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[Cancelled]X.A.W.: eXtended Armoured Warfare
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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Wed May 20, 2009 8:38 pm    Post subject:  [Cancelled]X.A.W.: eXtended Armoured Warfare Reply with quote  Mark this post and the followings unread

Modification Cancelled

Last edited by ConMan on Sun Aug 23, 2009 2:21 am; edited 6 times in total

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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Wed May 20, 2009 8:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Finalized version of Rhino and Grizzly tank shown below:

Last edited by ConMan on Sat Jun 27, 2009 7:42 pm; edited 1 time in total

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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Wed May 20, 2009 9:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

On another note, progress will be at a crawling rate. I am 15 years old, and I am a student in high school maintaining a 90%+ average.

Plus, I have other things to do besides just mod, so expect updates to come every month or so (hopefully will be less)

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Wed May 20, 2009 9:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

you should re-do the standard units and their coe. Like changing the flak-track's weapon to dual-quad barreled AA guns like in the concepts, making the IFV's turret changes less dramatic but still noticeable (instead of "pop" it has a missile launcher, "pop" now an engineer's in it so it has a huge arm, make it have a mounting for weapons and have them change). Make stuff look better, I'll give ya a hand with a little of it (if you have msn) like art code etc. Oh, and make there a difference between the lasher and grizzly, ATM the grizzly is worse than the lasher and it's supposed to be a medium tank.

And as stated, nice units Wink

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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Thu May 21, 2009 11:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

*Update:

Gamma Tank:
The Soviet Gamma Tank is a moderately armored tank, carrying a single high-powered Radiation Cannon. It is a superb anti-personnel weapon and makes short work of infantry. When in groups of 3 or more, it is also a threat against enemy vehicles. However, its weakness lies in it's lack of anti-air weapons, and is prone to being swarmed by front line battle tanks, such as the Allied Grizzly

Voxel Credits: lefthand

Cost: $1200
Strength: 250 (Heavy
Weapon: Advanced Gamma Cannon
Purpose: Anti-personnel

Pros:
-Great vs. infantry, vehicles when in groups of 3+
-Relatively fast

Cons:
-No AA weapons
-Prone to being swarmed
-Costly



gammatank.PNG
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 Viewed:  16770 Time(s)

gammatank.PNG



gammatank 0000.png
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Cameo
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gammatank 0000.png



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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Wed Jun 17, 2009 8:37 pm    Post subject: Reply with quote  Mark this post and the followings unread



Heavy Cruiser
The Allied "Chaperon" Class Heavy Cruiser carries a single 138mm Auto cannon. It is good against enemy naval targets, and is also effective at taking out targets near the shorelines.

This cruiser also has a powerful radar-scanning system, allowing battlefield commanders to see further inland and scan the oceans. It however is unequipped with sonar, and thus cannot detect enemy submarines. It is recommended that this unit be supported with Destroyers and Aegis-class cruisers.

Vxl credits: Westwood (for original body)

Cost: $1500
Strength: 1000 (medium)
Weapon: 138mm Auto Cannon
Purpose: Anti-ship, bombardment

Pros:
-Great vs. ships, vehicles, and buildings
-High endurance
-Moderate cost
-High sight range

Cons:
-No AA weapons
-Prone to Soviet Subs

Last edited by ConMan on Fri Jun 19, 2009 8:26 pm; edited 4 times in total

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0warfighter0
Commander


Joined: 07 Dec 2007
Location: Belgium, Haasdonk

PostPosted: Wed Jun 17, 2009 8:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

That's a very good idea!
I like the concept but the turret does look a bit weird in comparison to the ship though.

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Wed Jun 17, 2009 11:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

I see you took the MO approch with the battleship (except that had 2 guns) with a recolored Dreddy body. You should really make a single name for the Rhino and Grizzly, they really look too alike apart from color scheme. Maybe just a generic name like "combat tank" or "assault tank' or "Medium Tank"

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Wed Jun 17, 2009 11:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nah, they look different, diff erent turret shape & placement ect.

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Thu Jun 18, 2009 12:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Shape is a little different, but placement nah. I say he should change some more thing to keep them a little different.

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L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Fri Jun 19, 2009 12:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice cruiser, although it's not really that heavily armed, maybe with some missile pods or sumin.

Also...I wish I could announce my mod, dam comp has a USB problem, You lucky people.

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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Fri Jun 19, 2009 9:37 pm    Post subject: Reply with quote  Mark this post and the followings unread





Tsar Rhino Tank

The Soviet Tsar (Emperor) Rhino Tank, carries twin 128mm cannons and a machine gun for dealing with infantry. It is heavily armed, and is used as the front line battle tank. It is essentially an upgrade from the original rhino, with it's chassis replaced and upgraded with twin cannons instead of a single one, making it stronger, and more powerful, but also slower.

