@Dny & need my speed: Good. The graffiti on the truck is as distorted as I wanted it to be Get an eye checkup j/k
@Aro: Its not that I'm too lazy to post ingames. Sometimes some other stuff gets in the way (like school >_>). _________________ The future belongs to The Forgotten!
Good work comrade Freedom fighter.
That boat should use for close combat and run.
But why do you paint smile boy and that sign, it's like a joker.
Need more detail, comrade?
P.S. I want to drive that boat on the river to chase Yuri prime, Ha ha ha. _________________ Red Alert : Reinforced [On hold]
Armored Assault : Operation MOBA [In dev] QUICK_EDIT
Good work comrade Freedom fighter.
That boat should use for close combat and run.
But why do you paint smile boy and that sign, it's like a joker.
Need more detail, comrade?
P.S. I want to drive that boat on the river to chase Yuri prime, Ha ha ha.
Its an anti-air boat The smilie and peace sign looks well for all other Savior vehicles. I've already finished it and took an ingame. Sorry though as I can't post the screenie now as I've to rush to school now (ztype it -_-).
Ciao. _________________ The future belongs to The Forgotten!
Posted: Tue Jul 28, 2009 10:51 am Post subject:
Update #13!
The Saviors have recently got themselves a sea-based anti-air unit, a speedboat dubbed the "Saw Shark". This was once a civilian speedboat. But the Saviors's technical geniuses have somehow mounted an AA gun on it. The AA gun is effective at taking out aircraft but it is unable to target ground units (the guns are not even that strong against heavy armor). They are cheap and also provide a handy secondary purpose of scouting the seas.
(Original voxel by: asvnix, modification by me)
Also: the updated bombtruck ingame
uprising.PNG
Description:
The Saw Shark.
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_________________ The future belongs to The Forgotten!
Thats why the Saviors have post-apocalyptic vehicles
You guys should give asvnix credit for the voxel itself. All I did was make it's cockpit more detailed and some other modifications and textured it _________________ The future belongs to The Forgotten!
It kinda looks...huge and long, the d00d's pretty small and so is the front wheel...no bashing intended, it's just my opinion :/ _________________ Please, I DON'T read the signature rules of the forum. QUICK_EDIT
Joined: 13 Jan 2007 Location: Netherlands! Banned: 3 times
Posted: Wed Jul 29, 2009 6:03 am Post subject:
He already sort of is doing that, I like his style (real fresh, to quote Lance Vance).
Seriously though, this is one of the few mods (if not the only) that are in such early stage of development that I want to play. _________________ ☭☭☭☭☭☭☭☭☭☭
Become one with your heart's desire:
http://www.moddb.com/mods/command-conquer-red-renegade1
☭☭☭☭☭☭☭☭☭☭ QUICK_EDIT
That looks kickass, but something tells me the cannon is too heavy and it could tilt over.... _________________ Please, I DON'T read the signature rules of the forum. QUICK_EDIT
Posted: Thu Jul 30, 2009 12:01 am Post subject:
Update #14!
The Minerva tank is up and ready with some changes:
Now armed with a single 135mm gun.
Can carry 3 passengers who can fire out from it.
Now classified as a heavy tank (its no where close to the Apocalypse; it is now more like an even stronger Rhino).
Cost reduced (currently $1630. May change that).
The voxel is too big so I'm gonna resize it. Laters
uprising.PNG
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Those are HUGE @_@
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_________________ The future belongs to The Forgotten!
Joined: 13 Jan 2007 Location: Netherlands! Banned: 3 times
Posted: Thu Jul 30, 2009 6:17 pm Post subject:
$1630? What's next $1234? Why $1630 and not $1600, or perhaps $1700, or maybe even $1650? Those $20 probably won't affect the balance.
Do you calculate the cost of your units via some advanced maths or something? If so, please tell me how, I'm interested. _________________ ☭☭☭☭☭☭☭☭☭☭
Become one with your heart's desire:
http://www.moddb.com/mods/command-conquer-red-renegade1
☭☭☭☭☭☭☭☭☭☭ QUICK_EDIT
@need my speed: Dude, WTF? In your opinion, how much should a tank that is merely stronger than a Rhino and can hold three infantries who can fire out from it cost?
uprising.PNG
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Resized :3
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_________________ The future belongs to The Forgotten!
Joined: 13 Jan 2007 Location: Netherlands! Banned: 3 times
Posted: Fri Jul 31, 2009 5:59 am Post subject:
That wasn't how I ment it. Most modders just slap some random prices on units, but you actually seem to think about it (hence the $30). I find that funny, in a good way, so keep doing it. _________________ ☭☭☭☭☭☭☭☭☭☭
Become one with your heart's desire:
http://www.moddb.com/mods/command-conquer-red-renegade1
☭☭☭☭☭☭☭☭☭☭ QUICK_EDIT
I suggest you to use VxlViewer for your Vxl render.
It gives you a nice pic without white page.
after I watched your Vxl and design, GLA immidiately runs throught me _________________ Red Alert : Reinforced [On hold]
Armored Assault : Operation MOBA [In dev] QUICK_EDIT
after I watched your Vxl and design, GLA immidiately runs throught me
Low-teched army FTW!!! I've just finished making a heavy bomber for the Saviors. So Allied, Soviet, Yuri, fear us... _________________ The future belongs to The Forgotten!
Low-teched as same as use scrap metal for tanks, after that, tanks easily blows by ak-47.
Ha ha ha.
Should I fear too? _________________ Red Alert : Reinforced [On hold]
Armored Assault : Operation MOBA [In dev] QUICK_EDIT
Joined: 13 Jan 2007 Location: Netherlands! Banned: 3 times
Posted: Sun Aug 02, 2009 1:21 pm Post subject:
In a game, low tech and high tech are equal (if the game is balanced). In real life, a pair of T-62 tanks and some mad rebels with jamming AK74's or AK47's won't stand a chance against some organized high tech army. _________________ ☭☭☭☭☭☭☭☭☭☭
Become one with your heart's desire:
http://www.moddb.com/mods/command-conquer-red-renegade1
☭☭☭☭☭☭☭☭☭☭ QUICK_EDIT
Now stop saying that the Saviors or the GLA or any other low-teched army (I believe The Forgotten is a low-teched army too) are weak and won't stand a chance against the more hi-teched militaries (y'all are making me sad now...and pissing me off )
Please don't relate the low-teched nature of the Saviors to RL cuz that'll only get me flamed... _________________ The future belongs to The Forgotten!
-The story isn't serious, you should go for what the community suggested and change it.
-The units aren't serious either, instead of opting for quality you choose units like campers.
-The voxels have no remap, honestly no matter what your excuses are remap is essential to CNC and has been from tiberian dawn and red alert all the way to the latest CNC, leaving it out doesn't make sense.
-You talk of unit spamming as win; you encourage the very tactics modders and WW tried to stop.
Bah, and to make this "constructive criticism", I'd recommend you redo the story to one less cliche and more believable, take out the 'silly' concepts, redo the voxels with more quality, more of a colour scheme than just dirt, taking time to do gradients and remap. Lastly encourage strategy over unit spam.
Just my 2 cents in this... not like it'll make a difference QUICK_EDIT
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