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Voxel Grand Prix Triathlon Edition
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raminator
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Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Mon May 04, 2009 7:00 am    Post subject:  Voxel Grand Prix Triathlon Edition
Subject description: powered by drunken bananapeople eating pie
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yes it´s time for another one.
i´ll post the exact rules later, but they wont be very different from other competitions i hosted.

first things you need to know are:

-deadline is June 5th 11:59pm gmt
-there will be no public voting
-theme is: 4th side (YR) and 3rd side (TS)
-it´s called Triathlon Edition coz you have to submit one groundvehicle, one aircraft (flying unit) and one vessel...so 3 voxels in total.
-the 3 voxels need to be in the same colorscheme and need to fit "designwise" to score a good amount of points
-colorscheme must be different from the vanilla sides
-voxels need to be send to me via pm
-you need to tell if the submission is for TS or RA2 (coz like written "downstairs" #Tongue it is possible to make GDI-Stuff for RA2)

i´m in need of 2 judges

more info later

[EDIT]
now it is later #Tongue

Quote:
Voxel Grand Prix Triathlon Edition

Rules:

1 - Three units per entrant (seperate turrets, wo versions, etc. perfectly acceptable, including ground Vehicle, Vessel and Aircraft aka flying unit).
2 - Entry is to include the voxels and HVAs. If applicable, turret and barrel voxels and HVA's, and TurretOffset must also be included (no FLH,etc).
3 - Entry must be "new," any entry seen by the public or clearly based upon a public asset (being either a voxel, or VV'er/screen-shot therof) will be rejected.
4 - All entries to be made publically availible, cameos and readme's to be included if provided.
5 - Entries must be submitted to raminator by the June 5th (11:59 pm GMT)
6 - Once submitted entries cannot be changed, unless the version submitted is clearly at incomplete
7 - The Theme is "4th Side (RA2/YR)" and "3rd Side (TS/FS)": try to create units with a scheme different from the vanilla Factions.
8 - You need to tell if your submission is for TS/FS or RA2/YR.

Judging:

1 - Will be done by raminator, Orac, And Mortecha

2 - Will be out of 100 points, based on the following criteria:
a) Detail - Use and level therof. (20)
b) Coloration - Good usage of colors. (20)
c) Normals - Good use of normals. (20)
Autonormals if not heavily edited get a max of 10 points, handmade Normals can get a max of 20 Points. Bad normals get 0 points (handmade/auto).
d) Competence - The technical side, bounds, well refined shape, HVA, etc. (10)
e) The Pie Factor - when all is said and done, if it actually looks good or not. Creativity, willing to use it, etc. (10)

2.1 - All Voxels will be judged seperately. Points will be summed up and then devided by 3. The max score is 100 if you submited the 3 Voxels following the rules.
f) Theme: Detail, Coloration, Style will be checked for each of your submission. They need to fit each other or else you score less points. (20)


3 - The entries are to be passed to the other 2 judges by raminator anonyminously, thus scores shall remain unbias.

Notes: These rules are agreed upon and final, as such will not be subjected to change. In extreme cases rules disputes will be settled by majority vote from the Organisers and Judges.

For some Examples take a look here.

raminators site: http://cnc.raminator.de or http://raminator.ra.funpic.de/

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Last edited by raminator on Thu May 07, 2009 7:19 am; edited 4 times in total

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Aro
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Joined: 10 Sep 2006

PostPosted: Mon May 04, 2009 12:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm confused about the theme. Could you explain it in more detail please?

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Morpher
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Joined: 28 Jan 2005

PostPosted: Mon May 04, 2009 1:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think it means you can't make a G.D.I., Nod, Allied, Soviet or Yuri voxel, but something that remains within the TS or RA2 universe. I guess in a way that's good because it means we won't see familiar units, so probably something like CABAL, the Forgotten or something else for TS. Can't really see any other possible sides in the RA2 universe though.

Still sounds like an interesting enough competition, will be interesting to see what the results are.

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Aro
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PostPosted: Mon May 04, 2009 1:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

If the theme is coming up with a new style for a new side etc. then CABAL should also be excluded from the competition.

