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Buildable veteran unit.
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Lexa
Tiberian Beast


Joined: 08 May 2009
Location: Humour House and Red Alert 2 Editing. Occupation: Female Modder, YR: Uprising coder

PostPosted: Fri May 15, 2009 9:07 am    Post subject:  Buildable veteran unit. Reply with quote  Mark this post and the followings unread

You will be able to make a veteran unit by this tutorial. [Ra2/YR]

First go to the countries' properties and add or reenable these tags:

[Americans] ; or any countries you want.
VeteranInfantry=GI

Now add GI to the infantry list:
[InfantryTypes]
=GI

[GI]
UIName=Name:E1
Name=GI
Image=GI2
Category=Soldier
Primary=M60
Secondary=Para
Occupier=yes ; I can Occupy UC buildings
OccupyWeapon=UCPara; The weapon I use while Occupying.  Defaults to 0 (Primary)
EliteOccupyWeapon=UCElitePara; The weapon I use while Occupying.  Defaults to 0 (Primary)
OpenTransportWeapon=1;defaults to -1 (decide normally)  What weapon should I use in a Battle Fortress
Prerequisite=GAPILE
CrushSound=InfantrySquish
Strength=125
Pip=white
OccupyPip=PersonBlue
Armor=none
TechLevel=1
Sight=5
Speed=4
Owner=Americans
RequiredHouses=Americans
ForbiddenHouses=Alliance,Germans,French,British,Russians,Confederation,Africans,Arabs,YuriCountry
Cost=200
Soylent=100
Points=10
IsSelectableCombatant=yes
VoiceSelect=GISelect
VoiceMove=GIMove
VoiceAttack=GIAttackCommand
VoiceFeedback=GIFear
VoiceSpecialAttack=GIMove
DieSound=GIDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
Deployer=yes
DeployFire=yes
; DeployTime=.022  ; PCG; Unused for now.  Was maybe going to make its way in if we did
; a more explicit state machine for deploying b/c of autodeploy.
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
Crushable=yes
DeploySound=GIDeploy
UndeploySound=GIUndeploy
ElitePrimary=M60E
EliteSecondary=ParaE
IFVMode=2

Art(md).ini

[GI2] ; just copy the shp of the original GI (E1).
Cameo=GIUICO ; GI's veteran cameo.
AltCameo=GIUICO
Sequence=GISequence
Crawls=yes
Remapable=yes
FireUp=2
PrimaryFireFLH=80,0,105
SecondaryFireFLH=80,0,90

; Now add this on the original GI.
[E1]
ForbiddenHouses=Americans
Owner=Alliance,British,French,Germans

Only Americans can build this veteran unit but not the other countries. This tutorial is also applicable to all units including ground, air or naval.

[Country]
VeteranUnits=SHIP, VEHICLEtypes, CONSIDEREDAIRCRAFT
VeteranAircraft=AIRCRAFTtypes
VeteranInfantry=INFANTRYtypes

Since you can't have veteran aircraft and ship by infiltrating a building with a spy in this game you can use this tutorial. Make a specific country that has veteran aircrafts or ships in your mod. I hope this tut helps and spawns new ideas.


Key Words: #Tutorials #Modding #RedAlert2 #YurisRevenge #Rules.INI #Art.INI 

Last edited by Lexa on Thu May 21, 2009 4:17 am; edited 4 times in total

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Fri May 15, 2009 9:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Remember to remind idiots that SHAD, DISK and SCHP are in fact vehicletypes...

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Fri May 15, 2009 11:23 am    Post subject: Reply with quote  Mark this post and the followings unread

and [ZEP] :p

basically jumpjets are vehicletypes

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St0rm
Laser Commando


Joined: 06 Apr 2009
Location: eating cheese sticks at my new laptop, getting constipated

PostPosted: Fri May 15, 2009 12:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why would you want to build vet units when you can just make the rate at which vets are made sooner?

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Fri May 15, 2009 12:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

St0rm wrote:
Why would you want to build vet units when you can just make the rate at which vets are made sooner?

Bea cause that will affect every unit of every country, while this tutorial can make it so only certain countries have certain veteran units.

In other words, this way of this tutorial can make each side have a bit different strategy, the global vet controls can't.

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St0rm
Laser Commando


Joined: 06 Apr 2009
Location: eating cheese sticks at my new laptop, getting constipated

PostPosted: Fri May 15, 2009 12:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

why not change AI.ini instead for different strategy?

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Apex
General


Joined: 24 Dec 2005
Location: Final Alert 2

PostPosted: Fri May 15, 2009 12:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Look, AI.ini won't affect a player when choosing between countries, only what units ai uses when a specific country is chosen and how they use them. THis is made to make each country more unique.

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St0rm
Laser Commando


Joined: 06 Apr 2009
Location: eating cheese sticks at my new laptop, getting constipated

PostPosted: Fri May 15, 2009 12:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

How can you make the computer more biased towards a certain country?

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Fri May 15, 2009 1:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

You can't, without cloning your favoured country and looking like a retard when it shows up twice in the selection instead of an existing country.

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Lexa
Tiberian Beast


Joined: 08 May 2009
Location: Humour House and Red Alert 2 Editing. Occupation: Female Modder, YR: Uprising coder

PostPosted: Fri May 15, 2009 11:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tutorial updated.

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Sat May 16, 2009 2:08 am    Post subject: Reply with quote  Mark this post and the followings unread

The art is still wrong.

Image= only works for animations in art(md).ini. Refer to the [BFRT] in vanilla YR for more proof.

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Lexa
Tiberian Beast


Joined: 08 May 2009
Location: Humour House and Red Alert 2 Editing. Occupation: Female Modder, YR: Uprising coder

PostPosted: Sat May 16, 2009 2:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Dark Templar X wrote:
The art is still wrong.

Image= only works for animations in art(md).ini. Refer to the [BFRT] in vanilla YR for more proof.


Okay, got that.

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Wed May 20, 2009 9:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

random fact. if you leave shad under veteran aircraft, it will be built at airfeild too. though they are quite buggy.

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Lexa
Tiberian Beast


Joined: 08 May 2009
Location: Humour House and Red Alert 2 Editing. Occupation: Female Modder, YR: Uprising coder

PostPosted: Wed May 20, 2009 11:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

wardeathfun wrote:
random fact. if you leave shad under veteran aircraft, it will be built at airfeild too. though they are quite buggy.


Jumpjet units ARE vehicle types.

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Thu May 21, 2009 2:44 am    Post subject: Reply with quote  Mark this post and the followings unread

wardeathfun wrote:
random fact. if you leave shad under veteran aircraft, it will be built at airfeild too. though they are quite buggy.

And they don't work. Been there, fucked it up, watched the results.

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Thu May 21, 2009 6:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Lexa wrote:
wardeathfun wrote:
random fact. if you leave shad under veteran aircraft, it will be built at airfeild too. though they are quite buggy.


Jumpjet units ARE vehicle types.


i know that. Its under vehicle types. Anything built from warfactory must have jumpjet or not fly at all. Its common knowledge.

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gamefreak11221
Cyborg Soldier


Joined: 10 Jul 2009
Location: Philippines

PostPosted: Fri Jul 10, 2009 11:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah , he makes another idiocy!

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