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Toxin cannon
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freedom fighter
General


Joined: 14 May 2009

PostPosted: Thu Jun 11, 2009 6:21 am    Post subject:  Toxin cannon
Subject description: May sound noobish...
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How do I make a normal tank cannon produce radiation? I've put in this code for the weapon's warhead:

Code:
[BioShellWH]
;Spread=6
PercentAtMax=.25
Wall=yes
Wood=yes
Verses=100%,80%,60%,80%,50%,50%,100%,100%,60%,100%,100%
Conventional=yes
Rocker=yes
InfDeath=7
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG
Deform=15%
DeformThreshhold=120
Tiberium=yes
Bright=yes
ProneDamage=50%
Radiation=yes
CellSpread=4


Ingame the cannon doesn't produce radiation Sad Help?

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Thu Jun 11, 2009 8:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Do you even look at rules properly, like I don't know other units which product radiation such as CRNuke?

Cos CRNuke has this wonderful thing called RadLevel=

the minimum being 90 (anything below = crash) to 500 (anything beyond is just registered as 500)

For reference demolition truck uses 100 rad and the nuclear bomb 500 rad.

Also Radiation=yes, determines if this wh is affected by the immunetoradiation tag

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Thu Jun 11, 2009 8:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Ok. Thanks Smile




*facepalms himself after replying*

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crevio
Commander


Joined: 19 Apr 2009

PostPosted: Thu Jun 11, 2009 4:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

make sure to add the RadLevel= tag to your weapon not the warhead.. Wink

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