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Morpher
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PostPosted: Mon May 04, 2009 1:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

It says 3rd side, and CABAL technically isn't a side in the game, nor is the Forgotten and etc, I personally don't think seeing a CABAL themed ground unit, air unit and naval vessel would be that bad. The other TS alternatives I guess would be Mutants, Civilians (armed) and the Scrin.

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raminator
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Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Mon May 04, 2009 1:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Aro wrote:
I'm confused about the theme. Could you explain it in more detail please?

are you talking about the score stuff?

theme is 3rd/4th side.
for judging i/we will judge each voxel seperately (a-e).
then it´ll be checked if colorscheme is for all 3 units the same and if it´s different from the vanilla sides, if the style fits and if there´s some detail connecting them in design like signs style of remap placement. a boxy WW1 looking tank does not fit very well together with an hightech helicopter, etc

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Aro
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PostPosted: Mon May 04, 2009 1:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good point.

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0warfighter0
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Joined: 07 Dec 2007
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PostPosted: Mon May 04, 2009 3:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like the Triatlon idea. Smile

And BTW, why is CABAL so bad?

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raminator
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Joined: 04 Oct 2005
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PostPosted: Mon May 04, 2009 4:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

cabal isn´t bad...he was in ts/fs just a subfaction imho...
ohh...and btw...it´s triathlon...fixed myself

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Reaperrr
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Joined: 26 Apr 2003
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PostPosted: Mon May 04, 2009 5:03 pm    Post subject: Re: Voxel Grand Prix Triathlon Edition Reply with quote  Mark this post and the followings unread

raminator wrote:

Code:
c) Normals - Good use of normals. (20)
    Autonormals if not heavily edited get a max of 10 points, handmade Normals can get a max of 20 Points. Bad normals get 0 points (handmade/auto).
/

I'd like this to be clarified a bit more...

If I, for example, use Auto-Normals, and correct any obvious errors produced by the auto-normals and maybe make some slight tweaks here and there, I still won't get more than 10 points, not even 12 or something, unless those "tweaks" are really significant?

Also, don't you think it might be a bit difficult to tell the difference in some cases? I mean perfect normals are perfect normals, and at least in some cases AN might come pretty close (especially with a little tweaking afterwards).

And what about people who make their voxels in 3DS and convert them to voxels afterwards, isn't 3ds2vxl generating normals automatically?

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raminator
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PostPosted: Mon May 04, 2009 5:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

if you tweak your normals/fix errors and it looks good, you surely can score more than 10 points.
the 20 points for perfect handmade normals are just fine. it takes more time than any autonormalizing and therefor needs to be donated a bit.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon May 04, 2009 8:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Interesting. I might enter, unless Raminator is looking for another Judge?

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partyzanPaulZy
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PostPosted: Mon May 04, 2009 11:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

erm, dunno, it will be during the exam period... but probably I will add something. Twisted Evil

I understood those rules around sides as

TS/FS: anything except Nod or GDI - so even Soviet, Allied or Yuri could be there (although it would look odd). Also Cabal, Scrins, mutants or the Japanese can be included in the competition. Same goes to the Gen universe sides.

RA2/YR: anything except Soviet, Allied, Yuri - so even Nod, GDI, Cabal, Scrins, mutants, Scrins, GLA (America use Allied scheme, China use soviet scheme), the Japanese...

right? Rolling Eyes

But I have also some more original ideas on sides (only pallet is limited, so it can remind you GDI, GLA, Nod, Mutants,...).

But it's not just about colours, it's also about shape (similar design), etc.
As it was said, we cannot have (semi)stealth helicopter, wooden boat, giant mech... we can have stealth heli, speed boat, heavy composite tank ... we can have WW1 plane, wooden boat, T-34 ... we can have stealth VTOL + hover tank + giant mech (aka transformer #Tongue)

EDIT: ugh, Aircraft, so does it mean flying unit or aircraft only?

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Volgin
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PostPosted: Tue May 05, 2009 12:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh, I'm _so_ in this.

