Joined: 08 May 2009 Location: Humour House and Red Alert 2 Editing. Occupation: Female Modder, YR: Uprising coder
Posted: Wed May 13, 2009 12:57 am Post subject:
Making a Paralyze/EMP Weapon
Don't forget to add them in the warheads list:
[Warheads]
=Paralyze
=ParalyzeWH
=EMP
=EMPWH
Paralyze Weapon:
[Paralyze]
Damage=0 ; still it will have 1 damage.
ROF=20
Range=1.30
Speed=10
OmniFire=yes
LimboLaunch=yes
Projectile=JUMP
Warhead=ParalyzeWH
Report=
Anim=
[ParalyzeWH]
Verses=0%,0%,0%,75%,100%,100%,100%,100%,70%,60%,100% ; it won't be able to attack infantry
Parasite=yes ; without this the weapon will not work.
Paralyzes=10000 ;32767 ; this will make the unit paralyze.
Rocker=no
Sparky=no
EMP Weapon:
[EMP]
Damage=0 ; the unit will not vanish. It will be disabled forever if the attacking unit will not abort it.
ROF=20
Range=12
Speed=100
Projectile=InvisibleHigh
Warhead=EMPWH
Report=MagnetronAttack
IsMagBeam=yes ; no?
[EMPWH]
Verses=0%,0%,0%,75%,100%,100%,100%,100%,70%,60%,100% ; still it won't be able to attack infantry.
;Paralyzes=32767
InfDeath=1
Rocker=no
Sparky=no
Temporal=yes
EMEffect=yes
Correction Blade, never deletes. The damage is set to 0, which just keeps the unit in Lala Land until the attack order is dissolved. It is handy for ECM weapons though, except for the phasing out part... QUICK_EDIT
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum