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Enabling Elite Cadre in Firestorm but keep cyborgs in TS(*)
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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Fri Jun 19, 2009 12:25 am    Post subject:  Enabling Elite Cadre in Firestorm but keep cyborgs in TS(*) Reply with quote  Mark this post and the followings unread

This edit seems complex but is actually very simple, first off let me point out that firestrm.ini adds to/changes the rules.ini so this is how we're going to conduct the edit. To start open up firestrm.ini and look for the Elite cadre section, it's between [CIV6] and [CIV1], it should look like this:

Code:
;Nod Elite Cadre Soldier
[ELCAD]
Name=Elite Cadre
Category=Soldier
Image=SLAV
Primary=Vulcan3
Prerequisite=NAHAND
TiberiumProof=yes
CrushSound=SQUISH6
Strength=175
Fearless=yes
Armor=light
Pip=white
TechLevel=-1
Sight=4
Speed=4
Owner=Nod
Cost=300
AllowedToStartInMultiplayer=no
Points=5
VoiceSelect=15-I032,15-I048
VoiceMove=15-I008,15-I014,15-I026
VoiceAttack=15-I008,15-I014,15-I026,15-I050,15-I060
VoiceFeedback=
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10   ; This value MUST be 0 for all building addons
ImmuneToVeins=yes


now change the techlevel to 4 the same as the cyborg, that should look like this:

Code:
;Nod Elite Cadre Soldier
[ELCAD]
Name=Elite Cadre
Category=Soldier
Image=SLAV
Primary=Vulcan3
Prerequisite=NAHAND
TiberiumProof=yes
CrushSound=SQUISH6
Strength=175
Fearless=yes
Armor=light
Pip=white
TechLevel=4
Sight=4
Speed=4
Owner=Nod
Cost=300
AllowedToStartInMultiplayer=no
Points=5
VoiceSelect=15-I032,15-I048
VoiceMove=15-I008,15-I014,15-I026
VoiceAttack=15-I008,15-I014,15-I026,15-I050,15-I060
VoiceFeedback=
VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10   ; This value MUST be 0 for all building addons
ImmuneToVeins=yes


If you have new graphics, as in a SHP named ELCAD in a Ecache, delete this line:
Code:
Image=SLAV


Now we add in the cyborg disabling part, look for [CYBORG], its between [JUMPJET] and [CYC2]. It should look like this:

Code:

[CYBORG]
VoiceDie=22-N104,22-N106,22-N108


Now change it (add in the line TechLevel=-1) to look like this:
Code:

[CYBORG]
VoiceDie=22-N104,22-N106,22-N108
TechLevel=-1


To disable Cyborgs fully, put TechLevel=-1 on [CYC2] (right below [CYBORG]) and [REAPER] (first vehicle and entry in ini) but this will unbalance Nod as you have just disabled the Cyborg Commando and Reaper, I recommend disabling the Ghoststalker and Mutant Hijacker if you do this.

Save and close.

This will enable Elite Cadre in skirmish for Firestorm since firestrm.ini overwrites rules.ini. However there is a mission problem in the forth nod mission since it is placed before CABAL betrays you.

Now we fix it, extract and open fsnod04.map, it will be on your firestorm disk or download the attachment to this tutorial. If you extract it, open it in notepad or wordpad, and continue reading.

At the top you'll see this:

Code:
[INGRNLMP]
LightVisibility=2000
LightIntensity=0.01
LightRedTint=0.01
LightGreenTint=0.7
LightBlueTint=0.01

[INBLULMP]
LightVisibility=2500
LightIntensity=0.01
LightRedTint=0.01
LightGreenTint=0,01
LightBlueTint=0.7

[LPST]
TechLevel=-1

[REAPER]
TechLevel=-1

...

now add in the these codes at the top:
Code:
[ELCAD]
TechLevel=11

[CYBORG]
TechLevel=4


It should look like this:

Code:
[ELCAD]
TechLevel=11

[CYBORG]
TechLevel=4

[INGRNLMP]
LightVisibility=2000
LightIntensity=0.01
LightRedTint=0.01
LightGreenTint=0.7
LightBlueTint=0.01

[INBLULMP]
LightVisibility=2500
LightIntensity=0.01
LightRedTint=0.01
LightGreenTint=0,01
LightBlueTint=0.7

[LPST]
TechLevel=-1

[REAPER]
TechLevel=-1


This will enable Cyborgs and disable Elite Cadre no need for changing the Cyborg Commando or Reaper since the are unavaliable for the mission anyhow. Save and exit.

Put the files in your Tiberian Sun directory and have fun playing with Elite Cadre.



fsnod04.map
 Description:
Editted Nod 4

Download
 Filename:  fsnod04.map
 Filesize:  131.49 KB
 Downloaded:  416 Time(s)



Key Words: #Tutorials #Modding #TiberianSun #Firestorm #Rules.INI #Art.INI 

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Fri Jun 19, 2009 9:50 am    Post subject: Reply with quote  Mark this post and the followings unread

...*Brain fizzle*

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Oshog
General


Joined: 02 Sep 2005
Location: Sofia, Bulgaria

PostPosted: Fri Jun 19, 2009 1:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

wut?

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Jun 19, 2009 1:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Errr....this....this is really more basic than the basics of modding.

WTH TWO STARS?!

_________________


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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Fri Jun 19, 2009 3:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

One star is actually a lot for the difficult level of this tutorial. So, I've edited the title.

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Fri Jun 19, 2009 8:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lol it may be modding basics but I really didn't think of doing this until I was changing the artillary in my mod to make a new WH for the juggernaught. So I guess its more on the idea of doing it and less on 'how' to do it. Plus why not make the tutorials section have a little newbie tutorials, not all of us were the great coders we are at one point.

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