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AprilWar
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PostPosted: Tue May 05, 2009 6:13 am    Post subject: Reply with quote  Mark this post and the followings unread

I sense a lot of dark/gray color schemed units coming ...

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raminator
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Joined: 04 Oct 2005
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PostPosted: Tue May 05, 2009 2:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

aircraft can be anything that flies...eg an flying potato with wings
will clearify that in first post

@partyzanPaulZy: yeah you got it (colorschemes, etc)
but you need to tell for what game they are...you know #Tongue

[EDIT]
Updated first post with more clerification

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Volgin
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PostPosted: Tue May 05, 2009 8:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Alright, since it is possible for people to get away with doing GDI, Nod, Allied, and Soviet crap by saying its for RA2 or TS, is it possible for us to produce alternative skinned (totally against the standard team norm) units for these teams? Like how C&C3 had the Kane Edition stuff. Can we do that and still release it for TS?

eg: some pimped out Titan for TS or something or a green and blue Kirov for RA2

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Reaperrr
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PostPosted: Tue May 05, 2009 9:52 pm    Post subject: Re: Voxel Grand Prix Triathlon Edition Reply with quote  Mark this post and the followings unread

@Volgin:

raminator wrote:

3 - Entry must be "new," any entry seen by the public or clearly based upon a public asset (being either a voxel, or VV'er/screen-shot therof) will be rejected.


If I understand that rule correctly then no, differently skinned Kirovs etc. are not allowed.
It has to be completely new stuff.

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Volgin
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PostPosted: Tue May 05, 2009 11:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well then, in that case I think GDI, Nod, Allies, and Soviets should be barred anyways. ztype them period. Voxel competitions should allow original content. not RA2 normalized Mammoth Mark 2s and TS normalized MiG fighters. Allowing them for the OTHER game will kill any originality imo that this competition has, and I don't think anybody deserves to lose to a RA2 version of a GDI or Nod tank, or a TS version of some Red Alert vehicle. Its not right to the people who are doing say, a whole original set like Yuri, only to lose to some remade TS units in RA2.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Wed May 06, 2009 3:42 am    Post subject: Reply with quote  Mark this post and the followings unread

If I make an amphibious unit, does that count as both my sea vessel and land vehicle?




(I'd still like to be judge)

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Reaperrr
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Location: Somewhere in Germany

PostPosted: Wed May 06, 2009 11:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Volgin wrote:
Well then, in that case I think GDI, Nod, Allies, and Soviets should be barred anyways. ztype them period. Voxel competitions should allow original content. not RA2 normalized Mammoth Mark 2s and TS normalized MiG fighters. Allowing them for the OTHER game will kill any originality imo that this competition has, and I don't think anybody deserves to lose to a RA2 version of a GDI or Nod tank, or a TS version of some Red Alert vehicle. Its not right to the people who are doing say, a whole original set like Yuri, only to lose to some remade TS units in RA2.


Um... who said they are allowed for other games Question

The rule says no units that have been seen by public or are based on public assets. That includes ALL units from any C&C, as far as I understand it.

It has to be units that have never been in ANY C&C, mod, or whatever. Totally new, from scratch, never before seen, no matter for which side/game you make them.

Unless I got that rule wrong of course...

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Harv
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PostPosted: Wed May 06, 2009 2:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Forgive me if i missed this somwhere but can the vessle be a hover unit instead of a boat as long as the tank/ground unit is not a hover unit?
(I guess Orac asked a question like mine but oh well)


Also just thought I'd point out that both of the voxels in the banner in Aro's news post look like mine #Tongue

Last edited by Harv on Wed May 06, 2009 2:31 pm; edited 1 time in total

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed May 06, 2009 2:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Also just thought I'd point out that both of the voxels in the banner in Aro's news post look like mine


They are both of the voxels you made for Twisted Insurrection. #Tongue They were the only ones I could be bothered to fetch when I Was making the banner as they were in a folder on the desktop. Be happy Harv! Your work is an a voxel competition banner! Very Happy

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raminator
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PostPosted: Wed May 06, 2009 7:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

will post more clearifications tommorrow
-you cannot take ra2 apoc renormalize/colorize it and say it´s for ts
-the part about public shown stuff works more like this:
you show in the media hud a render of a tank and then submit the voxel....disqualification...

tell you more details tommorrow...
since orac and mortecha are the only ones who offered judging #Tongue
we have 2 new judges...will add them tommorrow to the rules,etc

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raminator
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PostPosted: Thu May 07, 2009 7:16 am    Post subject: Reply with quote  Mark this post and the followings unread

3 - Entry must be "new," any entry seen by the public or clearly based upon a public asset (being either a voxel, or VV'er/screen-shot therof) will be rejected.

