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YR:Uprising
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need my speed
Cyborg Artillery


Joined: 13 Jan 2007
Location: Netherlands! Banned: 3 times

PostPosted: Tue Jul 07, 2009 12:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Still, I would go with EMP super weapon if I have to choose between paradrop and that.

Are Combat ATV's light, fast, sort of scout units (like Technicals from Generals and Zero Hour for example), but instead of having an anti-infantry weapon do they have an anti-tank weapon?

And what does IHTA mean?

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freedom fighter
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Joined: 14 May 2009

PostPosted: Tue Jul 07, 2009 12:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Gee, I wonder what support SWs can be coded in stock YR 1.001? And does ECM Storm sound too hi-teched for a low-teched faction? Another other ideas?

Quote:
Are Combat ATV's light, fast, sort of scout units (like Technicals from Generals and Zero Hour for example), but instead of having an anti-infantry weapon do they have an anti-tank weapon?

read this:
Quote:
(high speed + Stinger missiles = no tanks alive Twisted Evil)

so go figure Wink

and,
Quote:
And what does IHTA mean?


I Have To Agree Wink

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need my speed
Cyborg Artillery


Joined: 13 Jan 2007
Location: Netherlands! Banned: 3 times

PostPosted: Tue Jul 07, 2009 1:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah I was just making sure. Well, IHTA (#Tongue), an ECM Storm is too high tech. Although an invincible paradrop plane (make it so it flies too high for any defences to hit) that drops some sort of EMP bomb could be done I guess. Same effect. And if you can't code a new paradrop like weapon in normal YR, then just make the EMP Bomb come from off screen, then the paradrop plane just flies too high to be seen. #Tongue

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Shadow Hunter
Cyborg Commando


Joined: 30 Aug 2008
Location: Brazil.

PostPosted: Thu Jul 09, 2009 3:35 am    Post subject: Reply with quote  Mark this post and the followings unread

freedom fighter wrote:

Shadow Hunter wrote:
is just a NAME!


We need creativity Wink


Well, okay, but don't crash your head for a super doober name!

if you want i thinked two names:

-Guilders of the next day
-Gate Keppers

XD Laughing

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freedom fighter
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Joined: 14 May 2009

PostPosted: Thu Jul 09, 2009 1:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

need my speed wrote:
Yeah I was just making sure. Well, IHTA (#Tongue), an ECM Storm is too high tech. Although an invincible paradrop plane (make it so it flies too high for any defences to hit) that drops some sort of EMP bomb could be done I guess. Same effect. And if you can't code a new paradrop like weapon in normal YR, then just make the EMP Bomb come from off screen, then the paradrop plane just flies too high to be seen. #Tongue


My brother once coded and airstrike in stock RA2 (he even made something like a "Final Squadron" SW, where the aircrafts would just crash into the target). I think I can code that Wink So does EMP Bomb and MOAB fit in with the League of Saviors? And should the SWs (cuz they're both dropped from bombers) come from their own separate buildings?

@Shadow Hunter: I've already thought of a name - League of Saviors (short form: Saviors). I wish to keep this name for the new faction (cuz it sounds good enough already and I don't want to always keep thinking what name to give the faction.) So many names, so little time...

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freedom fighter
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Joined: 14 May 2009

PostPosted: Sat Jul 11, 2009 9:47 am    Post subject: Concept arts Reply with quote  Mark this post and the followings unread

I has lotsa 'cept artz. Here they are:

*Vehicles*

Slayer Tank. Inspired by WWII armored cars Wink


Command Camper. The League of Saviors's radar facility. It can undeploy to relocate itself (may give it radar jammer weapon and dump Yuri's Assimilator, which is a radar jammer itself.)


*Structures*

Research Bunker. The League of Saviors's battle lab. It can be garrisoned for some defense (idea took from GLA Palace).


Base defenses. Clockwise from left: Watch Tower, Gates, Thor Cannon Site, Sensor Array, Walls and Reaper AA Gun Wink


Air Base. Just a simple air base design (yeah, those huge arrows an the "airstrips" may look gay...)


War Factory. Another simple design Wink (does it look better if it has a large door instead of just an open exit?)


Comments appreciated Smile

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Cyborg Artillery


Joined: 13 Jan 2007
Location: Netherlands! Banned: 3 times

PostPosted: Sat Jul 11, 2009 10:48 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice, but can you actually make them? Instead of drawing concepts, couldn't you spend your time on actually creating those?