It has it's drawbacks. The Tsar Rhino has no anti-air defenses, and is also fairly slow on the battlefield. Thus, it is prone to aerial attacks, hit and run tactics, and also being overwhelmed by numbers.

Vxl credits: Westwood (for original body)

Cost: $1500
Strength: 800 (heavy)
Weapons: Twin 128mm cannons, single machine gun
Purpose: Anti-armor, anti-personnel

Pros:
-Great vs. vehicles, infantry, and buildings
-High endurance
-Moderate cost

Cons:
-No AA weapons
-Prone to swarms, hit and runs
-Slow
-Not cost efficient

Last edited by ConMan on Sun Jun 21, 2009 5:15 pm; edited 5 times in total

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Mortecha
Commander


Joined: 30 Nov 2006
Location: Brisbane, Australia

PostPosted: Fri Jun 19, 2009 10:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

You should change King to Tzar, its much more fitting for a Russian behemoth. Or maybe just call it a Tzar tank:P

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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Fri Jun 19, 2009 11:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mortecha wrote:
You should change King to Tzar, its much more fitting for a Russian behemoth. Or maybe just call it a Tzar tank:P


Hm, theres a thought!

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Sat Jun 20, 2009 3:08 pm    Post subject:   Reply with quote  Mark this post and the followings unread

Not bad!

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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Sat Jun 27, 2009 6:06 pm    Post subject: Reply with quote  Mark this post and the followings unread



Carville Tank

;I had written a lot more text than this, but sadly my Internet lagged, and it's all gone now... Crying or Very sad

The Carville tank is named in honor of General Carville, and carries the latest in Allied technology and weaponry. It has a dual purpose 144mm cannon, using armor piercing and HE shells, and is also armed with a heavy machine gun. It's also invisible on enemy radar

Credit to my friend Brian Z. for making a low poly model of the Abrams tank Wink I've asked if I could share the model with the community, but unfortunately he said no... Neutral

Cost: $1750
Strength: 650 (heavy)
Weapons: Dualpurpose 144mm autocannon, single machine gun
Purpose: Anti-armor, anti-personnel, anti-structure

Pros:
-Great vs. vehicles, infantry, and buildings (multipurpose)
-Good endurance
-Mobile
-invisible on nme radar

Cons:
-No AA weapons
-Prone to swarms, hit and runs
-Can only be built at highest tech level

*the barrel will be lowered, and the speed of the Carville's projectile used in the weapon will be much faster*

*Other changes*

The Grizzly and Rhino tank voxels have changed to these:




Last edited by ConMan on Sun Jul 12, 2009 2:12 am; edited 2 times in total

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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Tue Jun 30, 2009 7:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

No comments? Guess I'll just update again then Rolling Eyes

Well, the prism tank and tank destroyer has been changed to these





Credit to Mig Eater for tank destroyer, edited again by me Wink

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Wed Jul 01, 2009 3:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Shiny. I like them both. (one is Mig's so I can't help it #Tongue)

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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Mon Jul 13, 2009 5:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Make a whole new rhino and grizzly tank, these don't look so good.(the normals are alright.)

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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Tue Jul 14, 2009 12:34 am    Post subject: Reply with quote  Mark this post and the followings unread

@Roadwarrior; I actually do have another rhino tank, but I'm still doubtful of using it Confused

anyways, updated flak track



(still a little bit bad, but it will be improved in due time)

Other notes for flak track:
-Made purely as an anti air vehicle
-Carries 6 passengers instead of 4 (or was it 5)

Other misc. notes:
-Guardian Gis, Snipers, flak troopers, tesla troopers, desolators, and viruses can now garrison buildings
-The "gun barrel" style will now be changed to that of the carville tank, flak track, and tank destroyer (after I saw mig's tank destroyer, I thought that those are the best)
-I plan to take every voxel in the game (including civilian ones) and make them look better Smile

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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Tue Jul 14, 2009 7:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

The flak is Win.

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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Tue Jul 14, 2009 8:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thank you for your generosity Smile

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Harv
Cyborg Firebomber


Joined: 09 Oct 2006
Location: -My own Imagination-

PostPosted: Thu Jul 16, 2009 1:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Agreed flak = good

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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Thu Jul 16, 2009 3:54 pm    Post subject: Reply with quote  Mark this post and the followings unread



Apocalypse Tank
Cost: 3000
HP: 1400 (heavy)

The apocalypse is armed with twin 180mm cannons, giving it excellent attack range and firepower. A single salvo will destroy a grizzly tank. The cannons are also very effective against buildings, but not against infantry. It also has the twin rocket pods, used to fire against airborne targets.