Example1:
you post a screenshot of an refinery you made.
you can see your new harvester there.
you are going to submit your new harvester (coz you think it´s ok, coz your screen was about your refinery)
as your harvester was clearly shown to the public, this voxel contradicts the rules.

Example2:
you posted a year or 2 ago a 3d render of an unit for your new mod.
it´s untexturised.
now´s the competition. you are lacking on ideas and then you remind this unit. texturize it and voxelize and finaly submit it.
as your unit was clearly shown to the public, this voxel contradicts the rules.

Example3:
you realeased your awesome four-tracked tank to the public.
you submit a slightly modified version of it the vgp.
as your unit was clearly shown to the public, this voxel contradicts the rules.

Example4:
you take some public voxel made by another person and modify it heavily.
you submit it.
as your unit was clearly shown to the public and far more important it´s basing on someones else´ work, this voxel contradicts the rules.

Example5:
you worked a long time ago on a private mod including a new faction.
you have shown nobody except 3 of your best buddies on msn.
as the stuff was shown in private and not in public, you are allowed to submit them.

Example6:
you are hosted here with your awesome totalconversion. you have some voxels that never made it into the mod or got replaced by better versions (new made voxels). your staff consists of 10 or even more guys and girls.
you post ingame screenshots of the old units in the staff-forum.
this one is hard to judge imho...and therefore has to be discussed by the judges.

Example 2-4 really happened in past competitions. but in none of which i hosted, since i´m realy serious bout this!!!

Example 3/4 can be used for RA2/TS vanilla voxels too.
since the voxels were shown to the public (in the game and they are not your "property").

one thing you could do is:
-make your own apoc or predator and make it fit TS.
-it´s not original but it doesn´t contradict the rules.
-but if you want to submit such a thing you shouldn´t expect highscores in theme-section, as we want NEW stuff.


another thing:
if you rip stuff from any game (might it be generals, TW, RA3, or any other 3d RTS, eg: 3d 2 vxl conversion) you get disqualified

HOVER/AMPHIBIOUS:
Hoverunits will be Groundunits. so you need to make your navalunit too.
Amphibiousunits like the APC in TS are a Groundunit too! but be sure to submit your xxx.vxl and xxxw.vxl.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Thu May 07, 2009 8:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Example6:
you are hosted here with your awesome total conversion. you have some voxels that never made it into the mod or got replaced by better versions (new made voxels). your staff consists of 10 or even more guys and girls.
you post ingame screenshots of the old units in the staff-forum.
this one is hard to judge imho...and therefore has to be discussed by the judges.

Well, imo, if you posted it in a staff forum then you were intending to show your work (and therefor get some kind of feedback and ideas on it).
This is a competition for new entries, so while something which three people knew about is OK, there is a limit - and the staff of a mod should be it.

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raminator
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Joined: 04 Oct 2005
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PostPosted: Thu May 07, 2009 4:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

let´s wait and see what mortecha thinks about this

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Mortecha
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Joined: 30 Nov 2006
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PostPosted: Thu May 07, 2009 5:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah about example 6. If a forum is private then it should be ok as it wasn't show to the public to get the public's criticism. Therefore it still constitutes being new even if a small number of team members working on the private sections of a mod have seen it. The members themselves are not even considered public in this regard.

This touched on the definition of new in regards to the competition. I would say new is something that has had no public exposure. Having content on a private forum performs the same action of denying public exposure.

The definition for public and public exposure in the case of this competition would be a person or persons not involved in the project viewing content purposely displayed to grab attention and recieve criticism. Or in some rare cases un-intentionally. If a piece of submittable work has been seen by the public then it is not permitted in the competiton as per the rules.

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raminator
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Joined: 04 Oct 2005
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PostPosted: Fri May 08, 2009 2:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

since we cannot really control this we should leave it as it is (for now:P)

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Blueguard
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Joined: 22 Aug 2007

PostPosted: Sat May 09, 2009 7:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'll do what i can to enter too. But the d-day is so close... I can't gurantee that you'll get my tripack in time.

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raminator
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Joined: 04 Oct 2005
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PostPosted: Thu May 14, 2009 3:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

still 3 weeks...that´s enough to make a complete side #Tongue

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raminator
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PostPosted: Fri May 22, 2009 3:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

still 2 weeks to go Wink

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Fri May 22, 2009 4:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Bah...2 weeks and vacation.

I guess I'll work on something in the last one...if the heat won't make me crap XD

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partyzanPaulZy
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PostPosted: Fri May 22, 2009 10:40 pm    Post subject:   Reply with quote  Mark this post and the followings unread

From my view it's the worst time for making voxels, but I have almost finished first of them. Razz
Now only make one (in worst case 3)* reparative exams and those two voxels... #Robot

*Digital Systems, maybe Physics (permittivity, el-mag. waves, etc.), maybe C (forget on many functions and write programme on paper by your hand)
- in these 3 only pen and blank paper are allowed (+ calculator in Physics)


To the weather: damn summer fug! #Mad
At least there are those storms...

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partyzanPaulZy
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PostPosted: Wed May 27, 2009 3:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

*bump*


9 days 7 hours 45 minutes remaining...

Wink

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raminator
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PostPosted: Wed May 27, 2009 7:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

=)

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SaneDisruption
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Joined: 14 Feb 2007

PostPosted: Thu May 28, 2009 1:02 am    Post subject: Reply with quote  Mark this post and the followings unread

i know it's late, but i'm in #Tongue i'll see what i can do about making some quality stuff

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Thu May 28, 2009 4:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Yep, you're all fucked now. #Tongue

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Thu May 28, 2009 4:43 am    Post subject: Reply with quote  Mark this post and the followings unread

This will be interesting.... I wonder how hard it will be to tell which one is Sane's entry.

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Thu May 28, 2009 5:10 am    Post subject: Reply with quote  Mark this post and the followings unread

mwuhaha let's hope it stands out like a sore thumb... hmm that gives me an idea >.>

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partyzanPaulZy
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PostPosted: Thu May 28, 2009 2:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

I won't do nothing more till 1st June evening, now I am on some 50%. Rolling Eyes

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Tony
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Location: United States

PostPosted: Fri May 29, 2009 9:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'll give this a try.. hope I can finish before the 5th #Tongue

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Mon Jun 01, 2009 6:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

4 full days left =)

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Mon Jun 01, 2009 6:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

I have exams and my Voxel sense predicts victory for sanedisruption #Tongue

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Mon Jun 01, 2009 7:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

I will continue tomorrow... Very Happy

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Tue Jun 02, 2009 1:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

still 3 more full days #Tongue

btw: if you can only submit 1 or 2 voxels that would be enough to get judged and get score...but will be lower as if they were 3 (of course #Tongue)

and there wont be an extension of the deadline!

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SaneDisruption
Cyborg Cannon


Joined: 14 Feb 2007

PostPosted: Tue Jun 02, 2009 11:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

so do we PM you the finished voxels or what? sorry i couldnt be arsed to read the whole thing too lazy #Tongue

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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Wed Jun 03, 2009 12:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Will these voxels be released as public assets, and will the public be able to see screenshots of it?

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Wed Jun 03, 2009 8:41 am    Post subject: Reply with quote  Mark this post and the followings unread

was that question even nessecary since ramis site has all the voxels uploaded from last two comps?

once competetion over and checks made it willl be released to public.

also 2 more days =p

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raminator
Commander


Joined: 04 Oct 2005
Location: Bierkasten

PostPosted: Wed Jun 03, 2009 7:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah 2 more days! =)
and even got first submission (but pssst wont tell you who)

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