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Reviving Forest Fires
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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Tue May 19, 2009 3:56 am    Post subject:  Reviving Forest Fires Reply with quote  Mark this post and the followings unread

Well after several attempts and several IE's, I'm throwing in the towel, I hate to bring up old subjects, but whats up with the forest fire tutorial, I just cant seem to get it working, I seen Javier got it working according to the pics in the tutorial, but he failed to mention HOW he got it working, anybody know?

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Lexa
Tiberian Beast


Joined: 08 May 2009
Location: Humour House and Red Alert 2 Editing. Occupation: Female Modder, YR: Uprising coder

PostPosted: Tue May 19, 2009 4:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Follow the tutorial. Then place OnFire=FIRE01,FIRE02,FIRE03 on the [AudioVisuals] according to Dark.

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Tue May 19, 2009 4:44 am    Post subject: Reply with quote  Mark this post and the followings unread

How about this, You follow the tutorial and add OnFire=FIRE01,FIRE02,FIRE03 and then tell me it works...

and what the hell is this Anim=INITFIRE InitFire dosent even exist!

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Tue May 19, 2009 5:15 am    Post subject: Reply with quote  Mark this post and the followings unread

well ive done what it says and still nothing but IE's, this is what i got

[AudioVisual]
TreeFire=FIRE01,FIRE02,FIRE03 ; small and large fires to attach to burning trees
OnFire=FIRE01,FIRE02,FIRE03
SmallFire=FIRE03 ; animation for small fire [used after napalm]
LargeFire=FIRE01

[CombatDamage]
TreeTargeting=yes
FlameDamage=Fire ; damage (warhead type) to use when on object is in flames
FlameDamage2=Fire2

[E1]
Primary=FireballLauncher

[FireballLauncher]
Damage=0
AmbientDamage=2
ROF=50
Range=4.25
Projectile=Invisible
Speed=1
Warhead=Fire <----this was Fir changed to Fire, no more IE's but still no fires!
Report=FLAMTNK1
Burst=2

[Fire]
CellSpread=.5
PercentAtMax=.5
Wood=yes
Verses=600%,500%,200%,60%,30%,5%,150%,100%,2%,200%,100%
;Verses=600%,148%,59%,6%,2%
InfDeath=4
Sparky=no
Fire=yes
ProneDamage=600%

[Invisible]
Inviso=yes
Image=none
ShrapnelCount=1
ShrapnelWeapon=Z1gun

and everything else from the tutorial is in there also, but does not work!

TreeFlammability=0.0 <----Does this setting matter?

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Lexa
Tiberian Beast


Joined: 08 May 2009
Location: Humour House and Red Alert 2 Editing. Occupation: Female Modder, YR: Uprising coder

PostPosted: Tue May 19, 2009 5:39 am    Post subject: Reply with quote  Mark this post and the followings unread

crevio wrote:
TreeFlammability=0.0 <----Does this setting matter?


Yes. 0.0=fire 1=no fire

INITFIRE is used for the Initiate's fire animation.

EDIT: ... here's the code.. if you want it....

[Warheads]
=FT
=Z1gun
=Zfrag
=ZWH

[FT]
Damage=50
ROF=50
Range=4.25
Projectile=FlameProjectile
Speed=1
Warhead=Fire ; has an awful anim..
Report=Flamer
MinimumRange=1
UseFireParticles=yes
AttachedParticleSystem=FireStreamSys
Burst=1

[FlameProjectile]
Inviso=yes
Image=none
ShrapnelCount=2
ShrapnelWeapon=Z1gun

[Z1gun]
ROF=500
Range=2
Speed=5
Damage=10
Warhead=ZWH
Projectile=Z1gunP

[Z1gunP]
AA=no
AG=yes
ROT=60
ShrapnelCount=1
ShrapnelWeapon=Zfrag

[Zfrag]
Damage=10
ROF=500 ;NA
Range=2
Projectile=ZfragP
Speed=5
Warhead=ZWH

[ZfragP]
AA=no
AG=yes
ROT=60
ShrapnelCount=1
ShrapnelWeapon=Z1gun

[WEEDGUY]
Primary=Zfrag ; ERASE the current weapon and enter this one.

[WWLF]
Primary=Z1gun ; ERASE the current weapon and enter this one.

