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Mixing and Matching vehicle bodies and turrets
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Mike430
Soldier


Joined: 11 Jul 2003
Location: Following everyone else

PostPosted: Wed Jul 16, 2003 3:29 pm    Post subject:  Mixing and Matching vehicle bodies and turrets Reply with quote  Mark this post and the followings unread

Ok this is an easy way to create new units, and it it just plain cool!

(You need XCC Mixer and Mix Editor for this)

First, create the new unit in Rules.ini like normal and include Turret=yes

To make sure the game uses the right body,
also include Image=VEHICLECODENAME     (ex. 4TNK)

then just extract the hva and vxl of the turret you want and the barrel(s)(if there is any)
rename the vxl and hva files to:

              vehiclecodename+tur.vxl          (ex. 4tnktur)
              vehiclecodename+tur.hva
              vehiclecodename+barl.vxl         (ex. 4tnkbarl)
              vehiclecodename+barl.hva

(be sure to leave out the +'s; they are just there to help you)

Open Mix Editor and insert your new files into expandxx.mix.
Now you  *should* have a new unit!

This works because although you have Image=VEHICLECODENAME,
the new files will overwrite this

if you are successful, please post a screenshot of your new unit Very Happy

I hope my very first tutorial was helpful
if you get confused, please post Smile


Key Words: #Tutorials #Modding #TiberianSun #Firestorm #XCCUtilities #Rules.INI 

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Wed Jul 16, 2003 8:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good tutorial, i think it might help some starting modders...

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FireStorm
Stealth Laser Trooper


Joined: 30 Dec 2002

PostPosted: Thu Jul 17, 2003 10:21 am    Post subject: Reply with quote  Mark this post and the followings unread

LOL.. yeah though Voxel Swapping was the first way you can actaully create a new unit, it was founded by someone ages ago, I cant remember his name, he used to be a webmaster at Tiberium Rising IIRC...

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http://www.tiberiumsun.com/tsr/

Damn...Tutorials Links Doesnt Works Anymore

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Mike430
Soldier


Joined: 11 Jul 2003
Location: Following everyone else

PostPosted: Thu Jul 17, 2003 2:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

I've already made a few units for civilian armies

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Tue Aug 05, 2003 12:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

i remember the early TS mods and all the "new" units where just the same only with stupid turrets

like a disruptor with the EMP Cannon voxel turret lol Rolling Eyes Smile

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zdflamer2
Shrapnel Sniper


Joined: 04 Oct 2003
Location: Oxford, North Korea

PostPosted: Fri Nov 07, 2003 5:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

it was funny, i remember seeing a sam site with a massive turret (like the titan turret), it looked so funny and out of balance

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Fremen5
Commander


Joined: 10 Aug 2003
Location: Laughing at Donald Trump in a rather flat place

PostPosted: Fri Nov 07, 2003 9:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol, Imagine: A recon bike with a Mamoth tank turrent Laughing

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Nov 07, 2003 11:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Laughing Laughing no, don't imagine that, for your own safety Laughing Laughing

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Fremen5
Commander


Joined: 10 Aug 2003
Location: Laughing at Donald Trump in a rather flat place

PostPosted: Sat Nov 08, 2003 12:44 am    Post subject: Reply with quote  Mark this post and the followings unread

do it people! give in to pere preshure! Razz Laughing Laughing

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Image guy on the Dune Sun\
- Peace - Through - Wossname -

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Sk8erkid
INSANE


Joined: 16 Aug 2002

PostPosted: Sat Nov 08, 2003 12:51 am    Post subject: Reply with quote  Mark this post and the followings unread

thats probably one of the few things ove ever seen is the bike with a turret!

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zdflamer2
Shrapnel Sniper


Joined: 04 Oct 2003
Location: Oxford, North Korea

PostPosted: Sat Nov 08, 2003 1:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

lol that would be really funny

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W/P
Commander


Joined: 09 Nov 2003
Location: Newcastle, England

PostPosted: Thu Nov 20, 2003 9:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

hehe i put a MLRS turret onto the buggy and a mammoth tank onto the APC. hehehehehehehehehehehe...looks REALLY stupid

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OVERKILL-SUPERCHARGED
Civilian


Joined: 24 Nov 2003

PostPosted: Mon Nov 24, 2003 3:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

hey guys whats up, anyway i have been making mods since tiberian sun came out but i want to now learn how to make new looking units but i cant find the file that all the turrets and bodys are located at so if you can hel me that would be cool thanks Question [color=blue]

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W/P
Commander


Joined: 09 Nov 2003
Location: Newcastle, England

PostPosted: Mon Nov 24, 2003 4:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

its in something like
tibsun.mix i think but youll need XCC mixer. erm other people will know more about this since i dont do stuff for TS

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That acting was so bad I think you gave me Cancer...

ENGLAND 2006!!! HAWAY THE LADS!!!

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zdflamer2
Shrapnel Sniper


Joined: 04 Oct 2003
Location: Oxford, North Korea

PostPosted: Mon Nov 24, 2003 9:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah, get xcc mixer and look around in tibsun.mix,

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FireStorm
Stealth Laser Trooper


Joined: 30 Dec 2002

PostPosted: Mon Nov 24, 2003 10:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

tibsun.mix -> local.mix ; all vxls and prerequisite hvas used in the game

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http://www.tiberiumsun.com/tsr/

Damn...Tutorials Links Doesnt Works Anymore

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OVERKILL-SUPERCHARGED
Civilian


Joined: 24 Nov 2003

PostPosted: Tue Nov 25, 2003 7:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

so go to tibsun.mix then local.mix and all the voxels should be in their?. hey thanks alot guys you help me alot, ohh on a side can we upload mods here ????[color=blue]

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W/P
Commander


Joined: 09 Nov 2003
Location: Newcastle, England

PostPosted: Tue Nov 25, 2003 11:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

you need banshees permission (i think) but dobt forget to get the same HVA as the voxel
(eg :4tnk VXL goes with 4tnk HVA) or it wont work! this happened to me many times!Laughing

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That acting was so bad I think you gave me Cancer...

ENGLAND 2006!!! HAWAY THE LADS!!!

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Nov 26, 2003 12:24 am    Post subject: Reply with quote  Mark this post and the followings unread

not in the tutorial forum, please... in mod announcements depending on the size of your mod... what is the size of your mod?

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