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Parachuted=yes
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crevio
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Joined: 19 Apr 2009

PostPosted: Fri May 08, 2009 6:18 pm    Post subject:  Parachuted=yes
Subject description: Somehow went from parachuted=yes to planes firing dred missles-lol
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Parachuted=yes
Does this logic work anymore for the projectiles coming out of planes?
Trying to drop projectile with a barrel image but have it parachuted. Can it be done? --Without changing ini files!

Last edited by crevio on Tue May 12, 2009 5:52 pm; edited 1 time in total

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Fri May 08, 2009 7:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Parachuted=yes just akes them explode once they're fired. It's broken stuff from RA1

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crevio
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Joined: 19 Apr 2009

PostPosted: Fri May 08, 2009 7:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Jeez Looweez, Westwood and EA did a lousy job cleaning up the ini files didnt they! If it werent important for online games id do it myself, oh well back to the drawing board.....

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Lt Albrecht
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Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Fri May 08, 2009 7:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

ini? exe more like. If you ask dcoder how screwey those exes are he'll say 12/10... There's stupid (like pips.shp being loaded SIX TIMES) and other stupidities as well as a myriad of logic with undocumented limitations, side effects and bugs. Welcome to YR modding!

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wardeathfun
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Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Sun May 10, 2009 4:43 am    Post subject: Reply with quote  Mark this post and the followings unread

thus the reason people pray either rockpatch 2 will get finished or VK comes back. because there isnt any games as easy to mod out there thats newer or modern ._.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sun May 10, 2009 11:50 am    Post subject: Reply with quote  Mark this post and the followings unread

I have a copy off what you call "rockpatch 2", it already has interesting features and faster loading times. It is named Ares: The God of War.

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wardeathfun
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Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Mon May 11, 2009 3:53 am    Post subject: Reply with quote  Mark this post and the followings unread

well lucky you :p

me... i have to actually wait for its early 2008 release. Oh wait.

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DaFool
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Joined: 07 Nov 2006

PostPosted: Mon May 11, 2009 4:10 am    Post subject: Reply with quote  Mark this post and the followings unread

lol, I was calling ares like 'they are not'.

When I saw the name of the thread, I instantly thought of the bullfrog from ra3.

I wonder if it could be coded.....

V3 missile launcher shoots the missile, halfway in the air, the missile dies and spawns a paratrooper who floats down to the battlefield? Change the anims and it could work...right? Add in some IFV like coding to it and the weapon and thus the paratrooper can change accordingly? Ahh, nevermind.

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Lt Albrecht
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Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Mon May 11, 2009 7:31 am    Post subject: Reply with quote  Mark this post and the followings unread

V3s aren't done via weapon, they're a tag on the unit... complicated.

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crevio
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Joined: 19 Apr 2009

PostPosted: Mon May 11, 2009 4:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

yea, the v3 rocket is actually an aircraft that is spwned by the v3 vehicle.its probably possible to have it airburt mid way and spawn something else. Sounds pretty logical..

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Lt Albrecht
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Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Mon May 11, 2009 4:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Erm... I don't think it is, shame as I want a MIRV-ing nuclear one.

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crevio
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Joined: 19 Apr 2009

PostPosted: Mon May 11, 2009 4:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well why coudlnt we just add an airburst weapon to the v3 launcher. and make the airburt weapon a spwaned weapon as well. well i guess i am gonna put htis one on my list of things to accomplish, i'll start working on it tonightg...

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Apex
General


Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Mon May 11, 2009 4:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

The closest thing I could think of is giving the V3 a death weapon that spawns bomblets but theres 2 problems assuming that the the bomblets even spawn:

1. Giving the virtual finder weapon given to the v3 will cause it to explode upon spawning if given infinite range.

2. If given limited range, it might not explode if there aren't any units around the targeted building/area.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Mon May 11, 2009 5:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Smart warhead XD Worth a try. I deleted the V3 from MV, anyone want to try it?

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DaFool
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Joined: 07 Nov 2006

PostPosted: Mon May 11, 2009 5:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok, I got it.

You have your bullfrog, and an infantry enters it.

You have a special weapon that shoots out a projectile, this projectile has a limited lifespan, and upon death it will have an object creation list. This list will have the infantry that originally entered the unit. So the infantry will be spawned mid air, and parachute down, similair to how the pilot parachutes out of the commanche. Also, a module must be added so that the original infantry is killed within the bullfrog.

And I think that could work (for generals) Imma go make a thread now for it...

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Mon May 11, 2009 5:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Gens yes, YR no #Tongue

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crevio
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Joined: 19 Apr 2009

PostPosted: Tue May 12, 2009 8:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Well i worked on this for 6 hrs and what I was able to come up with is a Cargo Plane that fires the dred missile in flight with the nuke warhead.
Not sure if this is what your looking for but here it is



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Last edited by crevio on Tue May 12, 2009 8:14 am; edited 1 time in total

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Orac
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Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Tue May 12, 2009 8:12 am    Post subject: Reply with quote  Mark this post and the followings unread

I thought that aircraft couldn't have spawner=yes ?