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freedom fighter
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Joined: 14 May 2009

PostPosted: Sat Jul 11, 2009 11:14 am    Post subject: Reply with quote  Mark this post and the followings unread

School's in the way and my exams are coming (oh noes...). After the exams however, I have atleast three months of holiday Wink But anyone here who is free can help out. (modellers needed, especially for shps Smile )

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Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Sun Jul 12, 2009 6:54 am    Post subject: Reply with quote  Mark this post and the followings unread

I'll give the Thor Cannon a shot after I'm done learing blender.(No pun intended)

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freedom fighter
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Joined: 14 May 2009

PostPosted: Mon Jul 13, 2009 1:33 pm    Post subject: My first mod wallpaper :3 Reply with quote  Mark this post and the followings unread


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partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Mon Jul 13, 2009 2:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

yay, semi-toony wallpaper. I like it, but I use darker wallpapers.

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Ixonoclast
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Joined: 11 Aug 2008
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PostPosted: Mon Jul 13, 2009 3:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's «to liberate», not «too liberate».

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freedom fighter
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Joined: 14 May 2009

PostPosted: Mon Jul 13, 2009 3:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for spotting the typo Smile

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MT
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Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Mon Jul 13, 2009 6:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

need my speed wrote:
Nice, but can you actually make them? Instead of drawing concepts, couldn't you spend your time on actually creating those?

Don't underestimate the importance of concepts.

I appreciate the time effort put into these, here is my feedback.

Slayer Tank
It looks too basic, plain. the turret especially is just an undetailed box.
Possible improvement imo would be to make it more detailed and more complex.
On the bright side this has a nice, militaristic feel. I can imagine this mass produced, whole legions of it, fairly well.

Command Camper
Oh come on, you can't expect us to take that seriously...
At least make it larger and more 'armoured', so as to look like they at least did a more thorough job converting it from a regular camper to a military unit.

Research Bunker

Looks good, a bit basic in shape but that's okay. I like the fortress-like look, which well matches how it is garrisonable.

Base defenses
Watch Tower would be a very easy target, so not that good for realism. The rest look all fine to me.

Air Base
Meh. Least favourite. As you say it is simple... it really is too basic and unimaginative.

War Factory
Simple and but still done fairly well. It really does look better with a large door imo. All I would suggest is to slightly raise the middle part, where the aircraft come out, from the surrounding roof. I'd say even though basic I like this best (nice shading!).

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freedom fighter
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Joined: 14 May 2009

PostPosted: Tue Jul 14, 2009 1:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for the feedback MT Smile I'll improve on some of them (like making the com.camper more post-apoc like and make a better turret for the slayer). About the slayer tank, I think I'll give it tracks instead of wheels (as that would make the majority of the ground vehicles wheeled, leaving the faction with nearly no tanks).

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freedom fighter
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PostPosted: Thu Jul 16, 2009 9:41 am    Post subject:  New Technical Reply with quote  Mark this post and the followings unread

I've just finished making a graphic replacement for the Technical Wink I haven't gotten it ingame yet so its just the 360 view. Its based on a concept art I drew some days before (sorry can't post the 'cept art here as my scanner is f**ked up and so does my mom's camera phone, from which I took pictures of my 'cept arts XD). There are two more 'cept arts I've drawn - an AA speedboat dubbed the 'Saw Shark' and a main attack ship known as the 'War Trawler'. Anyways, what do you guys think of the replacement?

-----------------------------------------------------------------------------------------
Here's the current one:


And the attachment of the new one:



techni_001.gif
 Description:
The new one :3
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techni_001.gif



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Cyborg Artillery


Joined: 13 Jan 2007
Location: Netherlands! Banned: 3 times

PostPosted: Thu Jul 16, 2009 9:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Strange. #Tongue

The light blue glass (?) doesn't fit well, but maybe it does ingame, so...From what I can see now it looks good, but then again, we need an ingame picture to really see if it's good.

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Lt Albrecht
Defense Minister


Joined: 25 Jul 2007
Location: Hampshire, England. Creating RA2: Moscow's vengeance

PostPosted: Thu Jul 16, 2009 10:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Light blue be remap.

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freedom fighter
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Joined: 14 May 2009

PostPosted: Thu Jul 16, 2009 10:17 am    Post subject: Reply with quote  Mark this post and the followings unread

need my speed wrote:
Strange. #Tongue

The light blue glass (?) doesn't fit well, but maybe it does ingame, so...From what I can see now it looks good, but then again, we need an ingame picture to really see if it's good.


I loled at the fact of how you thought that the light blue remap colour is a sunroof #Tongue Isn't it OBVIOUS that it will look weird if that was light blue glass? Anyways, any real comments? Smile

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Cyborg Artillery


Joined: 13 Jan 2007
Location: Netherlands! Banned: 3 times

PostPosted: Thu Jul 16, 2009 12:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lol. I was already wondering where the remap was, but most of the times the remap is red. #Tongue

I've nothing to say about it for the rest, but why didn't you make an ingame screen?

