Posted: Wed Jun 10, 2009 7:12 pm Post subject:
ICBM problems!
I am using the ICBM and it deploys into the GAICBM, but when I go to fire the weapon it instantly IE's me. It may be my weapon of choice, but i have gotten this sequence to work before just cant remember how I did it. heres my setup.
Oh and I apologize for my really crappy last post, just sometimes when i get online im already frustrated and angry with the game., but here it is.
Code:
[ICBM]
Name=Missile Launcher
Category=Support
Prerequisite=GAWEAP
Strength=500
Armor=light
TechLevel=1
Sight=7
Speed=6
Owner=Americans
AllowedToStartInMultiplayer=no
Turret=no
Cost=1400
Points=30
ROT=5
DeploysInto=GAICBM
Crusher=yes
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=25-I000,25-I002,25-I004,25-I006
VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022
VoiceAttack=25-I014,25-I022,25-I024,25-I026
VoiceFeedback=
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Crusher
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DebrisTypes=TIRE
DebrisMaximums=4
ZFudgeColumn=18
ZFudgeTunnel=18
DeployToFire=yes
[GAICBM]
Name=Deployed ICBM
TechLevel=-1
Strength=400
Points=50
Power=0
Sight=7
Primary=V3Launcher
Spawns=V3ROCKET
SpawnsNumber=1
SpawnRegenRate=400
SpawnReloadRate=0 ; missile spawn don't come back
NoSpawnAlt=yes
FireAngle=60
Armor=wood
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=8
UndeploysInto=ICBM
BaseNormal=no
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=500, 500, 400
TogglePower=no
GuardRange=100
DefaultToGuardArea=yes
Selectable=yes
ClickRepairable=yes
CanBeOccupied=no
DistributedFire=yes
yeah it will pretty much blow up everything, but then again it is an atom bomb. Anyway ive already toned it down cause i found a way to launch my missile from the deployed icbm. Those were just mock up settings for testing purposes. QUICK_EDIT
you say buildings cant spawn missile but can spawn aircraft, isnt the v3 rocket an aircraft!
[V3ROCKET]
MissileSpawn=yes
V3ROCKET if you want to get down to technical stuff is a AircraftType, its doesn't behave like a [ASW] or [HORNET] because it uses like special logic to determine damage.
Also a aircraft can return to reload a missle can't obviously. _________________ QUICK_EDIT
- limbo launch suicide aircraft (never "regenerates" aircraft)
- animation kill suicide aircraft (spawned aircraft just falls straight down, it does not dive into target)
also the effect isn't like that of a proper missile, you only use sucide logic for like kamikaze style attacks. _________________ QUICK_EDIT
or give it a suicide weap, set explodes=yes on it and make its suicide weap a missile that looks like it? _________________ Yes, work on MV continues. It is not forgotten. QUICK_EDIT
Na, the logic connected with the missile locomotor wont allow it, It will just keep flying till it reaches the end of the screen, then disappear. QUICK_EDIT
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