Pros:
-Also carries 4 passengers
-Strong vs everything except infantry
-Great attack range
-Can crush vehicles
-Black camoflage

Cons:
-Slow
-Prone to being swarmed, hit and runs (by fast moving ground and aerial targets)
-Costly

Thanks stingerr



Aegis Cruiser
Cost: 1200
HP: 450 (light)
-Hp reduced, no other changes



Battlefortress Warmonger
*British Special*
Cost: 2200
HP: 800 (heavy)

It is armed with a missile bank at the rear, making it effective against light to medium armor vehicles and air targets. It will still fire it's 20mm gun at infantry however.

It also has a higher carrying capacity, allowing 8 troops inside instead of 5

Pros
-Can crush vehicles
-Better against various armor types
-Better infantry capacity
-Replaces normal battlefortress

Cons
-slow
-Prone to being swarmed, hit and runs (by fast moving ground and aerial targets)
-Bad infantry combos can be lethal

Last edited by ConMan on Fri Jul 17, 2009 12:57 am; edited 1 time in total

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inzane krazy
General


Joined: 07 Nov 2006
Location: Sketchpad

PostPosted: Thu Jul 16, 2009 5:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

haha, Battle Fortress Warmonger, catchy name and win voxel XD

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Thu Jul 16, 2009 10:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm... "Warmonger Fortress" might be a little shorter, but the name is good. Voxel looks like fun too.

Oh, and the Flak is win.

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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Fri Jul 17, 2009 1:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Ty for comments #Scrambles

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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Fri Jul 17, 2009 10:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:


RUUUN!!!

These voxels look well, just try to fix cooler mask on the Flak Track (it looks pixelated in SW direction). Wink

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Fri Jul 17, 2009 11:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Conman, let the Apocalypse tank use its frag missiles on infantry.

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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Sun Jul 26, 2009 10:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

inzane krazy: ty Very Happy

Orac: I like Bf Warmonger, the name will stick but cameo will simply say Warmonger #Tongue



partyzanPaulZy: do you mean the exhaust pipes on the front of the vehicle? If so, I've already done it Smile

Ixonoclast: Yues, thanks for reminding me that Razz

This is the new dragon/medusa art





It just kinda sucks that the rotation is hard to see ingame Sad

And the entries in art.ini will be perfected once I'm done with creating all the voxels needed

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Mon Jul 27, 2009 2:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

voxel projectiles have their "backs" (where the trails come from" at the center of the HVA, where the X,Y and Z axes meet.

And whatever happened to that IFV?...

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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Tue Jul 28, 2009 10:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

The trails from the missiles have been removed, they just look like bullshit and ruin the quality of gfx imo.
Ever since I was a kid played RA2, I thought IFVs, Patriots, and Aegis' were shooting pop bottles >_>

Anyway, a little bit of updates. I've decided to make RA2 more strategic and tactical based,
so here is some more info and changes.

Soviet Playing Style and tactics
-Soviet tactics rely on strong, high-firepower and endurance vehicles,
coupled with the appropriate ground and air support (helicopters will be added)

-They will have a stronger economy early on, since their warminers will be cheaper
than Chrono miners, etc...

-Soviet infantry units are weaker than Allied infantry, but when they come in numbers
they make up for this. They usually prefer to use vehicles instead of infantry anyway.
-When conducting vehicle operations and battles, Soviet players should definitely have
ARV's (repair vehicles) working in tandem. Soviet ARV's are cheaper, stronger, and repair
more damage than an IFV with an engineer inside.

-The Soviets only have a basic spellcaster unit, essentially an EMP tank used to freeze
vehicles and let them get destroyed.

-The Soviet airforce is mainly comprised of very strong helicopters and blimps

-Flak Cannons now have less range than Patriot Missiles, and made slightly weaker, but
require less power, and are cheaper.

Allied Playing Style and tactics
-The Allies generally have weaker fighting vehicles, but they make up for this
in their versatility, mobility, and their "special abilities" (spellcasters)

-Their economy is not strong in the beginning, but as the player progresses through
the technology tree, the economy starts to strengthen, with the addition of the Ore
P. and Chrono Prospector

-Allied infantry is an exception however. They have stronger, yet more expensive,
infantry units, that are also very versatile and interchangeable with IFVs and
BattleFortresses.