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ConMan
Tiberian Beast


Joined: 16 Dec 2008
Location: Toronto, Canada

PostPosted: Thu Jul 16, 2009 1:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Freedom Fighter, keep improving your voxelling skills if you want this mod to be successful. And also try to keep the public assets to a mininum

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freedom fighter
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Joined: 14 May 2009

PostPosted: Thu Jul 16, 2009 2:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Will do Wink Any more comments?

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freedom fighter
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Joined: 14 May 2009

PostPosted: Sat Jul 18, 2009 1:57 am    Post subject:  Small update: Technical Reply with quote  Mark this post and the followings unread

I just put texture on the Technical Wink If you're wondering why the colours look like they're badly painted on the truck, it is because I wanted it to look like that #Tongue This will be the colour scheme for the rest of the Savior's vehicles. The inspiration for the so-called "crap painting" on the truck came from this:

Its from a PSP game called Pursuit Force, owned by a faction called the Convicts (who, in the game, has TONs of post-apoc like vehicles. Obviously a good source for inspiration Very Happy I've played it before :3)

I still haven't got the voxel ingame yet so again, its only the 360 view...

EDIT: I've got it ingame (attachment of pic below post) Very Happy What do y'all think of it? Yeah, there are some pink dots around, I'll fix them Wink



uprising.PNG
 Description:
Ingame
 Filesize:  111.36 KB
 Viewed:  6959 Time(s)

uprising.PNG



techni_002.gif
 Description:
The updated one :D
 Filesize:  920.2 KB
 Viewed:  6967 Time(s)

techni_002.gif



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Cyborg Artillery


Joined: 13 Jan 2007
Location: Netherlands! Banned: 3 times

PostPosted: Sat Jul 18, 2009 6:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Strange, but kinda nice. Some directions look bad though, like NE. And where's the remap?

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freedom fighter
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Joined: 14 May 2009

PostPosted: Sat Jul 18, 2009 6:50 am    Post subject: Reply with quote  Mark this post and the followings unread

The Saviors replaces Cuba (yeah, a whole faction replaces a country) so I don't think it needs remap (there can only be one player using the Saviors so no need for remaps :3)

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat Jul 18, 2009 7:43 am    Post subject: Reply with quote  Mark this post and the followings unread

huh?
IIRC two different players can be the same country - one of great annoyances of balancing, you have to balance the side against itself as well as the others.
So yeah. Remap is needed.

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Cyborg Artillery


Joined: 13 Jan 2007
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PostPosted: Sat Jul 18, 2009 10:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Orac is right.

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freedom fighter
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Joined: 14 May 2009

PostPosted: Sat Jul 18, 2009 11:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh crap. Meh, its just remap colour. I'll see where I can paint the remap colour on the truck Wink

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Ixonoclast
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Joined: 11 Aug 2008
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PostPosted: Sat Jul 18, 2009 1:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'd say make the brown/red colour remap.

And hack the ingame colours to add some filthy post-apocalyptic rusty team-colours.

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freedom fighter
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Joined: 14 May 2009

PostPosted: Sat Jul 18, 2009 3:04 pm    Post subject:  New Slayer Tank Reply with quote  Mark this post and the followings unread

I've just made a graphic replacement for the Slayer Tank Very Happy Here it is. It has remaps too (remap is the tank's gas tank on the rear, the two flags on the turret and the tip of the gun barrel). What do you guys think?I'll take ingames later (I hope it ain't too big).



slay_000.gif
 Description:
360 view.
 Filesize:  1.39 MB
 Viewed:  6883 Time(s)

slay_000.gif



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inzane krazy
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Joined: 07 Nov 2006
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PostPosted: Sat Jul 18, 2009 3:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

haha, reminds me of them toy tanks, now that voxel is awesome! XD

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Vefbl4
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Joined: 07 Feb 2007

PostPosted: Sat Jul 18, 2009 3:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Isnt that too much colour for the tank?

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freedom fighter
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Joined: 14 May 2009

PostPosted: Sat Jul 18, 2009 3:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

vefbl4 wrote:
Isnt that too much colour for the tank?


The Saviors do have a sense of art in them a bit. So they bothered to splash "war paint" all over their vehicles. I hope you take it as ugly (thats the Savior's vehicle style - scrap vehicles of mass destruction with awful paint jobs) and not ridiculously colourful.

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Vefbl4
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PostPosted: Sat Jul 18, 2009 3:35 pm    Post subject: Reply with quote  Mark this post and the followings unread



Yeah,I understand.Anarcy,revolution and disorder.

