Joined: 01 Feb 2007 Location: Las Vegas, Nevada, USA
Posted: Fri May 29, 2009 10:54 pm Post subject:
how do you make a helicopter stay in the air but deploys to
Subject description: land to pick up infantry? balloonhover makes it stay but wont deploy for infantry :(
i tried many tags but... they do not help. so once and for all... what would make it stay in the air with its roters still moving, but once an infantry unit is ordered in the chopper it goes to the land?
I searched and obviously did not find anything.... just crap ._. QUICK_EDIT
Can't work segie chopper depolys into a buidling with turret and vice versa
What? No, it is not a building it deploys into, it is another unit. Although you are right about it not working AFAIK, the unloadingclass logic doesn't transfer passengers QUICK_EDIT
Even using the same unit as the UnloadingClass would not work. Because Unloading class "empties" for lack of a better term any passengers/cargo it was carrying.
Even if you could get infantry into one or the other form (landed or not), they would be destroyed (in theory) by the UnloadingClass change.
In short, passengers/cargo are not passed onto the UnloadingClass object.
Although on a speculative note, if utilizing the same unit as the UnloadingClass does indeed transfer passengers/cargo, we have our workaround. But it probably wouldn't be pretty. QUICK_EDIT
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