Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Sun Jul 27, 2025 3:46 pm
All times are UTC + 0
[RA2] CrevShip
Moderators: Global Moderators, Media Hut Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 1 [10 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
crevio
Commander


Joined: 19 Apr 2009

PostPosted: Thu Jun 11, 2009 4:38 am    Post subject:  [RA2] CrevShip Reply with quote  Mark this post and the followings unread

My very first vxl so go easy on me guys!



CrevShip_005.gif
 Description:
 Filesize:  588.75 KB
 Viewed:  4317 Time(s)

CrevShip_005.gif



CrevShip.rar
 Description:

Download
 Filename:  CrevShip.rar
 Filesize:  8.91 KB
 Downloaded:  185 Time(s)


Last edited by crevio on Sat Jun 13, 2009 6:17 am; edited 2 times in total

Back to top
View user's profile Send private message
shin.peter.pan
Grenadier


Joined: 15 Feb 2009
Location: Canton,China

PostPosted: Thu Jun 11, 2009 5:00 am    Post subject: Reply with quote  Mark this post and the followings unread

You may fix the normals first,then it looks much better.

_________________

Back to top
View user's profile Send private message Skype Account Yahoo Messenger Account AIM Address
freedom fighter
General


Joined: 14 May 2009

PostPosted: Thu Jun 11, 2009 5:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Normals boy Wink The design is good imo Smile

_________________
The future belongs to The Forgotten!

Back to top
View user's profile Send private message
Roadwarrior
Energy Commando


Joined: 15 Jan 2007
Location: Oklahoma

PostPosted: Thu Jun 11, 2009 5:53 am    Post subject: Reply with quote  Mark this post and the followings unread

And in-games.

_________________

Back to top
View user's profile Send private message Skype Account AIM Address
crevio
Commander


Joined: 19 Apr 2009

PostPosted: Thu Jun 11, 2009 5:55 am    Post subject: Reply with quote  Mark this post and the followings unread

i'm new to this, so how do i fix the normals? and since im already here, i took a screen shot of this too, how can i convert it to a shp file so i can make a cameo, screen shot is jpeg.

Back to top
View user's profile Send private message
[TiberianFuture]
Scrin Overlord


Joined: 30 Apr 2009
Location: The Mothership

PostPosted: Thu Jun 11, 2009 6:06 am    Post subject: Reply with quote  Mark this post and the followings unread

To get the normals, just go Tools -> Normals -> Auto normals in
VXLSE III, and for cameo copy/paste screenshot in shp builder.

_________________
Check out some TF Kane's Wrath action:
Tournament 3rd place.
Vs. bikeRushOwnz in tournament.
Ladder wars vs. bikeRushOwnz.

Back to top
View user's profile Send private message Skype Account
Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Jun 11, 2009 6:15 am    Post subject: Reply with quote  Mark this post and the followings unread

As a beginner, you might want to use the Autonormals feature. I don't have Voxel editor on my laptop right now, but IIRC you go to Tools>Autonormals. Select one of the latest ones to get the best results.

Normals are best, however, to be painted by hand. You can edit them by clicking the gray icon on the (IIRC again) lower right corner of the tools bar, or if you go to View>Normals (instead of colours which is set by default).

To make a cameo out of a screenshot, it's propably best to first cut the voxel from the background, and save an image with a blank or black background. Cameos are always 64x48 pixels big. Next step is to open you OS SHP editor and go to File>Inport>Image to SHP, or something like that (neither do I have that editor installed here #Tongue). You can then use Cameo Creator (in Tools) to modify it, give it a background, etc.

_________________


Back to top
View user's profile Send private message
crevio
Commander


Joined: 19 Apr 2009

PostPosted: Thu Jun 11, 2009 6:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Is there away to add animation to this? like say make the red light underneath the front part blink, or make little flames shoot out the engines in back while flying?

Back to top
View user's profile Send private message
Godofgamers
Commander


Joined: 31 Mar 2005
Location: South Africa

PostPosted: Thu Jun 11, 2009 7:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Kinda reminds me of the BFG. Not bad for a first.

_________________

Back to top
View user's profile Send private message Skype Account AIM Address
partyzanPaulZy
Commander


Joined: 03 Nov 2007
Location: laptop? ... otherwise the Czech Republic -> south Moravia Posts: long int Posts;

PostPosted: Thu Jun 11, 2009 9:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Cameos are always 60x48 pixels big.


FIXED FOR RA2 (TS use probably different size + "Even skilled carpenter sometimes chops off."). Wink

_________________

Don't blame the others if you haven't checked your own (in)ability in the first case.

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [10 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
Quick Reply
Username:


If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.


Write only two of the following words separated by a sharp: Brotherhood, unity, peace! 

 
You cannot post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.2303s ][ Queries: 14 (0.0102s) ][ Debug on ]