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Lexa
Tiberian Beast


Joined: 08 May 2009
Location: Humour House and Red Alert 2 Editing. Occupation: Female Modder, YR: Uprising coder

PostPosted: Tue May 12, 2009 8:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Maybe it's not an "Aircraft Type"?

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Lt Albrecht
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Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Tue May 12, 2009 3:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

is this a padaircraft and is that an actual destroyable dmisl?

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crevio
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Joined: 19 Apr 2009

PostPosted: Tue May 12, 2009 3:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes this is an actual pad aircraft and a real live exploding dmisl

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Tue May 12, 2009 4:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

1: Can it be killed (the missile?)
2: Tell me now I want that code! (is this in YR or RA2?)

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crevio
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Joined: 19 Apr 2009

PostPosted: Tue May 12, 2009 4:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very good question, unfortunately the aircraft carrying the dmisl if shot down falls to the ground and bounces around, im assuming cause the missile is still alive and wont allow the plane to fully die, i am workong on that right now and is why i havent posted the code yet. keep yer fingers crossed...

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Lt Albrecht
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Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Tue May 12, 2009 4:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

You've made it promotable, that means it has autoheal, right? that's your problem. Aircraft with autoheal don't die as they never get to crash... They get a sliver of health as they fall and just constantly spazz like the recipient of tasering; or "roll around" as you more nicely put it.

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crevio
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Joined: 19 Apr 2009

PostPosted: Tue May 12, 2009 4:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

give me like 10, min or so to go get the info then i will paste it, ikts on my other com right now
Heres the code LT, tinker around a little, i tried to add a couple things but cant seem to get the plane to die, like i said i think it has to deal with the dred missile

Code:

;Add these to your general settings-you can adjust them for different results

[General]
DMislPauseFrames=20   
DMislTiltFrames=60   
DMislPitchInitial=0   
DMislPitchFinal=0.1 
DMislTurnRate=2   
DMislAcceleration=0.8
DMislAltitude=768     
DMislDamage=300       
DMislEliteDamage=600     
DMislBodyLength=128   
DMislLazyCurve=no     
DMislType=DMISL
HoverHeight=2520       
HoverDampen=40%         
HoverBob=.04           
HoverBoost=250%         
HoverAcceleration=.02 
HoverBrake=.01

;add this to your map
[CombatDamage]
DMislWarhead=NUKE ;can use whatever WH you like I imagine..

[DMISL]
UIName=Name:DMISL
Name=Dread Missile
FireAngle=0
Strength=50
Category=AirPower
Armor=special_2
Spawned=yes
MissileSpawn=yes
TechLevel=-1
Sight=0
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Ammo=1
Speed=20
Owner=Russians,Confederation,Africans,Arabs,Americans,Alliance,French,British
Cost=50
Points=20
ROT=4
Crewed=no
Explodes=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Maxdebris=2
Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8}
MovementZone=Fly
ThreatPosed=10   
DamageParticleSystems=SmallGreySSys    
AuxSound1=DreadnoughtAttack
;AuxSound2=DROPDWN1
ImmuneToPsionics=yes
;VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
;EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
NoShadow=yes
Selectable=no
Trainable=no

[DredLauncher]
Damage=50
ROF=50
Burst=2
Range=18 ;I wouldnt go below this range-NUKE will blow up plane
;Range=-2
MinimumRange=8
Spawner=yes
Projectile=InvisibleHigh
Speed=15
Warhead=NUKE
OmniFire=yes

[DREDPLANE]
Image=PDPLANE
UIName=Dred Missile Plane
Name=Dred Rocket Launcher
Strength=400
Category=AirPower
Armor=light
Primary=DredLauncher
Spawns=DMISL
SpawnsNumber=1
SpawnRegenRate=300
SpawnReloadRate=0
NoSpawnAlt=yes
NoShadow=no
TechLevel=1
LeadershipRating=10
Selectable=yes
RadarInvisible=no
Sight=3
ROT=80
Landable=yes
AirportBound=yes
ConsideredAircraft=yes
Prerequisite=FACTORY
PipScale=Ammo
HoverAttack=yes
SpeedType=Hover
MovingFire=yes  ; not sure if this has any significant value, but added it.
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
RollAngle=30.0
Speed=15
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
Points=30
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Maxdebris=2
Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
MovementZone=AmphibiousDestroyer
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no
CanRetaliate=no
MoveSound=PDPlaneMoveLoop
DieSound=
CrashingSound=PDPlaneDie
ImpactLandSound=GenAircraftCrash
Explodes=yes
DeathWeapon=BarrelExplosion
Crashable=yes

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Tue May 12, 2009 8:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

although I can see lots of unessecary tags, this is basically a airborne vehicletype launching missiles

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crevio
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Joined: 19 Apr 2009

PostPosted: Tue May 12, 2009 9:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

i know there are a few uneeded tags, Some were added to try to get the dmisl to be destroyable, cause some reason when the plane is shot down the plane falls to ground and rolls uncontrollable. at the same time still showing the dmisl trailer and strength bar with 1 red dot remaining, got any clues to solving this?

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crevio
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Joined: 19 Apr 2009

PostPosted: Wed May 13, 2009 9:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

has anyone figured this out yet?

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