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Cyborg Artillery


Joined: 13 Jan 2007
Location: Netherlands! Banned: 3 times

PostPosted: Sat Jul 18, 2009 5:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks nice. Mean, bulky, and trown together, with some nice war paint. #Tongue

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freedom fighter
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Joined: 14 May 2009

PostPosted: Sun Jul 19, 2009 2:48 am    Post subject: Reply with quote  Mark this post and the followings unread

I've just taken an ingame of the tank. It didn't turn out well though Confused Its freaking big, too bright and has black dots. I don't think I like the design anymore so I think I'll make a new voxel (sorry to anyone who liked the tank, but it is TOO UGLY for me Sad )



uprising.PNG
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Ugh!
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uprising.PNG



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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun Jul 19, 2009 5:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Height is the problem. Less of it would look better.

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freedom fighter
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Joined: 14 May 2009

PostPosted: Sun Jul 19, 2009 6:19 am    Post subject:  New Slayer Tank Reply with quote  Mark this post and the followings unread

I've just made a new Slayer Tank (yeah, I know its an armored car) Very Happy What do y'all think of it? I'm not sure if it is bigger or small than the Technical but I think its size is right (after all, it is a car #Tongue). Ingames shortly.



slay_001.gif
 Description:
Da new one 8)
 Filesize:  1.27 MB
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slay_001.gif



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Cyborg Artillery


Joined: 13 Jan 2007
Location: Netherlands! Banned: 3 times

PostPosted: Sun Jul 19, 2009 7:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Also good and such, however, I forsee that you'll again have problems with this one. I don't know much about voxels, but does voxel smoothing help? It's an option in Voxel Viewer.

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freedom fighter
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PostPosted: Sun Jul 19, 2009 7:41 am    Post subject: Reply with quote  Mark this post and the followings unread

I've just took an ingame view. The tank's size is suitable for me so I'm not gonna worry about that anymore. Are there any errors I should fix in the voxel?

EDIT: I've taken your advice and used voxel smoothing. The voxels look better now (I'll take ingames sometime later Smile ) Oh and voxel smoothing is an option in Voxel Section Editior #Tongue



uprising.PNG
 Description:
Ingame :3
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uprising.PNG



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Cyborg Artillery


Joined: 13 Jan 2007
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PostPosted: Sun Jul 19, 2009 9:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah I ment that. #Tongue

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Ixonoclast
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PostPosted: Sun Jul 19, 2009 11:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Still needs some extra work. It's vague.

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freedom fighter
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Joined: 14 May 2009

PostPosted: Sun Jul 19, 2009 11:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ingames of the improved voxels, including the MCV (I don't think I posted an ingame of the MCV before). Any suggestions?



uprising.PNG
 Description:
Improved voxels
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uprising.PNG



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freedom fighter
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PostPosted: Tue Jul 21, 2009 11:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Damn. No feedback? Sad

Anyways I've improved my old Bombtruck to match with the rest of the vehicles Wink Comments?



bombt_002.gif
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New Bombtruck
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bombt_002.gif



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inzane krazy
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PostPosted: Tue Jul 21, 2009 11:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Needs moar bombs #Tongue

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Aro
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PostPosted: Wed Jul 22, 2009 1:03 am    Post subject: Reply with quote  Mark this post and the followings unread

You're getting good at texturing your voxels.
Just a note: Get in-game images, these 360 roatation images will not prove their quality in-game and that's what matters.

Oh, and Inzane, when posting try not to be completely useless.

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need my speed
Cyborg Artillery


Joined: 13 Jan 2007
Location: Netherlands! Banned: 3 times

PostPosted: Wed Jul 22, 2009 7:34 am    Post subject: Reply with quote  Mark this post and the followings unread

The Slayer Tank is a bit...vague, blurred, I guess. And all of the wheels also look undetailed and blurred. Other then that, verything looks great, including the Bomb Truck. I like how you've written peace on it. #Tongue Although on one side, if I read correctly, there is peach and not peace. #Tongue

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Wed Jul 22, 2009 8:04 am    Post subject: Reply with quote  Mark this post and the followings unread

need my speed wrote:
Although on one side, if I read correctly, there is peach and not peace. #Tongue




Nothing wrong with that, aye?

Anyway we really need some ingame screens...

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need my speed
Cyborg Artillery


Joined: 13 Jan 2007
Location: Netherlands! Banned: 3 times

PostPosted: Wed Jul 22, 2009 8:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, Mario may not like it...And I don't want him stealing flowers from m backyard so he can burn my house down!

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Become one with your heart's desire:
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Dny
Energy Commando


Joined: 28 May 2008

PostPosted: Wed Jul 22, 2009 1:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

need my speed wrote:
. I like how you've written peace on it. #Tongue Although on one side, if I read correctly, there is peach and not peace. #Tongue


no i think it says earth...i think hehe

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