Joined: 03 Nov 2007 Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;
Posted: Fri May 15, 2009 8:51 am Post subject:
radioactive 7Up!
But still, it's pretty original and nice in the viewer,
now I only miss some in-game picture(s). _________________
Don't blame the others if you haven't checked your own (in)ability in the first case. QUICK_EDIT
Way too straight-forward. Ultimately, it is a gun attached to a vehicle track. It looks delicate and couldn't last an actual "onslaught." Add some kind of vehicle armor to it. QUICK_EDIT
I, personally, don't like it much. The chassis is really good, but the main gun... Looks like a green fire extinguisher. The concept is original, but really fragile in combat... What would be great is making it a suicidal unit, like the demo truck. Instead of that spray gun, it would carry another acid container. So, instead of producing radiation, leaves acidic and dangerous chemical gasses around, like the Nod chem missile. Just a suggestion.
(Fixed grammar, thank you, MIRMIdAS) _________________ Oh god how did this get here I am not good with computer. Last edited by Azkhare on Sun May 17, 2009 5:55 am; edited 2 times in total QUICK_EDIT
Joined: 03 Nov 2007 Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;
Posted: Sat May 16, 2009 6:18 pm Post subject:
Uh, oh, I see bad normals or dot syndrome... _________________
Don't blame the others if you haven't checked your own (in)ability in the first case. QUICK_EDIT
It is detailed very well, I like it. Exceptional for a second voxel.
It needs some work, however. IMO, like lefthand was pointing at, the design is too simple. I would recommend you to take the gold section below the gun, and raise it a few voxels. This will give better depth+design.
Haw Haw wrote:
Leave it be. The whole idea of this tank is ridiculous and silly, and unique.
Don't make it more like a generic tank at all. We've had enough of those.
Well, it is possible to make some changes yet retain originality (avoid: the ever-present regurgitating of ideas ~.~). QUICK_EDIT
Joined: 06 Apr 2009 Location: eating cheese sticks at my new laptop, getting constipated
Posted: Tue May 19, 2009 6:00 pm Post subject:
It looks good. I don't know what the 'normals' are (I don't know the special vocabulary that comes with being a shp or voxel artist) _________________ Don't throw me into the briar patch.
You and your silly little words. QUICK_EDIT
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