Posted: Sat May 02, 2009 4:32 am Post subject:
Looking for Helpers
Subject description: 'jobs' if you want to call them that.
Well, when I first started making this mod I was going pretty strong, but it was in the middle of winter vacation, and I was unemployed. So i didn't really have alot on my plate. However, I've got alot of school right now, a summer job in the works, and million other little things that are taking up my time. One option is for the production of the mod to come to a crawl, which you may have noticed, and another option is to get a couple helpers to carry the torch for me when I cannot. I think the latter is good because it can get some people involved, get them actually modding Generals, and maybe teach them a little something so that they can go forth and make thier own mods. Boogiewoo0 has lended me a hand and has created several very nice models for the allies, and his work is appreciated. The help I'm asking for is small, and any help will be great. here's what I'm looking for:
2d Artist
Description: So, I'm recreating the red alert factions in Zero Hour. Well, as of right now they are using the command bars of the zero hour factions. Your job will be to either create a new one, or somehow copy and past from the old siderbars and make something new.
Still open.
3d modeller
Description: Make models for the game. Not a whole proffesionalism is needed, if you look at my models you'll see that the standard is pretty low. As long as you can tell what it is... The Japanese need to be finished, and Yuri and all three allies need to be tackled. Even the occasional model will do really good.
Only the RA3 Allied stuff is left, and some models spread over the other armies.
Terrain Artitst
Description: Solid colors. All you need to do is get the textures of solid colors in. Thats it. Paint bucket tool, and a little bit of ini coding, and your done. No such thing as tiles or cliffs or ramps in Zero Hour.
Still open.
Mapper
Description: Once the terrain is in, just go wild
Still open.
General INI coder/Researcher
Description: Basically I need someone to chip in with the coding, and maybe pitch in with research (try to emeulate stuff from the ra games). No experience required, I will teach you how to do stuff if need be.
Still open, even though we've figured out a lot by ourselfs already.
AI Coder
Descirption: This may be the toughest job here, and you might need some experience. Basically the ai does absolutly nothing right now, I would like that to change. Now, I won't mention Dutchy name
Already being worked on by both Dutchy and DaFool.
I'm not going to mention testers, because I have a 'release what you' policy, as you can see with the demos I release everytime I get the models for a faction done. However, you find a bug, report it please. Thansk guys.
Dutchy: Updated positions _________________ Please, read the signature rules of the forum. QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Sat May 02, 2009 9:06 am Post subject:
Re: Looking for Helpers
DaFool wrote:
AI Coder
Descirption: This may be the toughest job here, and you might need some experience. Basically the ai does absolutly nothing right now, I would like that to change. Now, I won't mention Dutchy name
D:
Well, good luck finding ppl here I doubt you will get much from these forums. If you wish I can create a similar thread on a Generals moddng community to get some ppl
Also, as for me and these roles: I'm a bit of an all-rounder on Generals, and I'm quite busy with my own mod, TI and MV already, so I can't give you my help QUICK_EDIT
it's ok. You're like theonly one I know here who not only mods generals, but is good with the AI. I should probably learn to do it myself, but meh. _________________ Please, read the signature rules of the forum. QUICK_EDIT
Well, I did some AI work in generals a while ago. I have to admit, it was pretty annoying, but I got it done.
Quote:
Terrain Artitst
Description: Solid colors. All you need to do is get the textures of solid colors in. Thats it. Paint bucket tool, and a little bit of ini coding, and your done. No such thing as tiles or cliffs or ramps in Zero Hour.
Lovely, I can make you some terrain 2d images. Are you saying completely solid colors? Can there be a tiny bit of detail in them?
As for 3D modeler, I can model. Just, low poly is not my strength. I'm sure you've seen some of my models around the forums. QUICK_EDIT
Alright, I'll do some solid colors, and go from there.
As for the 3d models, Generals has a low poly limit, and I usually model stuff not thinking about how high I'm getting the poly's up to. So models turn into like 10,000 poly and up sometimes. QUICK_EDIT
Well, looks like Joshy is good for some solid colors, and more ploies than all of my models so far combined (I'm tempted just to sibdivide a sphere to 10,000 polies and try to get it to run ingame )
Duthcy is here for moral support
Boogiewoo0 is missing, but he's made some solid contributions
anyone else? _________________ Please, read the signature rules of the forum. QUICK_EDIT
Ok, great! Yuri is wide open for you, and if you do allies, I would start with the ra2 or ra1 ones first. Boogiewoo is MIA, but theres a small chance he's working (he usually does ra3 allies), and I would hate to see redundancy, because I would have to choose . _________________ Please, read the signature rules of the forum. QUICK_EDIT
A new job is available: String Manager. Basically you handle the .csf file which includes all the text that shows up ingame which is not an image. Things like Unit names, unit descriptions, faction names and descriptions, etc.
I could do it myself, but if someone gave me a hand that would be great. _________________ Please, read the signature rules of the forum. QUICK_EDIT
hello i can help you with some General INI coding as well as String Manager. if u are still looking for ppl i dont know if dis mod is dead or nt i just found this forum QUICK_EDIT
It's not dead, since I know more content is being made slowly, if not very fast and they aren't letting us know, and also since this mod is pretty fun to play with. If anything, I'd like to help learn how to not only make maps that are good for Generals, but maps for this mod in particular as well. QUICK_EDIT
Yeah, progress is kinda moving along very slowly now, but help would be appreciated. We don't really need INI help unless you are able to do advanced things like iron curtains and other stuff you wouldn't normally come across. As for string manager, I would rather keep that centralized. I would love map makers for this mod, both skirimish/multiplayer maps and single player maps (like generals challenge maps). This thread is kinda old, and I've made alot of advancements since then,. _________________ Please, read the signature rules of the forum. QUICK_EDIT
Well, I could make maps and do some 2D terrain editing, if you tell me how to edit the INI file to make it work. As for the maps, if you look closely, some maps just need to be edited to make them RA2 style, such as defcon 6 and the official tournament maps A and B QUICK_EDIT
if ya want i cud do sum 3d models. altho i haz a felling mod is finished up
finished up is a big word, i'd rather say the main part is done but it needs some finishing.
Now IC is currently on halt because of a lack of time from it's team, however i expect that the summer will change that(I still want to finish the vacuum bomb and terror drone logic ). for the others i really can't say, but i can see if i can find the IC to do list, it should list some models which are yet to be made. QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Fri Jun 10, 2011 5:10 pm Post subject:
Well, as DaFool has handed over the mod to me, and I'm working on my own mod now (and very likely in the upcoming holidays as well), I doubt there will be much work done upcoming holidays QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Fri Nov 04, 2011 5:54 pm Post subject:
At the moment IC is kinda dead, and I'm working on my own mod now and then. I guess I'll lock this and re-open it when necessary (won't be anytime soon though). QUICK_EDIT
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