Posted: Fri May 08, 2009 6:18 pm Post subject:
Parachuted=yes
Subject description: Somehow went from parachuted=yes to planes firing dred missles-lol
Parachuted=yes
Does this logic work anymore for the projectiles coming out of planes?
Trying to drop projectile with a barrel image but have it parachuted. Can it be done? --Without changing ini files! Last edited by crevio on Tue May 12, 2009 5:52 pm; edited 1 time in total QUICK_EDIT
Parachuted=yes just akes them explode once they're fired. It's broken stuff from RA1 _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Jeez Looweez, Westwood and EA did a lousy job cleaning up the ini files didnt they! If it werent important for online games id do it myself, oh well back to the drawing board..... QUICK_EDIT
ini? exe more like. If you ask dcoder how screwey those exes are he'll say 12/10... There's stupid (like pips.shp being loaded SIX TIMES) and other stupidities as well as a myriad of logic with undocumented limitations, side effects and bugs. Welcome to YR modding! _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Joined: 01 Feb 2007 Location: Las Vegas, Nevada, USA
Posted: Sun May 10, 2009 4:43 am Post subject:
thus the reason people pray either rockpatch 2 will get finished or VK comes back. because there isnt any games as easy to mod out there thats newer or modern ._. QUICK_EDIT
I have a copy off what you call "rockpatch 2", it already has interesting features and faster loading times. It is named Ares: The God of War. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
When I saw the name of the thread, I instantly thought of the bullfrog from ra3.
I wonder if it could be coded.....
V3 missile launcher shoots the missile, halfway in the air, the missile dies and spawns a paratrooper who floats down to the battlefield? Change the anims and it could work...right? Add in some IFV like coding to it and the weapon and thus the paratrooper can change accordingly? Ahh, nevermind. _________________ Please, read the signature rules of the forum. QUICK_EDIT
yea, the v3 rocket is actually an aircraft that is spwned by the v3 vehicle.its probably possible to have it airburt mid way and spawn something else. Sounds pretty logical.. QUICK_EDIT
Well why coudlnt we just add an airburst weapon to the v3 launcher. and make the airburt weapon a spwaned weapon as well. well i guess i am gonna put htis one on my list of things to accomplish, i'll start working on it tonightg... QUICK_EDIT
The closest thing I could think of is giving the V3 a death weapon that spawns bomblets but theres 2 problems assuming that the the bomblets even spawn:
1. Giving the virtual finder weapon given to the v3 will cause it to explode upon spawning if given infinite range.
2. If given limited range, it might not explode if there aren't any units around the targeted building/area. _________________ Comcast: Yo dawg we herd yo were downloading, so we put fail in yo modem so yo cant download while yo failin! QUICK_EDIT
Smart warhead XD Worth a try. I deleted the V3 from MV, anyone want to try it? _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
You have your bullfrog, and an infantry enters it.
You have a special weapon that shoots out a projectile, this projectile has a limited lifespan, and upon death it will have an object creation list. This list will have the infantry that originally entered the unit. So the infantry will be spawned mid air, and parachute down, similair to how the pilot parachutes out of the commanche. Also, a module must be added so that the original infantry is killed within the bullfrog.
And I think that could work (for generals) Imma go make a thread now for it... _________________ Please, read the signature rules of the forum. QUICK_EDIT
Well i worked on this for 6 hrs and what I was able to come up with is a Cargo Plane that fires the dred missile in flight with the nuke warhead.
Not sure if this is what your looking for but here it is
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Last edited by crevio on Tue May 12, 2009 8:14 am; edited 1 time in total QUICK_EDIT
1: Can it be killed (the missile?)
2: Tell me now I want that code! (is this in YR or RA2?) _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Very good question, unfortunately the aircraft carrying the dmisl if shot down falls to the ground and bounces around, im assuming cause the missile is still alive and wont allow the plane to fully die, i am workong on that right now and is why i havent posted the code yet. keep yer fingers crossed... QUICK_EDIT
You've made it promotable, that means it has autoheal, right? that's your problem. Aircraft with autoheal don't die as they never get to crash... They get a sliver of health as they fall and just constantly spazz like the recipient of tasering; or "roll around" as you more nicely put it. _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
give me like 10, min or so to go get the info then i will paste it, ikts on my other com right now
Heres the code LT, tinker around a little, i tried to add a couple things but cant seem to get the plane to die, like i said i think it has to deal with the dred missile
Code:
;Add these to your general settings-you can adjust them for different results
i know there are a few uneeded tags, Some were added to try to get the dmisl to be destroyable, cause some reason when the plane is shot down the plane falls to ground and rolls uncontrollable. at the same time still showing the dmisl trailer and strength bar with 1 red dot remaining, got any clues to solving this? QUICK_EDIT
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