[ZWH]
Verses=0%,0%,0%,0%,0%,0%,50%,0%,0%,0%,0%
Wood=yes
AnimList=INITFIRE,FIRE01

[YOURFLAMETHROWER]
Primary=FT

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Tue May 19, 2009 6:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Just out of curiosity, why would the weapon, projectile and war head all be added to [Warheads]

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Lexa
Tiberian Beast


Joined: 08 May 2009
Location: Humour House and Red Alert 2 Editing. Occupation: Female Modder, YR: Uprising coder

PostPosted: Tue May 19, 2009 6:06 am    Post subject: Reply with quote  Mark this post and the followings unread

crevio wrote:
Just out of curiosity, why would the weapon, projectile and war head all be added to [Warheads]


... except the projectiles.

Because it will cause the infamous Internal Error. The computer thinks that the warhead is missing if not listed on the warheads list.

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Tue May 19, 2009 6:15 am    Post subject: Reply with quote  Mark this post and the followings unread

well this is actually a waste of time because i can get that same affect by just simply adding Anim=FIRE01 to any warhead

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Lexa
Tiberian Beast


Joined: 08 May 2009
Location: Humour House and Red Alert 2 Editing. Occupation: Female Modder, YR: Uprising coder

PostPosted: Tue May 19, 2009 6:23 am    Post subject: Reply with quote  Mark this post and the followings unread

crevio wrote:
well this is actually a waste of time because i can get that same affect by just simply adding Anim=FIRE01 to any warhead


... well you shouldn't have said it so that I don't have to waste my time and my neurons.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Tue May 19, 2009 6:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Anim=INITFIRE InitFire dosent even exist!

Yuri's
revenge

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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Tue May 19, 2009 9:41 am    Post subject: Reply with quote  Mark this post and the followings unread

The weapon and projectile don't need to be listed under warheads Lexa, you are wrong.

Crevio, yes you can use Anim=FIRE01 if you want.

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Tue May 19, 2009 5:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

I just use Next on impact animations to spawn fire...

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Tue May 19, 2009 6:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Today I have switched to YR, seems Everything is YR anymore, and everytime I post, the final answer is always "get YR" so im here guys, YR installed and ready to go.... Very Happy

LT will be happy about this one Smile

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FlyingZ
Medic


Joined: 30 Jan 2006

PostPosted: Wed May 20, 2009 1:57 am    Post subject: Reply with quote  Mark this post and the followings unread

I cut and pasted the tut from a working yuri map so I don't thing there are any errors but I'll check it over.

EDIT: I attached it to the grizzly tank.

Open map in WordPad and see this
;----------
added code
;----------

If you have a fast comp add Particle=SmallGreySSys to [ZWH] but you need to edit down the smoke alot



firestestmap.zip
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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Wed May 20, 2009 3:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Offtopic: I wonder what the list of the top ten most 'read as someting totally different than what they actually are' looks like.

Revive the forest fires
How do I make a suicide plan
how do I make the terrorist do more damage
I'm sure theres more out there

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FlyingZ
Medic


Joined: 30 Jan 2006

PostPosted: Wed May 20, 2009 4:29 am    Post subject: Reply with quote  Mark this post and the followings unread

DaFool wrote:
Offtopic: I wonder what the list of the top ten most 'read as someting totally different than what they actually are' looks like.

Revive the forest fires
How do I make a suicide plan
how do I make the terrorist do more damage
I'm sure theres more out there


Perhaps you should posts specifics after all the ambiguous topics.

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Wed May 20, 2009 4:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
I hate to bring up old subjects, but whats up with the forest fire tutorial.


Maybe the heading "Reviving Foerest Fires" wasnt the best of wording but oh frickin well. And tutorials should announce whether they are for RA2 or YR or both if ya ask me.

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Wed May 20, 2009 6:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Most tutorials actually work in both and if it's YR only, it's labeled as such. Don't be lazy.

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Wed May 20, 2009 7:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Lazy! you got me forked up with someone else, and go to forest fire and tell me where it says for YR, which it is, for the fact that initfire dosent exist in ra2, i know that now but i didnt then, so F OFF!

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Dark Templar X
Commander


Joined: 26 Feb 2009

PostPosted: Wed May 20, 2009 7:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Instead of yelling, take a little time to think. If it's not in RA2, it's probably in... oh gee... Yuri's Revenge.

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