-The Allies stay true to their IFV and engineer combination. It's more expensive and
less effective (or is it?)than Soviet ARV's, but the plus side is that they are faster
to build and travel faster.

-Specialty tanks is where the Allies shine. They have the most and best spellcasters
(against vehicles).

-The Allied airforce is mostly made up of average helicopters and aircraft.

-Patriot Missiles can now detect cloaked units, fire a burst of two missiles, and have
more range, but they are more expensive, and are more power hungry.

Yuri Playing Style and tactics
-Still undecided, but will probably be at an equilibrium of the two (mind control tech.
is an exception)

Misc. Change
-Fog of War is always enabled (I guess you can still choose to do so anyway, but
with this on, it will be more strategic)

Overall, I hope that XAW will make RA2 more strategic and graphically enhanced,
and provide a better experience for all RA2 players around. And if you actually read all the way here (or did you skip?), give yourself a pat on the back Smile

Ah yes and here is some concept art, came a little bit light tho


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AltomareXD
General


Joined: 22 May 2008

PostPosted: Wed Jul 29, 2009 10:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice concepts. I'll admit: I will be looking forward to trying this! Good job man.

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Wed Jul 29, 2009 10:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Fog of war would be great.

You might want to look at line of sight for garrisoned infantry, that way you can keep your map revealed by putting infantry in garrisons.

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need my speed
Cyborg Artillery


Joined: 13 Jan 2007
Location: Netherlands! Banned: 3 times

PostPosted: Wed Jul 29, 2009 3:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Does Fog of War work? rulesmd.ini says it's disabled, and it was the last time I tried. You can disable shroud however.

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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Wed Jul 29, 2009 8:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

I've read some topics about FoW, but those who tried it say that it doesn't work very well... Confused

@Ixonoclast: I'm not entirely clear by what you meant...

Once again, thanks for your comments, I'll take whatever you guys have to say into consideration Wink

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Wed Jul 29, 2009 8:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

In most old games with fog of war, you have to leave a couple units to keep the map visible.

However, RA2 has garrisonable buildings!

Keeping the map explored will be much easier in a city... however, you need to boost the line of sight in garrisons.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Wed Jul 29, 2009 10:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Fog of War looks crappy in YR, there are plenty of graphical errors with it on.

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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Thu Jul 30, 2009 12:22 am    Post subject: Reply with quote  Mark this post and the followings unread

I thought so too. #Mad

Well, guess I'll find a workaround for this Confused

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Thu Jul 30, 2009 7:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Can anyone show it? And post some info on it?

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Thu Jul 30, 2009 8:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

it's fucked, just edit maps to have a civ gap generator that hates all other houses off the map border so shround is used instead of fog #Tongue

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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Thu Jul 30, 2009 8:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Exactly what I was gonna say Razz

But I'm also gonna try to play around with the shroud settings #Tongue

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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Fri Jul 31, 2009 8:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tesla Trooper now deploys











Other Changes
-Cost increased to 650
-HP increased to 300

One of the frames is missing though, and credits to Dark Elf 2001

Last edited by ConMan on Sat Aug 01, 2009 2:17 am; edited 2 times in total

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Fri Jul 31, 2009 8:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice work. Simple modification but effective.

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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Fri Jul 31, 2009 8:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes, all these modifications are being made to make the units more unique, without actually adding any more new units to the game. Razz If so, I try to keep them to a mininum

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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Sat Aug 01, 2009 4:17 pm    Post subject: Fog of War Implemented Reply with quote  Mark this post and the followings unread

I've implemented a crude Fog of War. The units themselves can't see around them, but you can still see terrain features on the minimap

Click for larger view


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inzane krazy
General


Joined: 07 Nov 2006
Location: Sketchpad

PostPosted: Sat Aug 01, 2009 4:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

How did you do that?

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Robopope99
Jumpjet Infantry


Joined: 05 Feb 2007

PostPosted: Sat Aug 01, 2009 4:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

huh at first I thought this mod was going no where but the more I look at it the better it gets- good shit man keep it up.

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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Sat Aug 01, 2009 5:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's quite easy actually, I just used gap gen. logic, gave it insane range, and used it for all the basic structures of all sides (i.e. conyard, war fact, barracks, power plant...)This way, it actually saves the time and effort for putting a gap gen. in the middle of every multiplayer map #Tongue

The only thing is that gap generators and spy sats. are now useless. And it causes quite a bit of lag. It's subtle but it is still noticeable Neutral


Thanks Robopope99, I appreciate it, even though this is just supposed a minimod Razz

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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Sat Aug 01, 2009 7:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

The School (city) bus and taxi!




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