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 Forum index » Modding Central » Red Alert 2 Editing Forum » Tutorials Vault
Adding new music
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devin11590
Cyborg Artillery


Joined: 23 Mar 2003
Location: USA

PostPosted: Sat Jul 19, 2003 4:11 am    Post subject:  Adding new music Reply with quote

If you have windows XP, open any wave file in the built in sound editor. Then, click file, save as... In the save as dialogue, click the change settings button (near where you click the save button.) Under the 'format' drop down menu, choose IMA ADPCM, then choose 22.050 kHz, 16 bits, mono. Then click ok and save, it will then work, i've tried it! Also, dont forget to add your song to the csf files and the theme.ini file.

Key Words: #Tutorials #Modding #RedAlert2 #YurisRevenge #Theme.INI 

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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Aug 10, 2003 3:08 am    Post subject: Reply with quote

4 bit?
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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Sun Aug 10, 2003 10:10 am    Post subject: Reply with quote

i think he means 16 bit
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Divi-Dead
Civilian


Joined: 06 Dec 2002
Location: UK

PostPosted: Sat Aug 16, 2003 5:21 pm    Post subject: Reply with quote

There's also a tutorial about this at the xcc site which isnt specifically for XP
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devin11590
Cyborg Artillery


Joined: 23 Mar 2003
Location: USA

PostPosted: Wed Aug 27, 2003 1:44 am    Post subject: Reply with quote

Heh. i tried that tutorial and it didnt work.
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Eqx
Soldier


Joined: 04 Jul 2003
Location: Hyperspace

PostPosted: Wed Aug 27, 2003 8:58 pm    Post subject: Reply with quote

I did it this way:

Convert the wav or mp3 file to 22050Hz 16bit mono Windows PCM wav with Cool Edit Pro 2.0 than convert it to aud with wav2aud.exe. I place the aud file into the game folder and manually edit the theme.ini file.

It works.

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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Aug 27, 2003 11:39 pm    Post subject: Reply with quote

yea, it makes more sense than 4bit sounds...

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DeeZeL
Cyborg Firebomber


Joined: 10 Jun 2003
Location: Egypt

PostPosted: Thu Aug 28, 2003 10:21 am    Post subject: Reply with quote

devin11590 wrote:
Heh. i tried that tutorial and it didnt work.


it worked fine for me (even under winXP)
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devin11590
Cyborg Artillery


Joined: 23 Mar 2003
Location: USA

PostPosted: Sun Aug 31, 2003 4:35 am    Post subject: Reply with quote

uh, aud is tiberian sun format, ra2 uses IMA ADPCM wav files only
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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Mon Sep 01, 2003 10:05 am    Post subject: Reply with quote

umm banshee it IS 4bit
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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Jul 17, 2004 7:06 am    Post subject: Reply with quote

wrong. Tutorial has been edited. It is 16 bits mono according to Kravvitz and kravvitz is experienced with it. (My RA2 modding job was very limited...) and 4 bits makes no sense... even DOS games have 8 bits sounds or better... 4 bits is compared to a packman or worse Neutral...
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Amak
Vehicle Driver


Joined: 05 Feb 2005

PostPosted: Sat Feb 05, 2005 1:32 am    Post subject: Reply with quote

Here is how I did it.

You will need XCC Mixer, XCC IMA ADPCM WAV Writer Plug-In, Command & Conquer: Red Alert 2 and WinAmp.
You can download the XCC utilities from http://xcc.tiberian.com/.
You can download WinAmp from http://www.winamp.com/.

Install and enable the XCC IMA ADPCM WAV Writer Plug-In. You go to output, then look for the plugin. Convert the songs you would like to add to RA2 by simply playing them with WinAmp. You won't get a prompt to save the file, this happens automatically..Start XCC Mixer.
Launch XCC Theme Writer. I got this from the XCC home page and it works. I was even able to edit the main menu screen music and skrimish loading music.

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gog
Vehicle Driver


Joined: 22 Apr 2006

PostPosted: Sat Apr 22, 2006 11:58 pm    Post subject: Reply with quote

does this mean the other player can hear the music as well? i dont really understand how to do it either Confused

thanks,

gog

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