Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Sat Apr 20, 2024 3:12 pm
All times are UTC + 0
Help with making shp Structures!!!!
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [14 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
raAdic
Vehicle Drone


Joined: 14 May 2009

PostPosted: Thu May 14, 2009 5:57 am    Post subject:  Help with making shp Structures!!!!
Subject description: I'm just a beginner...
Reply with quote  Mark this post and the followings unread

Can anyone please tell me the exact details on how to make shp structures and how to place them into the game (ra2)? I'm planning to make a structure from a voxel. Because I want to create new structures...

Thanks!!

Back to top
View user's profile Send private message
Lexa
Tiberian Beast


Joined: 08 May 2009
Location: Humour House and Red Alert 2 Editing. Occupation: Female Modder, YR: Uprising coder

PostPosted: Thu May 14, 2009 6:31 am    Post subject: Re: Help with making shp Structures!!!! Reply with quote  Mark this post and the followings unread

raAdic wrote:
I'm planning to make a structure from a voxel.


Is that possible? VXL -> SHP?

Back to top
View user's profile Send private message
DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Thu May 14, 2009 6:35 am    Post subject: Reply with quote  Mark this post and the followings unread

well, you can just take a screen shot/render of it in the right angle, and then convert that image to .shp.

Have you checked the tutorials?

_________________
Please, read the signature rules of the forum.

Back to top
View user's profile Send private message
raAdic
Vehicle Drone


Joined: 14 May 2009

PostPosted: Sat May 16, 2009 12:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, yes. But how can I get the right size of the structure? Also, when viewed in a voxel viewer, it's in the wrong angle. What shall I do?

Back to top
View user's profile Send private message
Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Sat May 16, 2009 10:43 am    Post subject: Reply with quote  Mark this post and the followings unread

view>views>ingame TS/RA2

_________________
Yes, work on MV continues. It is not forgotten.

Back to top
View user's profile Send private message Skype Account
raAdic
Vehicle Drone


Joined: 14 May 2009

PostPosted: Wed May 20, 2009 3:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks. I have another question...

I saw many new structures for ra2. I just wanna know where are they made...

Back to top
View user's profile Send private message
Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Wed May 20, 2009 4:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Many are made using such programs as Autodesk's 3Ds Max. There is, IIRC, a free trial version.

Back to top
View user's profile Send private message
MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Wed May 20, 2009 10:12 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes, and if you don't want a trial, you can look into the many free 3d modellers.

I recommend to you Blender, an Open Source modeller with a customizable UI.

It is difficult to learn at first however, almost anyone will tell you that, even I know from experience. This only lasts a little while, with Wikipedia's Blender 3D: Noob to Pro, and a bit of practice you can quickly get used to Blender and it's UI.

Back to top
View user's profile Send private message
raAdic
Vehicle Drone


Joined: 14 May 2009

PostPosted: Tue Jun 02, 2009 4:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for your suggestions. But I decided to use Google Sketchup instead because it is easier to use and requires minimal disk space.

But now I have another problem. I need help!!!

I created my own oil derrick and I imported the image to shp builder (Sketchup has an Iso view) but the structure is in the wrong angle (see photo). The lower-left part is fine but the lower-right and the upper-right part (in red) is not aligned well to the shp builder grid. What shall I do!!???



alignment problem.JPG
 Description:
 Filesize:  79.63 KB
 Viewed:  2119 Time(s)

alignment problem.JPG



Back to top
View user's profile Send private message
MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Tue Jun 02, 2009 11:12 am    Post subject: Reply with quote  Mark this post and the followings unread

The game does not use an isometric view. It uses a dimetric view.

A rough explanation is that the angle the camera has makes it so that every pixel vertically is about 2 pixels horizontally.

The camera angle:


Because you are using Sketchup, I can't really help with lighting or scale problems, but here is some cake #Tongue (not mentioned, but the shadows may turn out messed)
(use Blender! the cake is a lie!)

Back to top
View user's profile Send private message
Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Tue Jun 02, 2009 3:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just use blender, I've already gone to the trouble of making a blend file that has more or less the correct angles as well as a somewhat automated process for doing AA images that don't AA to background if you want it, but first you need to get the basics of the interface down.

Back to top
View user's profile Send private message
raAdic
Vehicle Drone


Joined: 14 May 2009

PostPosted: Fri Jun 05, 2009 12:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks, I already got it. And its doing fine.

Well I have ANOTHER question (sorry for so many questions, because I'm just a beginner...):
I created my own prism tower. I made the body and the head separately (the tower head is the active animaton). I compiled the two shps in art.ini. But when I start the game, the head is in the wrong position!! Please see the photo...

In art.ini, the code of the activeanim z position, I put 83.
What shall I do???



untitled.JPG
 Description:
 Filesize:  37.67 KB
 Viewed:  2025 Time(s)

untitled.JPG



Back to top
View user's profile Send private message
4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Fri Jun 05, 2009 1:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Change the placement in the actual shp file so that it lines up.

Or I believe...

TurretAnimZAdjust=-100 excerpt from Rules.ini, even though it doesn't have a turret, it counts ActiveAnim as one.

_________________
"Don't beg for things; Do it yourself or you'll never get anything."

Back to top
View user's profile Send private message Send e-mail YouTube User URL
Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Fri Jun 05, 2009 3:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Z adjust affects what layer toward the viewer the image is IIRC, you need to do an X and Y offset adjust to adjust the relative position they are displayed in.

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [14 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1847s ][ Queries: 15 (0.0124s) ][ Debug on ]