Joined: 13 Jan 2007 Location: Netherlands! Banned: 3 times
Posted: Tue Jul 07, 2009 12:01 pm Post subject:
Still, I would go with EMP super weapon if I have to choose between paradrop and that.
Are Combat ATV's light, fast, sort of scout units (like Technicals from Generals and Zero Hour for example), but instead of having an anti-infantry weapon do they have an anti-tank weapon?
Gee, I wonder what support SWs can be coded in stock YR 1.001? And does ECM Storm sound too hi-teched for a low-teched faction? Another other ideas?
Quote:
Are Combat ATV's light, fast, sort of scout units (like Technicals from Generals and Zero Hour for example), but instead of having an anti-infantry weapon do they have an anti-tank weapon?
read this:
Quote:
(high speed + Stinger missiles = no tanks alive )
so go figure
and,
Quote:
And what does IHTA mean?
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Joined: 13 Jan 2007 Location: Netherlands! Banned: 3 times
Posted: Tue Jul 07, 2009 1:02 pm Post subject:
Yeah I was just making sure. Well, IHTA (), an ECM Storm is too high tech. Although an invincible paradrop plane (make it so it flies too high for any defences to hit) that drops some sort of EMP bomb could be done I guess. Same effect. And if you can't code a new paradrop like weapon in normal YR, then just make the EMP Bomb come from off screen, then the paradrop plane just flies too high to be seen. _________________ ☭☭☭☭☭☭☭☭☭☭
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Yeah I was just making sure. Well, IHTA (), an ECM Storm is too high tech. Although an invincible paradrop plane (make it so it flies too high for any defences to hit) that drops some sort of EMP bomb could be done I guess. Same effect. And if you can't code a new paradrop like weapon in normal YR, then just make the EMP Bomb come from off screen, then the paradrop plane just flies too high to be seen.
My brother once coded and airstrike in stock RA2 (he even made something like a "Final Squadron" SW, where the aircrafts would just crash into the target). I think I can code that So does EMP Bomb and MOAB fit in with the League of Saviors? And should the SWs (cuz they're both dropped from bombers) come from their own separate buildings?
@Shadow Hunter: I've already thought of a name - League of Saviors (short form: Saviors). I wish to keep this name for the new faction (cuz it sounds good enough already and I don't want to always keep thinking what name to give the faction.) So many names, so little time... _________________ The future belongs to The Forgotten!
Posted: Sat Jul 11, 2009 9:47 am Post subject:
Concept arts
I has lotsa 'cept artz. Here they are:
*Vehicles*
Slayer Tank. Inspired by WWII armored cars
Command Camper. The League of Saviors's radar facility. It can undeploy to relocate itself (may give it radar jammer weapon and dump Yuri's Assimilator, which is a radar jammer itself.)
*Structures*
Research Bunker. The League of Saviors's battle lab. It can be garrisoned for some defense (idea took from GLA Palace).
Base defenses. Clockwise from left: Watch Tower, Gates, Thor Cannon Site, Sensor Array, Walls and Reaper AA Gun
Air Base. Just a simple air base design (yeah, those huge arrows an the "airstrips" may look gay...)
War Factory. Another simple design (does it look better if it has a large door instead of just an open exit?)
Comments appreciated _________________ The future belongs to The Forgotten!
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Posted: Sat Jul 11, 2009 10:48 am Post subject:
Nice, but can you actually make them? Instead of drawing concepts, couldn't you spend your time on actually creating those? _________________ ☭☭☭☭☭☭☭☭☭☭
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School's in the way and my exams are coming (oh noes...). After the exams however, I have atleast three months of holiday But anyone here who is free can help out. (modellers needed, especially for shps ) _________________ The future belongs to The Forgotten!
Nice, but can you actually make them? Instead of drawing concepts, couldn't you spend your time on actually creating those?
Don't underestimate the importance of concepts.
I appreciate the time effort put into these, here is my feedback.
Slayer Tank
It looks too basic, plain. the turret especially is just an undetailed box.
Possible improvement imo would be to make it more detailed and more complex.
On the bright side this has a nice, militaristic feel. I can imagine this mass produced, whole legions of it, fairly well.
Command Camper
Oh come on, you can't expect us to take that seriously...
At least make it larger and more 'armoured', so as to look like they at least did a more thorough job converting it from a regular camper to a military unit.
Research Bunker
Looks good, a bit basic in shape but that's okay. I like the fortress-like look, which well matches how it is garrisonable.
Base defenses
Watch Tower would be a very easy target, so not that good for realism. The rest look all fine to me.
Air Base
Meh. Least favourite. As you say it is simple... it really is too basic and unimaginative.
War Factory
Simple and but still done fairly well. It really does look better with a large door imo. All I would suggest is to slightly raise the middle part, where the aircraft come out, from the surrounding roof. I'd say even though basic I like this best (nice shading!). QUICK_EDIT
Thanks for the feedback MT I'll improve on some of them (like making the com.camper more post-apoc like and make a better turret for the slayer). About the slayer tank, I think I'll give it tracks instead of wheels (as that would make the majority of the ground vehicles wheeled, leaving the faction with nearly no tanks). _________________ The future belongs to The Forgotten!
Posted: Thu Jul 16, 2009 9:41 am Post subject:
New Technical
I've just finished making a graphic replacement for the Technical I haven't gotten it ingame yet so its just the 360 view. Its based on a concept art I drew some days before (sorry can't post the 'cept art here as my scanner is f**ked up and so does my mom's camera phone, from which I took pictures of my 'cept arts XD). There are two more 'cept arts I've drawn - an AA speedboat dubbed the 'Saw Shark' and a main attack ship known as the 'War Trawler'. Anyways, what do you guys think of the replacement?
