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River to Nothingness (2-4)
Moderators: Aro, Crimsonum, ErastusMercy, Lin Kuei Ominae, ^Rampastein
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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun May 24, 2009 8:12 pm    Post subject:  River to Nothingness (2-4) Reply with quote  Mark this post and the followings unread



River to Nothingness: A Large area of which little is known. Tiberium surrounds the nearby river making the area inhabitable for humans. Military forces have been spotted in this area multiple times since GDI's rebirth, yet no-one is aware why these military forces are in the area.


(Click to view in actual size)

Map made by Q45!

Last edited by Aro on Sun Jun 14, 2009 9:09 pm; edited 2 times in total

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St0rm
Laser Commando


Joined: 06 Apr 2009
Location: eating cheese sticks at my new laptop, getting constipated

PostPosted: Mon May 25, 2009 11:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Good job Q45, I love the lighting.

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Starkiller
Pyro Sniper


Joined: 26 Nov 2008

PostPosted: Mon May 25, 2009 12:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow very detailed! I'm sure it can will last very long for one game. Btw, I saw a few structures that look like the ore refinery from RA2. What's that?

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon May 25, 2009 1:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

I was wondering, do we even need the so-called background stories for multiplayer maps? People will only see them by visiting these forums, anyway.

I'd rather see some statistics/information from the map itself.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon May 25, 2009 1:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

I wish people wouldn't talk about things that really don't matter. Stories to things add a deeper atmosphere, the online manual for TI is it's forum.

Quote:
Wow very detailed! I'm sure it can will last very long for one game. Btw, I saw a few structures that look like the ore refinery from RA2. What's that?


Where?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon May 25, 2009 1:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think he means the small oil pumps.
IIRC you haven't shown them yet in the civilian additions topic.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon May 25, 2009 1:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm going to have to do some mock-ups, I think there is actually quite a lot of stuff that I haven't shown. Neutral

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon May 25, 2009 1:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Aro wrote:
I wish people wouldn't talk about things that really don't matter. Stories to things add a deeper atmosphere, the online manual for TI is it's forum.


I'm just saying, they will propably end up largely ignored after TI is released...

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon May 25, 2009 1:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Whatever happens after TI's release wont really bother me, cause that will be it for me and TI (excluding patches and bug fixes). #Tongue

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Dudeinabox
Commander


Joined: 03 Dec 2008
Location: Your Mum Dragons: Lame

PostPosted: Mon May 25, 2009 5:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

...in 5 years time #Tongue

Like I said in your map topic, good job. Unfortunately I can't play any of your maps because they're so big they lag me like crazy.

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Q45
Tiberian Fiend


Joined: 28 Feb 2009
Location: Tampere, Finland

PostPosted: Mon May 25, 2009 6:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

I guess I'll have to make a small 3 player map then. #Tongue

I already have an idea of my next one, but I haven't drawn any sketches yet. It's going to be a forest map, and it might have something unusual concerning available resources. I just have to make sure that it works well enough and doesn't make the gameplay annoying...

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon May 25, 2009 6:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Finally, I could put my flame tanks on real use!

*thinks about a massive army of infantry moving trough woods, then suddenly a huuuge arc of flame approaches and burns down EVERYTHING!*

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St0rm
Laser Commando


Joined: 06 Apr 2009
Location: eating cheese sticks at my new laptop, getting constipated

PostPosted: Mon May 25, 2009 8:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

They won't see it coming... Twisted Evil

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