simple things, like simple cartoons and stuff. Once you have good control over your pencil, you should draw objects and people from real life. You know? For like reference and stuff. And, then once you've got good proportion and shading, practice the style of art you want to draw. It's not hard to learn.
Just Remember...
1. Proportion, the relativity of the scene, including perspective.
2. Action, what's happening in the scene.
3. Pose, what part of the action is being captured.
4. Shading, how would the light affect the colors of the scene.
5. Cross Hatching, if you're into that, I know I sure am.
6. Stylization, the key to the style you draw. ALL styles, and I mean ALL, have a stylization. I draw a mix of Japanese anime and American style. That's because I like anime and Marvel comics, so I read and drew both. Not saying I draw this new age American wannime crap...
Anyway, just start copying pictures and drawing things from day to day life. You can even set up scenes to draw with objects. One thing though, no tracing. When I say copying, I mean get a picture and freehand it as best you can onto another page. Notice what the artist uses to make that picture interesting to you. Just look up any of the terms 6 terms that I listed that you don't understand, because they are important. QUICK_EDIT
Joined: 29 Aug 2007 Location: Village of Creston, British Columbia.
Posted: Wed Apr 29, 2009 7:10 pm Post subject:
The only advice I can give is practice, practice, and more practice. And going to an art school. Like I'll be doing next year some point.
Good luck. And don't just stick with anime. Find your own style and let your imagination reign supreme and let it flow from your hand through your pencil and onto the paper. _________________
Cross Hatching - Whazzat? (cant google atm, i r at school)
It can be a form of shading, when you shade one lines in one direction, then cross shade the opposite (90 degree angles) way a darker effect. QUICK_EDIT
See how they make the hatches closer and darker at the darker shades of the picture? That's what you do for shading. You do the hatching farther away and dithered as it gets lighter, and when it progresses to dark it's a closer hatching with dark lines. QUICK_EDIT
Yeah no problems, and once you draw out your concepts you can scan them into your computer, open up photoshop and blend your shading better. Even add some good coloring to it. QUICK_EDIT
welll....thats a problem, i don't know photoshop very well :/
Set aside an afternoon and learn Photoshop then, it doesn't take that long with experimentation, and tutorials can work too.
And there's always the GIMP. QUICK_EDIT
The GIMP is fine - not as heavily polished as Photoshop, but free and undergoing development all the time. Photoshop isn't that high above the GIMP in many areas, except the price. QUICK_EDIT
Joined: 22 Dec 2004 Location: Tiberium Research Center N27
Posted: Sat May 02, 2009 11:41 pm Post subject:
Joshy wrote:
Yeah no problems, and once you draw out your concepts you can scan them into your computer, open up photoshop and blend your shading better. Even add some good coloring to it.
Am I the only person who can't color in photoshop worth shit? Most of the things I make are too damn colorful. _________________ DUNK! QUICK_EDIT
The GIMP is fine - not as heavily polished as Photoshop, but free and undergoing development all the time. Photoshop isn't that high above the GIMP in many areas, except the price.
Well, PS is considered one of the standard commonly used different industries. QUICK_EDIT
Joined: 22 Dec 2004 Location: Tiberium Research Center N27
Posted: Sun May 03, 2009 10:40 pm Post subject:
AltomareXD wrote:
Orac wrote:
The GIMP is fine - not as heavily polished as Photoshop, but free and undergoing development all the time. Photoshop isn't that high above the GIMP in many areas, except the price.
Well, PS is considered one of the standard commonly used different industries.
IT IS the standard of industry. Using anything else is considered a blasphemy. _________________ DUNK! QUICK_EDIT
The GIMP is fine - not as heavily polished as Photoshop, but free and undergoing development all the time. Photoshop isn't that high above the GIMP in many areas, except the price.
Well, PS is considered one of the standard commonly used different industries.
IT IS the standard of industry. Using anything else is considered a blasphemy.
hahahaha, lol, Im gonna learn how to use Manga studio first before i learn photoshop XP _________________ Please, I DON'T read the signature rules of the forum. QUICK_EDIT
Joined: 22 Apr 2009 Location: >THE< United States of America
Posted: Tue May 05, 2009 8:05 pm Post subject:
Sorry. I've been busy lately. But, yeah, there are different programs that can help with CG. And, no, Photoshop isn't the ONLY one. There are others such as PaintShop Pro and Illustrator.
By the way, if you want to look them up:
Jasc makes PaintShop Pro.
Adobe makes Photoshop and Illustrator.
I actually switch between Paint Dot Net, and PaintShop.
Paint Dot Net is a lower end program, and it's free and easy to learn, start here for a more of a beginner entrance. All these are similar in design and function.
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