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Here's the current one:
And the attachment of the new one:
techni_001.gif
Description:
The new one :3
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737.44 KB
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Posted: Thu Jul 16, 2009 9:49 am Post subject:
Strange.
The light blue glass (?) doesn't fit well, but maybe it does ingame, so...From what I can see now it looks good, but then again, we need an ingame picture to really see if it's good. _________________ ☭☭☭☭☭☭☭☭☭☭
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The light blue glass (?) doesn't fit well, but maybe it does ingame, so...From what I can see now it looks good, but then again, we need an ingame picture to really see if it's good.
I loled at the fact of how you thought that the light blue remap colour is a sunroof Isn't it OBVIOUS that it will look weird if that was light blue glass? Anyways, any real comments? _________________ The future belongs to The Forgotten!
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Posted: Thu Jul 16, 2009 12:42 pm Post subject:
Lol. I was already wondering where the remap was, but most of the times the remap is red.
I've nothing to say about it for the rest, but why didn't you make an ingame screen? _________________ ☭☭☭☭☭☭☭☭☭☭
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Freedom Fighter, keep improving your voxelling skills if you want this mod to be successful. And also try to keep the public assets to a mininum QUICK_EDIT
Posted: Sat Jul 18, 2009 1:57 am Post subject:
Small update: Technical
I just put texture on the Technical If you're wondering why the colours look like they're badly painted on the truck, it is because I wanted it to look like that This will be the colour scheme for the rest of the Savior's vehicles. The inspiration for the so-called "crap painting" on the truck came from this:
Its from a PSP game called Pursuit Force, owned by a faction called the Convicts (who, in the game, has TONs of post-apoc like vehicles. Obviously a good source for inspiration I've played it before :3)
I still haven't got the voxel ingame yet so again, its only the 360 view...
EDIT: I've got it ingame (attachment of pic below post) What do y'all think of it? Yeah, there are some pink dots around, I'll fix them
uprising.PNG
Description:
Ingame
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111.36 KB
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techni_002.gif
Description:
The updated one :D
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920.2 KB
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Posted: Sat Jul 18, 2009 6:43 am Post subject:
Strange, but kinda nice. Some directions look bad though, like NE. And where's the remap? _________________ ☭☭☭☭☭☭☭☭☭☭
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The Saviors replaces Cuba (yeah, a whole faction replaces a country) so I don't think it needs remap (there can only be one player using the Saviors so no need for remaps :3) _________________ The future belongs to The Forgotten!
huh?
IIRC two different players can be the same country - one of great annoyances of balancing, you have to balance the side against itself as well as the others.
So yeah. Remap is needed. QUICK_EDIT
Posted: Sat Jul 18, 2009 3:04 pm Post subject:
New Slayer Tank
I've just made a graphic replacement for the Slayer Tank Here it is. It has remaps too (remap is the tank's gas tank on the rear, the two flags on the turret and the tip of the gun barrel). What do you guys think?I'll take ingames later (I hope it ain't too big).
slay_000.gif
Description:
360 view.
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1.39 MB
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The Saviors do have a sense of art in them a bit. So they bothered to splash "war paint" all over their vehicles. I hope you take it as ugly (thats the Savior's vehicle style - scrap vehicles of mass destruction with awful paint jobs) and not ridiculously colourful. _________________ The future belongs to The Forgotten!
I've just taken an ingame of the tank. It didn't turn out well though Its freaking big, too bright and has black dots. I don't think I like the design anymore so I think I'll make a new voxel (sorry to anyone who liked the tank, but it is TOO UGLY for me )
uprising.PNG
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Ugh!
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Posted: Sun Jul 19, 2009 6:19 am Post subject:
New Slayer Tank
I've just made a new Slayer Tank (yeah, I know its an armored car) What do y'all think of it? I'm not sure if it is bigger or small than the Technical but I think its size is right (after all, it is a car ). Ingames shortly.
slay_001.gif
Description:
Da new one 8)
Filesize:
1.27 MB
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6807 Time(s)
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Posted: Sun Jul 19, 2009 7:33 am Post subject:
Also good and such, however, I forsee that you'll again have problems with this one. I don't know much about voxels, but does voxel smoothing help? It's an option in Voxel Viewer. _________________ ☭☭☭☭☭☭☭☭☭☭
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I've just took an ingame view. The tank's size is suitable for me so I'm not gonna worry about that anymore. Are there any errors I should fix in the voxel?
EDIT: I've taken your advice and used voxel smoothing. The voxels look better now (I'll take ingames sometime later ) Oh and voxel smoothing is an option in Voxel Section Editior
uprising.PNG
Description:
Ingame :3
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83.02 KB
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You're getting good at texturing your voxels.
Just a note: Get in-game images, these 360 roatation images will not prove their quality in-game and that's what matters.
Oh, and Inzane, when posting try not to be completely useless. QUICK_EDIT
Joined: 13 Jan 2007 Location: Netherlands! Banned: 3 times
Posted: Wed Jul 22, 2009 7:34 am Post subject:
The Slayer Tank is a bit...vague, blurred, I guess. And all of the wheels also look undetailed and blurred. Other then that, verything looks great, including the Bomb Truck. I like how you've written peace on it. Although on one side, if I read correctly, there is peach and not peace. _________________ ☭☭☭☭☭☭☭☭☭☭
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Posted: Wed Jul 22, 2009 8:32 am Post subject:
Well, Mario may not like it...And I don't want him stealing flowers from m backyard so he can burn my house down! _________________ ☭☭☭☭☭☭☭☭☭☭
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