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Placing buildings on specific tiles
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SDKH
AA Infantry


Joined: 22 Sep 2008
Location: Auckland, NZL

PostPosted: Mon Apr 27, 2009 5:49 am    Post subject:  Placing buildings on specific tiles Reply with quote  Mark this post and the followings unread

Ok so I've made some terrain tiles and what I want to do with them is have them serve as metal deposits where a building or vehicle can only be deployed on that type of tile and nothing else. So before I get into it I'm curious if anyone has any information on the topic that can help me out, or if this isn't even possible.

Thanks

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Mon Apr 27, 2009 6:03 am    Post subject: Reply with quote  Mark this post and the followings unread

It _might_ be possible, seeing how it relates to water...other than that, I have nooooo idea.

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Mon Apr 27, 2009 11:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Maybe you could make your building an upgrade, and make the metal deposits be a capturable building.

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Apex
General


Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Mon Apr 27, 2009 4:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you look in the rules.ini(I'm at school so I'll try to remember the best I can), there are entries for every type of terrain:

;NOTE: I'm sure these aren't the right names but its as close as i can remember
[GRASS]
Wheeled=80%
Tread=95%
Walking=75%
Hover=100%
Naval=0%
Beachnaval=0%
Buildable=yes ;This controls if it can be built on or not.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Apr 27, 2009 4:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

No, he means so only a specific building can be built ontop of it. Pretty sure its not possible either, so I'd go with Da Fool's idea.

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Mon Apr 27, 2009 6:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol apex, you commented out your note

Another thing you can look into is triggers and such, and you'd have to do alot of map editing. Basically, you set up and area and somehow make it so only the vehicle can deploy in that area.

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Apex
General


Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Mon Apr 27, 2009 7:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

OmegaBolt wrote:
No, he means so only a specific building can be built ontop of it. Pretty sure its not possible either, so I'd go with Da Fool's idea.


Oh, damn. Then there are a few work arounds for this.

-Remove all water and make the metal water and make the metal maker a navel building.
-Make it a capturable building.
-Make a special terrain tile and only allow a certain movement type onto it. Only give a certain vehicle(one that deploys into the metal extractor) that movement type. Make sure that this is a 1x1 tile and the metal building is also a 1x1 foundation. Then surround each metal deposit with terrain that can't be built on, make sure that there are no other 1x1 buildable buildings. Have the building animation damage itself. Have a trigger on each metal deposit that repairs the structure[Repeating trigger that plays an animation that repairs the structure].

Not sure if the last one will work or not, that's just a theory I came up with. Should prevent players from deploying them anywhere.

Quote:

lol apex, you commented out your note


I know, I'm just so used to it.

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SDKH
AA Infantry


Joined: 22 Sep 2008
Location: Auckland, NZL

PostPosted: Tue Apr 28, 2009 2:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for the help I think I'll just go with DaFool and make it capturable and allow upgrades like slag deposits in dawn of war.

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