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Omega City (2-4)
Moderators: Aro, Crimsonum, ErastusMercy, Lin Kuei Ominae, ^Rampastein
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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Apr 28, 2009 1:27 am    Post subject:  Omega City (2-4) Reply with quote  Mark this post and the followings unread



Omega City: Once a huge thriving metropolis, now just a smoking crater. Omega city was a huge place back in 2020, until a deadly meteor shower hit the land destroying everything and killing everyone. All that remains of Omega city is rubble, craters and a shocking amount of Tiberium life.


(Click to view in actual size)

Map made by Aro!

Last edited by Aro on Sun Jun 06, 2010 10:49 pm; edited 2 times in total

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Tue Apr 28, 2009 8:46 am    Post subject: Reply with quote  Mark this post and the followings unread

This map is full of win.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Apr 28, 2009 8:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice looking map. Why are all of the Walloons facing the same direction? Neutral

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Apr 28, 2009 11:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Really strange coincidence.

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Starkiller
Pyro Sniper


Joined: 26 Nov 2008

PostPosted: Tue Apr 28, 2009 1:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Aro wrote:
Really strange coincidence.

LOL.
When my computer was lagging, i saw the map as "Aro City" Laughing
Btw, like this map because it is detailed. Great work!

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Tue Apr 28, 2009 2:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks great
I really do like the terrain and other misc additions in this mod

I think it would look abit better with a few less randomly scattered buildings in the centre tho, they seem all at diff height levels too looks odd (just in the centre bit..

other than that great *wishes TS had garrisonable buildings #Tongue*

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Dudeinabox
Commander


Joined: 03 Dec 2008
Location: Your Mum Dragons: Lame

PostPosted: Tue Apr 28, 2009 3:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Damnit you finished before me! Anyways nice map, love the ruined city thing but I have to slightly agree with SMIFF that the buildings don't really follow a pattern like normal cities would. Other than that, awesome stuff! Very Happy

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Apr 28, 2009 3:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

I do agree that in the middle it's a bit messy with building types, but I didn't think it would matter as this map is meant to give you the impression of a giant scrap yard. Otherwise, I'm proud of this one. Very Happy

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Tue Apr 28, 2009 7:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Huzzaaah, lamps still works. Rolling Eyes

But still, nice map. Wink

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Apr 29, 2009 6:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Aro wrote:
Really strange coincidence.


Maybe the map creator didn't pay attention to the direction they face (default is south-east), and the Whalloons didn't move a bit Razz

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Dan-z0rZ
Medic


Joined: 21 Dec 2008
Location: Australia

PostPosted: Mon Jul 27, 2009 10:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Wow, what a map.
I have a question though, how did you get that gray decayed effect around the Tib trees to the north and south? (They are marked purple on the radar) Is it a special light post or a terrain set? Either way, brilliant work.

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!DarkRose
Commander


Joined: 13 Aug 2006
Location: U.K, Birmingham

PostPosted: Mon Jul 27, 2009 3:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Heh thats a purple invisible lightpost for purple tiberium #Tongue

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Dan-z0rZ
Medic


Joined: 21 Dec 2008
Location: Australia

PostPosted: Tue Jul 28, 2009 1:27 am    Post subject: Reply with quote  Mark this post and the followings unread

I guess it just looks different against the general green atmosphere of the map, pretty cool anyway.

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